AppGameKit is a powerful game development engine, ideal for Hobbyist and Indie developers. Choose to code in the easy to learn AppGameKit BASIC or use our libraries in C++ & XCode. Write your code once and deploy easily to multiple mobile & desktop platforms.
All Reviews:
Very Positive (129) - 86% of the 129 user reviews for this software are positive.
Release Date:
Nov 21, 2014
Developer:
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Packages that include this software

Buy AppGameKit - Premium Bundle

Includes 4 items: AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development, The Official AppGameKit Tutorial Guide Vol 1

SPECIAL PROMOTION! Offer ends in

Buy AppGameKit - Beginners Bundle

Includes 3 items: AppGameKit - Giant Asset Pack 1, AppGameKit: Easy Game Development, The Official AppGameKit Beginners Guide

Buy AppGameKit - Bumper Pack

Includes 5 items: AppGameKit - 3D Asset Pack, AppGameKit - Games Pack 1, AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development

 

Recent updates View all (132)

November 13

AppGameKit Giant Asset Pack 2 updated

The AppGameKit Giant Asset Pack #2 has been expanded again - this time with new images for Billiards, Bowling, Darts and Fantasy Football!




Existing users can download these right now. The AppGameKit Giant Asset Pack 2 is currently on special offer, so it's a great time to grab this great DLC at a bargain price!


https://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
0 comments Read more

November 8

AppGameKit V2018.11.08 Released!


Today we've released a new version of AppGameKit that brings updated support for the latest version of the Mac (10.14) and some exciting new 3D commands and rendering speed improvements that have been coded and supplied by community member Preben Eriksen.

Read about the full set of changes here;

  • Added new SetObject commands:
    • SetObjectAlpha
    • GetObjectColorRed
    • GetObjectColorGreen
    • GetObjectColorBlue
    • GetObjectAlpha
  • Upgraded Mac apps to GLFW 3.2.1 to support MacOS 10.14
  • Added the extra keyboard key support to Mac apps
  • Fixed iOS Tier 2 projects for XCode 10
  • Minimum supported version of iOS is now 8.0 due to Apple changes
  • Added documentation for clipboard commands
  • Fixed GetClipboardText on Android failing to get the text on some devices
  • Added password field for ExtractZip (courtesy of Preben)
  • New command CreateObjectFromRawHeightMap added for support of .raw and .dat 16-bit height maps (courtesy of Preben)
  • Added mesh visibility and collision commands SetObjectMeshVisible and SetObjectMeshCollisionMode (courtesy of Preben)
  • Added GetObjectTextureName and GetObjectNumTextures command to read object texture names from object file (courtesy of Preben)
  • Improved drawing performance of objects when they are not visible or there are no lights (courtesy of Preben)
  • Improved sorting performance for transparent 3D objects
For existing owners this new version is now live on Steam!

https://store.steampowered.com/app/325180/AppGameKit_Easy_Game_Development/

1 comments Read more

About This Software

AppGameKit is a powerful game development engine, ideal for Beginners, Hobbyists & Indie developers. Now anyone can quickly code and build apps for multiple platforms using AppGameKit's BASIC scripting system. With just a few commands you can have demos/games up and running on mobile devices. Bob Duffy, Developer Relations Intel Corporation, said “AppGameKit is a great cross platform development tool. It allows developers to quickly optimize and compile apps.”

Games can be developed and deployed to your chosen mobile devices for rapid prototyping. AppGameKit does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea. It's that simple!

NEW!

The Visual Editor is the perfect DLC to accompany AppGameKit
http://store.steampowered.com/app/650840/


AppGameKit also caters for more seasoned developers, allowing you to use the AppGameKit C++ libraries and benefit from all the features of AppGameKit's core game engine. Two great examples of this are the games 1982 and Echoes+ developed by Binary Zoo and both are FREE to download on STEAM;
http://store.steampowered.com/app/639650/1982/
http://store.steampowered.com/app/338000/

Features


Platforms
You can create games with AppGameKit on Windows, Mac or Linux devices. The games you make with it can then be exported to run on;
  • Windows
  • Mac
  • Linux
  • iOS
  • Android (inc Google, Amazon & Ouya)
  • HTML5
  • Raspberry Pi (free from TGC website)

AppGameKit IDE
  • Cross platform Geany editor
  • IntelliSense
  • Code folding
  • Colour schemes
  • Edit multiple projects
  • Fast Compiler
  • Full de-bugger
  • Broadcast direct to device
  • Export to exe, app, ipa, apk



Commands
AppGameKit has commands for all the important areas of game creation. These can all be called as BASIC commands or as library calls in C++ and XCode.

3D Graphics
  • 3D Primitives
  • 3D Bone Animations
  • Shaders
  • Lighting
  • Ray Casting
  • Camera controls
  • Meshes
  • Formats supported: .x .fbx .dae .3ds .obj .b3d .3d

3D Physics
  • Character controller
  • Ragdoll
  • Joints
  • Rigid Bodies
  • Contact reports
  • Raycasts
  • Physics world commands
  • Compound collision shapes

2D Graphics
  • Sprites
  • Particles
  • Shapes
  • Text
  • Fonts
  • Tweening
  • Spine support
  • Blend modes
  • Image formats: jpeg, png

Physics
  • Box 2D collision

Rendering Control
  • Shaders
  • Render to Image

Sounds & Music
  • Play sound files
  • Play music files
  • Sound formats: Wav
  • Music formats: Mp3, Ogg, M4a
  • Blending Sounds
  • Change sound pitch and balance

User Input
  • Mouse
  • Multi Touch
  • Controller support
  • Joystick/Virtual Joystick
  • Keyboard
  • Edit box
  • Buttons



Misc
  • Video playback
  • Screen Video Recording (iOS & Android)
  • Network (broadcasting, messages, shared variables)
  • File I/O
  • Shared variables
  • HTTP
  • Memblocks
  • Sensors
  • GPS
  • Social feeds - Facebook & Twitter (iOS & Android)
  • Adverts
  • Firebase support
  • JSON support
  • In-app purchase (iOS & Android)
  • Game Centre (iOS & Android)
  • Notifications (iOS)
  • Rate this app (iOS)
  • Time & Date
  • Camera access
  • QR codes
  • Zip archiving
  • Extensive Help & tutorials

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mountain Lion 10.8 or better for IDE (10.7 for compiled apps)
    • Processor: Intel Celeron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Mountain Lion 10.9 or better
    • Processor: Intel Core 2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing
    Recommended:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing

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