SpellForce 3 - The perfect blend between RTS and RPG!
Recent Reviews:
Mixed (52) - 65% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,356) - 68% of the 1,356 user reviews for this game are positive.
Release Date:
7 Dec, 2017
Publisher:

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Recent updates View all (28)

21 June

SpellForce 3 Update 1.37 - Big AI & Campaign improvements, Bugfixes + New Skirmish map

Hello,

After a long silence we are back with a quite huge update. We have added one new skirmish map, fixed dozens of bugs, re-balanced the abilities and improved the AI in the campaign and did quite a lot of other improvements.
As always we are glad for any feedback as we will continue improving our baby!


Changelog
v1.37
-------
GENERAL
- New skirmish map: "The Blue Islands"
- Discord Rich Presence integration:
- See what your friends are doing in the game
- Invite friends to join your game via the Discord app
- Savegame file size reduced by ~90%
- Some minor UI changes to improve coop experience
- General rendering performance improvements
- General localization improvements
- General game stability improvements

BUG FIXES
- Fixed certain achievements not being triggered although all conditions are met. Players should now be able to get all achievements.
- Added savegame compatibility for missing artefact part in Windwall Foothills
- Added savegame compatibility for missing portal in Unknown Islands
- Fixed Earth Rune buff moving with Isgrimm
- Fixed Arcane Archery working with melee weapons
- Fixed Focus regeneration on Knowledge of the Xarlonthep, changed to 0.1/s
- Fixed multiple issues regarding sidequests in Aonir's Blade, as well as main quest compatibility for old savegames
- Fixed issues in Old-Haalayash that would not allow players to continue the main quest, including savegame compatibility
- Fixed some icons and descriptions on mobs and items
- Potion of fresh start now works properly in multiplayer
- The godstone in the Orc Camp of Farlorn's Hope now works properly
- Upgraded elven towers now retain the capacity of 3 workers
- Fixed sometimes stuck at 100% loading screen when playing coop multiplayer and changing levels
- Fixed sometimes stuck at 100% loading screen after multiplayer host migration
- Fixed player color when playing multiplayer coop campaign after skirmish
- Fixed multiplayer lobby showing up when migrating, changing levels in coop campaign or loading multiplayer levels

SINGLEPLAYER SKILL BALANCING
- Significantly increased the potency of most trees' basic skills
- Alchemist's Blood L3 now grants more Armor and Debuff Immuninty for 4s
- Increased healing when attacking creatures affected by Judgement
- Tiara's Shield L3 now grants immunity against Purge & Interrupt
- Reduced frequency of Clarity L3 pulses to once every 5s
- Decreased radius of Fireball by 20%
- Decreased bonuses granted by Pyromancy, Cryomancy and Hierophany to 20%
- Decreased cast range of Earthquake
- Earthquake and Day of Reckoning now scale with Constitution
- Increased radius of Epidemic by 20%
- Elen's Champion now works with any weapon
- Entangling Shot now casts faster and additionally decreases movement speed
- Doubled the duration and cooldown of Encourage
- Reduced cooldown of Nor's Breath to 180s
- Throwing Knife can now hit up to two adjacent targets
- Reduced cost and cooldown of Solar Plexus Strike, now also applies Impaired
- Added chance of brief knockdown to Headsplitter and increased Bleeding
- Increased stun chance on Niethalf's Shield
- Transcendence now also adds some White and Black damage to attacks
- Reduced Focus cost of wolf and bear form Shapeshifting spells to 10
- Gor is now briefly immune to damage while shapeshifting back to Orc form
- Increased damage bonus of Zarach's Might to 25%
- Reduced Life Leech on vampiric weapons to 25%
- Increased Focus regeneration granted by robes

CAMPAIGN CHANGES
- Enemy armies in the campaign now behave more like the skirmish AI to offer a more challenging and fun experience. This includes:
- Smarter usage of units, including using catapults more situationally
- More varied attack and retreat patterns, especially on harder difficulties
- Less reliance on resource advantages, allowing for more interesting dynamics
- RTS scenarios have been reworked to better fit the new style of AI behaviour
- Some key encounters have been balanced in accordance to player progress level on all difficulty levels
33 comments Read more

22 February

SpellForce 3 Update 1.32, 1.33 & 1.34 - Huge Balancing Update & Bugfixes

Changelog
16th February 2018
v1.32
MULTIPLAYER BALANCE UPDATE

GENERAL CHANGES
- Hero leveling speed decreased by about 30%
- The unit AI will now ignore targets that are currently invulnerable
- Units and heroes will no longer be slowed during combat to encourage more active fights

ITEM CHANGES
To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.

