RODINA is an immersive space exploration game, made by a single developer, which allows players to seamlessly discover an entire full-scale solar system and battle its alien infestation both in FPS and Ship-Ship combat, all with no loading screens.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,003) - 93% of the 1,003 user reviews for this game are positive.
Release Date:
Jul 28, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content, even after the game comes out of Early Access.

Many Early Access games have a set feature list and definite end-point. This is not the case for Rodina, which is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are somewhat arbitrary.”

Approximately how long will this game be in Early Access?

“As I mention below, I'm currently working on a Roadmap which will take me out of Early Access. This Roadmap will likely take me through 2018.”

How is the full version planned to differ from the Early Access version?

“My current Roadmap is to implement "Ship Boarding" and "Planetary Citadels" - in other words, Alien locations for you to invade and take over. This will include lots of different enemy types, weapons, things to interact with, etc. This milestone will focus heavily on varied content and polished features, so once it is complete, Rodina will hopefully be rich enough to take out of Early Access.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of enemy Xenos (both in FPS and Ship combat), create your own race of Robot Babies, and investigate dozens of journals and books giving you the game's backstory.

However, Rodina is still not "full" in the sense that there isn't currently enough content. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“Possibly, yes. As Rodina improves, or if it ever gets big features like Multiplayer, I may increase the price.”

How are you planning on involving the Community in your development process?

“The community is very important to me. I interact on the forums constantly, and am always listening to feedback. Users help me test the game, and keep it generally stable.

Every once in a while I do an informal "vote" to determine what milestone to work on next. I always have plans, but sometimes it's fun to get structured feedback from my customers. I really enjoy getting the community involved!”
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Recent updates View all (89)

June 9

Patch for 1.3.2

I updated 1.3.2 with a patch to fix some pressing issues!

* fix duplicate Xeno Mines being placed on Morena
* fix player allowed to modify airlock (still allow deletion in case user overwrote airlock)
* remove potential duplicate airlock machines

This patch is up now!

I've also been making a lot of progress on 1.3.3. Will preview Xeno Buildings soon!
3 comments Read more

May 22

Rodina 1.3.2: Xeno Fliers is released!



Version 1.3.2 of Rodina has been released!



This update expands the Xeno Mines to all of the planets in the game! These new mines, with rooms that are bigger than what was possible before, showcase the new enemy: the jetpack-equipped Xeno Fliers!



1.3.2 also revamps the Gravbike with better motion on land and the ability to use the bikes in space. It also changes the way you acquire them - now Gravbikes are located in Vanguard Ruin Garages.



I'm thrilled about this update because it means I can move on to the next stage of Xeno Bases - real Xeno buildings! Hope you guys enjoy the progress!

Changelist:

* New Feature: Xeno Mines on asteroids
* New Feature: Xeno Scrapper enemy
* New Feature: Xeno Mines interior tileset including Xeno door.

* Improvement: Combat polish - slowed down Xeno attack rate, changed charge shot to burst shot
* Improvement: New autosave types: enter interior and finish editing
* Improvement: Slight upgrade to ship model visuals
* Improvement: support for different size tilesets
* Improvement: Option for random tile selection
* Improvement: System.Interior.MakeBounds() allows you to add to interior bounds of an entity
* Improvement: Added alt-weapon keybind to menu
* Improvement: Airlock / mine entrance added in via separate EGI file
* Improvement: Generator EGSL now allows loot and NPCs
* Improvement: Smooth terrain out under building locations
* Improvement: Add LOD auto-deletion level so that health pickups + buildings don't stay around forever

* Optimization: Remove thread-locking for current context access. Might remove a lot of lag for low-spec machines

* Crashfix: Fix bad data causing component smart pointers to be deleted twice.

* Bugfix: Fix not being able to stop jetpacking indoors by forcing interiors to usually max LOD
* Bugfix: In editor, don't allow room smearing outside of interior bounds
* Bugfix: Fix bugs with missing floors
* Bugfix: Fix character up vector not being set unless character is walking
* Bugfix: Fix ship rotation being much faster in no-physics mode
* Bugfix: Fix Fix local bounding box calculations
* Bugfix: Don't target a vehicle / building that you are inside of
* Bugfix: Fix player flashlight travelling across worldspaces
* Bugfix: Change portal rendering so that we don't see portals that are behind geometry
14 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Fight the Xeno swarm, both in fast-paced FPS combat and in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by a single, obsessed developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, completely seamless procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Procedural Interior Engine
    Discover the Vanguard Ruins – interior spaces that are laid out, constructed, and decorated completely procedurally.
  • FPS Combat
    Use your blaster, missiles, or powerups to handle the Xeno infestation
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs
  • Dynamic Soundtrack
    Over an hour of music, written by award-winning composer John Robert Matz
  • Mod Support
    An open scripting system allows for mods that are simple to create, install and remove

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where or how long Rodina will go (and I ask you to buy only based on what you see here now), but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 11
    • Storage: 300 MB available space
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