The world's first science-based photorealistic interactive 3D planetarium that models the entire Universe, using procedural generation for uncharted areas.
Останні рецензії:
дуже схвальні (132) - 91% з 132 рецензій за останні 30 дн. є позитивними.
Усі рецензії:
виключно схвальні (1,458) - 96% з 1,458 рецензій на цю гру є позитивними.
Дата виходу:
11 чер 2019
Розробник:
Видавництво:

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Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ця гра з дочасним доступом не дороблена, і надалі може як істотно змінюватися, так і ні. Якщо вам не дуже кортить зіграти в цю гру в її поточному стані, то радше зачекайте, доки гра не прийме більш завершений вигляд. Докладніше

Що бажають сказати розробники:

Чому дочасний доступ?

“Releasing into Early Access will allow us to greatly accelerate development. It is our goal to use Early Access funds to hire additional development staff (especially programmers) to allow more work to get done in less time.

The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. The wide range of hardware setups that Early Access testers will have will help make sure that the engine performs properly on as many hardware configurations as possible. User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.”

Як довго гра буде у дочасному доступі?

“Our goal is to leave Early Access and release a complete product within 1-2 years.”

Чим повна версія гри буде відрізнятися від версії для дочасного доступу?

“The full version is planned to have a more complete set of features, such as:
  • An expanded and refined graphics engine (e.g. 3D water and clouds, vegetation, shadows, etc.)
  • Completed Flight Simulator gameplay (e.g. spaceship physics, navigation, autopilot, etc.)
  • Updated Planetarium (more tools and features, updates of astronomical catalogs, support of the full GAIA star catalog)

Який поточний стан версії для дочасного доступу?

“SpaceEngine has two parts: the Planetarium, and the Flight Simulator. The Planetarium is already fully functional, and is described in the "About This" section.

The Flight Simulator is in development: it currently allows flying spacecraft with Newtonian physics, including a basic aerodynamic model for atmospheric flight. Some ships have warp drives for faster-than-light travel, and custom models can be imported and configured by the end user (good for modders). The Flight Simulator will be further developed to add better flight mechanics, more autopilot features, and gameplay features.”

Чи буде відрізнятися ціна гри протягом дочасного доступу та після його завершення?

“There will probably be a modest price increase during and/or after Early Access, but no firm decision has been made yet.”

Як ви плануєте залучати спільноту до розробки гри?

“The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.

Additionally, SpaceEngine has a wide range of modding abilities. You can find and install mods in the Workshop (will be launched soon), and propose your own mod ideas in the discussion forum. High-quality mods could be integrated into the game, with their authors being rewarded in some way.

Community feedback is helpful in guiding development. Join the SpaceEngine community on the official forum, the Steam group, in our Discord server, or in the Steam Discussion forum.”
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Нещодавні оновлення Переглянути всі (14)

2 серпня

Moon textures update

The Moon HD DLC was updated with higher quality and greater resolution textures. So if you have this DLC, be ready to download 11 GB!

More info (with screenshots) in the blog post:

http://spaceengine.org/news/blog190802/

Build 0.990.37.1710
- Updated default and DLC textures of the Moon (11 GB)
- Updated default and DLC textures of the Charon
- Tilt adjustment for objects/spacecraft fixed on planetary surface
- Added all Apollo landing sites with closeup textures
- Adjusted Apollo LM position and tilt
- Fixed Apollo LM star-like particle brightness
- Fixed updating of BumpHeight and BumpOffset in the Planet editor
- Exposure compensation is saved between sessions
- Added asteroids named after science fiction authors
Коментарів: 18 Читати далі

31 липня

Chinese and Japanese support - release

Chinese and Japanese language support is released now! The new build 37.1705 have few updates, and merged with the previous beta build 37.1690:

Build 0.990.37.1705
- Some fixes in catalogs
- Updated localizations
- Fixed auto-filling of the pioneer name and discovery date for procedural objects in the Wiki
- Fixed star cluster selection bug
- Fixed issue with ship control panel appearing in the planetarium mode
- Semi-bold font for interface text of default (small) size

Build 0.990.37.1690
- While exporting planet textures, clouds transparency is not saved into a separate file
- Ability to specify custom subfolder to save video file/frames in the video capture dialog
- Fixed bug when some terrain node textures didn't generated
- Fixed bug with terrain not generating while recording video
- Opposition effect on planetary rings; parameters are added to planet scripts and editor
- Unicode support:
-- All localizations updated to UTF-8 encoding
-- Texture fonts replaced with ttf fonts
-- Added traditional Chinese, simplified Chinese and Japanese localizations
-- In language selection menu, country flags and full names of localizations are displayed
- Apollo 11 'Eagle' Lunar module model on the Moon surface
- Fixed bug with UI window stuck in moving mode when was closed by hotkey before releasing the left mouse button
- Fixed selecting of stars in star clusters and nebulae
- Mouse click in the text input field moves cursor to the nearest character
- Fixed arrow button of volumetrics resolution sliders
Коментарів: 8 Читати далі
Переглянути всі обговорення

Повідомляйте про помилки та залишайте свої відгуки на цю гру в обговореннях

Про цю гру

SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions.



