Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Recent Reviews:
Mixed (188) - 55% of the 188 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (17,897) - 76% of the 17,897 user reviews for this game are positive.
Release Date:
23 Jan, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.

...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (107)

23 April


Hey everyone,

A new stable build 0.44.00 is up!

The new 0.44.01 update transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently added a new Fuel Still, new Animal Traps, new Fish Schools, new Ocean Current and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes on the News page.

A short recap ---
The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.
This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.
Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.
The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

Have fun :)

Stay Alive!
:: Beam Team

0.43.02-0.44.00 EXP. LOG
- Changed Water Still to be drinkable on-site.
- Reduced Farming Plot water usage by half.

- Added new Splint craftable item! Can be used to heal Broken Bones.

0.41.00-0.44.00 STABLE LOG
- Added Hunting crafting menu category.
- Added new Drowning player effect.
- Added dynamic Footstep audio for different surfaces.
- Added auto-centering for Boat Motor.
- Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
- Added Gyrocopter pieces to Loot generation.
- Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
- Updated Boat Motor model.
- Improved Fish avoidance AI.
- Changed Oxygen and Drowning system.
- Changed Stick Farming Plot water servings from 5 to 4.
- Changed Plank Farming Plot water servings from 5 to 8.
- Changed Corrugated Farming Plot water servings from 5 to 8.
- Changed Farming Plot water to deplete 1 serving every 12 hours.
- Changed Farming Plot water to not deplete if raining instead of adding water servings.
- Changed Farming Plot to start with 1 water serving instead of being full.
- Changed Solar Still to require Palm Fronds.
- Removed Gyrocopter pieces from Mission rewards.
- Changed Gyrocopter to be craftable like Boat Motor.

- Fixed excessive trailing numbers displaying in Inventory for item health/durability.
- Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
- Fixed pressing Esc not quitting Fire Lighter sequence.
- Fixed pressing Esc not quitting Mission menu.
- Fixed Mission starting audio repeating over and over.
- Fixed Farming Plots not removing water when sleeping.
- Fixed Farming Plots not loading incomplete part of interval.
- Fixed Water Still not adding water when sleeping.
- Fixed Steps not placing on Foundations and Floors.
- Fixed Player camera not initialising position immediately when created.
- Fixed modified Input key bindings not applying when opening a new game session.
- Fixed Birds flying through items and displacing objects.
- Fixed Footsteps playing when sailing.
- Fixed Rafts being pushed or launched by player.
- Fixed Construction Wedge pieces not allowing proper placement.
- Fixed Gyrocopter flying at wrong angles.
- Fixed Buoyant objects not getting cleaned up properly.
- Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
- Fixed bug where Fish environment bounds weight was overriding avoidance.
- Fixed Player not moving with Raft when climbing ledge.
- Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
- Fixed Boat Motor only applying rudder deflection when key pressed.
- Fixed Smoker hit box for interacting.
- Fixed Sharks attacking rafts too frequently.
- Fixed Sharks respawning every time an island was revisited.
- Fixed Raft decal spelling mistake.
- Fixed some Map Editor objects missing meshes and materials.
- Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.


- Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

- Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

- Added new Water Still!

- Added new Fish Trap!

- Added new Bird Snare!

- Added new Ocean Current!
- Added new Anchor craftable item!

- Added new Fish Flocks!
- Added new Sea Snake!
Sea snakes work the same way as the Lion Fish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

- Added Vehicle Engine loot item.
- Added Vehicle Electrical Part loot item.
- Added Vehicle Filter Part loot item.
- Added Vehicle Fuel Part loot item.

- Added Clay Brick Door building item.
- Added Clay Brick Steps building item.

- Added new high quality Sound Effects!
- Added Axe sound effects.
- Added Knife sound effects.
- Added Stone Tool sound effects.
- Added Hammer sound effects.
- Added Footstep sound effects.
- Added Jump sound effects.
- Added Land sound effects.
- Added Climb Ledge sound effects.
- Added Climb Ladder sound effects.
- Added Climb Tree sound effects.
- Added Swim Underwater sound effects.
- Added Boar Movement sounds.
- Added Boar Death sounds.
- Added Boar Damage sounds.
- Added Snake Attack sounds
- Added Snake Warning Hiss sounds.
- Added Crab Movement sounds.
- Added Crab Attack sounds.
- Added Shark Movement sounds.
- Added Shark Attack sounds.
- Added Squid Movement sounds.
- Added Squid Attack sounds.
- Added Eel Movement sounds.
- Added Eel Attack sounds.
- Added Smoker Attach meat sounds.
- Added Campfire Ignite sound.
- Added Campfire Extinguish sound.
- Added Campfire Refuel sounds.
- Added Solar Still Refill sounds.
- Added Palm Tree Harvest sounds.
- Added Ficus Tree Harvest sounds.
- Added Pine Tree Harvest sounds.
- Added Yucca Harvest sounds.
- Added Driftwood harvest sounds.
- Added Boat Motor sounds.
- Added Ambient Raft sound.
- Added Coconut hit and break sounds.
- Added Sail and Sailing sounds.
- Added Eating sound.
- Added Drinking sound.
- Added Drinking Medical sound.
- Added Shark movement sound.
- Added dirt Footstep sounds.
- Added Seagull flock audio.

- Fixed Smoker logging an unnecessary error for empty smokable positions.
- Changed Player audio to use new Audio system.
- Changed Player footsteps audio to use new Audio system.
- Changed Player status effects to use new Audio system.
- Changed Player speech to use new Audio system.
- Changed Boss audio to use new Audio system.
- Changed Audio system to cull single FX out of range of listener.
- Changed Audio system to pause/resume persistent FX based on range to listener.
- Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.
93 comments Read more

23 April


Hi everyone,

A new experimental build (0.43.02) is now live with some fixes and a new Anchor craftable!
Also, just a quick reminder about recent changes in 0.43: Fill your Water Still with Fibrous Leaves and Fronds to collect water!

Stay Alive!
:: Beam Team

- Fixed Projectiles hitting fish not doing anything.
- Fixed modified Input key bindings not applying when opening a new game session.
- Fixed Player flying when dragging Sharks.
- Fixed Great White shark destroying spears and arrows when killed.
- Fixed Lantern attached hook position.
- Fixed Birds flying through items and displacing objects.

- Added new Anchor craftable item!
39 comments Read more
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About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Mac OS X
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
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