Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Recent Reviews:
Very Positive (53) - 83% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,463) - 80% of the 2,463 user reviews for this game are positive.
Release Date:
Dec 3, 2014
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Players can also report all kind of issues there, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (50)

May 30

Update 0.9.3: Look at my horse!

Finally the mounts update is available! It introduces two horses as well as a camel and a donkey. In order to ride on a mount, you have to craft a saddle first. There are optional satchels available which can be attached to the saddles to provide some additional storage space.





We also added a few new items, a binocular, a telescope and a steel sledgehammer, as well as a riding helmet. Apart from that, there are 8 new music tracks for underground dungeons, and various other changes: For example, posters support more levels of transparency now, which means you can place semi-transparent posters in your world. There are also some commands which are useful to edit existing construction elements (e.g. flip them, change the texture etc).
Last but not least, you'll find some smaller additions in this update, e.g. changes to some weather effects.



It's our intention to improve the npc AI now, which will allow us to implement more hostile npcs, especially human enemies (e.g. bandits). Trains, cars and boats are also on our list, as well as some other features, so stay tuned for the next updates!


Changelog:
  • [New] New animals: Horse (two variations), donkey and camel
  • [New] Ability to mount horses, donkeys and camels (as a method of transportation)
  • [New] You can craft saddles for mounts as well as optional satchels (which provide storage space)
  • [New] New items: binocular and telescope
  • [New] New tool: steel sledgehammer
  • [New] Added riding helmet (headgear)
  • [New] Added 8 new music tracks for underground dungeons
  • [New] Posters now support different levels of transparency (only works for PNG files)
  • [New] Added brightness setting to config (graphic_brightness)
  • [New] Added "editconstruction" (abbr. "editc") command to edit an existing construction element
  • [New] Added "flipimage" command to flip/mirror an existing image (poster) element
  • [New] Added "viewdistance" command to change the view distance on the fly
  • [New] Added "help <command>" console command to get information about a certain command
  • [New] Added permission "ridemount" ("general" section) to determine if a player is allowed to ride mounts
  • [New] Added visual effect for thunderstorms
  • [New] Player can now leave player groups/parties
  • [Change] Improved animations for some tools (pickaxe, axe, sickle etc), fixed wrong hand position
  • [Change] Updated recipes for steel tools, they no longer require mithril
  • [Change] Plants can now be placed in planters and on construction elements
  • [Change] Player light (L) is now brighter in creative mode
  • [Change] Player light (L) is no longer affected by item changes
  • [Change] Reduced default zoom (Z), for higher zoom levels, use binocular/telescope
  • [Change] View distance can now be changed without restarting the game
  • [Change] A bigger area on the map (M) gets explored now if detail view distance is high enough (>=15)
  • [Change] Horizontal or tilted doors (achieved by using blueprints) open correctly now
  • [Change] Reduced walk speed of character
  • [Change] Updated to latest FMOD version (hopefully this fixes some issues with certain audio devices)
  • [Bugfix] Mostly fixed issue of items falling through the ground (need feedback)
  • [Bugfix] Fixed some issues with groups/parties
  • [Bugfix] Fixed crash when debug console was active
  • [Bugfix] Game no longer freezes for a short amount of time when browsing the server list
  • [Bugfix] Fixed arrows/projectiles sometimes vanishing for no reason
  • [Bugfix] Fixed broken chest/barrier/door rotation in certain situations
  • [Bugfix] Fixed glitched combo boxes (gui)
  • [Bugfix] Fixed wrong position when placing objects on garden table

Hotfix 2018-05-31 (0.9.3.2):
  • [Change] Map (M) and journal (J) are now also accesssible while riding on a mount
  • [Change] Dust now also becomes visible if other players ride a mount (multiplayer)
  • [Change] Added proper jump animation for other players mounts in multiplayer
  • [Change] Reduced volume of certain animal sounds (camel, horse)
  • [Change] Updated horse idle sounds
  • [Change] Increased audible range for mount footsteps in multiplayer
  • [Change] Added workaround to prevent rendering crash in very rare cases (need feedback)
  • [Bugfix] Fixed issues when using drawers, kitchen counters and other storage objects
  • [Bugfix] Fixed mounts sometimes being invisible (need feedback)
  • [Bugfix] Fixed missing saddles in multiplayer in some cases
  • [Bugfix] Fixed some elements not being rendered properly
  • [Bugfix] Fixed wrong texture id's being used for the "editc" command
  • [Bugfix] Fixed rare issue with map which caused the world to disappear

Hotfix 2018-06-04 (0.9.3.3):
  • [New] Added setting to change crosshair ("view settings")
  • [Change] Head lamp (L) can now be turned on/off while riding on a mount
  • [Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
  • [Change] Changed warhammer and miningdrill sound
  • [Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
  • [Bugfix] Fixed collision of doors (you can open/close them correctly now)
  • [Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
  • [Bugfix] Fixed wrong zoom in first person view
  • [Bugfix] Fixed some missing sounds
  • [Bugfix] Fixed horse idle/hurt sound range
95 comments Read more

May 5

Upcoming: Mounts

This is just a small preview of the next update. It will introduce various mounts, including horses. Mounts are not only a method of fast transportation, they can also carry bags which can be used to store items while travelling.



But the update will also include some other changes, e.g. some reworked animations, new items and several bug fixes. Probably the update will be ready this month, so stay tuned!
75 comments Read more
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About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 970
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 970
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 970
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
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