All of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button.



Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others.

With SpaceEngine, the possibilities are limitless.



SpaceEngine Planetarium capabilities:

  • Astronomy
    All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. Known celestial objects are represented using data from catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, and planets (Solar System and known extrasolar planets). Regions of space not yet cataloged feature procedurally generated objects: galaxies, stars, star clusters, nebulae, and planetary systems.
  • Controls
    You are free to move around the universe – travel seamlessly between any object and any distance, from surface to orbit to interstellar and intergalactic space. Moving through space is as easy as "click and go", as well as game-style free flight using the WASD keys or a gamepad. Also, time travel is possible: you can accelerate, decelerate, or reverse the flow of time, and jump to a specified date. Detailed interactive tutorials will familiarize you with the controls.
  • Graphics
    Volumetric 3D models of galaxies and nebulae with interstellar dust clouds, and 3D landscapes on planets and stars. For many Solar System bodies, actual data from space probes is used, with huge, high-resolution texture packs available as free DLC. For unmapped and procedural planets, the surface is generated procedurally using your computer's GPU. Other features include realistic atmospheric scattering, eclipse shadows, animated auroras and comet tails, and physically-based light warping near black holes and neutron stars, with animated accretion disks and jets.



  • Physics
    Realistic and physically-based generation of procedural objects (galaxies, star systems, planets) and their physical properties (mass, radius, temperature, atmospheric parameters, etc). The orbital motion of planets, moons, and stars in multiple-star systems are accurately calculated and displayed. Realistic space ship design concepts and physics: orbital motion, atmospheric flight model, and Alcubierre warp drive physics.
  • Virtual reality
    SpaceEngine supports HTC Vive, Oculus Rift (via native library), and Windows Mixed Reality (via Steam VR). Support of VR controllers is partial: you can select objects with one controller and move around with the other one. Please note that VR support is still a work in progress, and new users should become familiar with the program in 2D before trying to use VR.
  • Sound
    Original background music tracks made by many authors, with context-sensitive playback. Sound effects for planetary environments and space ships are in development.
  • Tools
    Built-in tutorials will help you start using the Planetarium. Search for celestial objects by name and search for the nearest star systems. Browse the cosmos using a scalable Universe map and planetary system chart. Saving, exporting, and importing of locations is supported, which can easily be shared between users. The program keeps an automatic journal of objects you have recently visited. Learn every detail about the objects you find using the built-in “Wiki” info system, with additional hand-written descriptions of many known objects. Display the orbital paths of celestial objects, labels and markers, constellations, and other informational tools.
  • Multi-language support
    Currently SpaceEngine is available in English, German, French, Italian, Spanish, Dutch, Finnish, Swedish, Croatian, Czech, Polish, Russian, and Catalan languages. Many new localizations are under development. Only localizations which are 100% complete are displayed on the Steam store page, but you can enable others in-game.
  • Modding
    SpaceEngine supports creating and importing user add-ons: catalogs, models and textures for deep space objects, planets, and space ships. Spacecraft models, representing both real and fictional designs – including from popular sci-fi franchises – are commonly imported and shared by the community, both here on Steam and on the official SpaceEngine forum.

Системні вимоги

    Мінімальні:
    • Потребує 64-бітних процесора та операційної системи
    • ОС: Windows 7
    • Процесор: Intel Pentium G3240 or AMD FX-4100
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: GeForce GTX 950 or Radeon HD 8760
    • Місце на диску: 4 GB доступного місця
    • Додаткові примітки: VRAM (dedicated video memory) is very important for SpaceEngine - 2 GB is enough to run the program comfortably on lower settings.
    Рекомендовані:
    • Потребує 64-бітних процесора та операційної системи
    • ОС: Windows 10
    • Процесор: Intel Core i5-4430 or AMD FX-8350
    • Оперативна пам’ять: 8 GB ОП
    • Відеокарта: GeForce GTX 970 or Radeon R9 290
    • Місце на диску: 50 GB доступного місця
    • Додаткові примітки: VRAM (dedicated video memory) is very important for SpaceEngine - 4 GB are required to run the program with all features enabled and at good settings.

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