- Shields added
- One-Handed weapon options added
- Additional armors added

HERO CHANGES
We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.

- Heroes will no longer be slowed down in combat to improve their micro potential
- Occultist / Bloodcaller
-- Assassinate irresistible damage when target is bleeding reduced by 50%
-- Shadowstep cooldown on Lv2+ increased from 2 to 5
- Renegade / Berserker
-- Tear Down on Lv2+ will now deal damage in an area around the target
- Elite Ranger / Bowmaster
-- First Aid reworked to be primarily an out-of-combat healing ability:
--- Cooldown increase from 15 to 30
--- Cast time increase from 1 to 2
--- Level 1 heal is reduced to 25%
--- Level 2 adds 10 seconds of strong health regeneration
--- Level 3 adds an immunity against debuffs
- Shaman / Spiritualist
-- Totems reworked to be more situational
--- All cooldowns increased from 10 to 20
--- Protection totem: resistance increase reduced by 33%
--- Protection totem: Level 2 healing effect reduced by 50%
--- Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3
- Commander / Guardian
-- Kiss Of Tiara: Level 3 no longer heals
-- Kiss Of Tiara: Level 3 Shield increased from 30 to 60
-- Kiss Of Tiara: Cooldown increased from 10 to 20
- Hierophant / Priest of Tiara
-- Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
-- Judgement: Is now cast instantly
- Necromancer / Defiler
-- AI will now ignore spawning zombies while they are still invulnerable

UNIT CHANGES
As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.

- Units will no longer be slowed down in combat to improve their micro potential
- Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
- Human Helbardier: Upgraded range reduced from 28 to 24
- Human Helbardier: Health reduced from 384 to 322
- Human Soldier: Upgraded health regeneration per hit increased from 4 to 8

BUILDING / ECONOMY CHANGES
While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.

- [All] Capital II upgrade time increased from 30 to 45
- [All] Capital III upgrade time increased from 75 to 120
- Elves now have stoneworks on Tech Level 1 again
- Elven Defensive Outposts no longer increase population cap
- Elven Economic Outposts now increase population cap: 15/25/45
- Elven Capital upgrade population cap increase reduced by 20/30 respectively
- Elven Outpost I new cost: 10 Planks
- Elven Outpost II new cost: 20 Planks / 10 Brick
- Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
- Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
- Elven Barracks cost reduced from 30 to 20 Planks

These changes as well as your feedback will be closely monitored by us and we will make further improvements to the multiplayer in the future.
We hope that you will enjoy these changes and thank all of you for the continued support of SpellForce 3!

See you all on the battlefield!


v1.33
- Fixed crash in loading screen at 57%


v1.34
BUG FIXES
- Fixed player being able to become stuck in Old-Haalayash
- Fixed world map becoming inaccessible after revisiting certain locations
- Fixed a possible crash when loading savegames on maps where Orcish Shamans were present
78 comments Read more

Reviews

“So many RPGs give you positions of power and authority but then just throw a few arbitrary choices your way; SpellForce lets you actually wield that authority, both as a sword and a hammer.”
Rock, Paper, Shotgun

“SpellForce 3 is one of the best blends between RTS and RPG in gaming.”
8.5/10 – Hooked Gamers

“SpellForce 3 is the best Baldur's Gate meets Age of Mythology ever.”
Eurogamer

About This Game

SpellForce 3 - The perfect blend between RTS and RPG!

It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.

In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.

The story takes place before the acclaimed SpellForce: The Order of Dawn.

Features:

  • Innovative Mix: Unique gameplay blending RTS and RPG naturally together
  • Create & Customize: Create your own hero and choose between distinct skill trees
  • Build to Fight: Raise your own army and fight epic mass battles
  • Epic Storyline: Immerse yourself in a rich world - Unravel the secrets behind the current situation in Nortander. Explore Eo, a fully-realized world filled with interesting characters and heart-wrenching stories.
  • Make new friends - assemble your party from a diverse cast of companions that not only complement your skills in interesting ways but also have an impact on the narrative. Manage their skills and equipment to ensure victory on the battlefield.
  • Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop formations, visibility, scouting, etc.
  • Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the campaign coop mode. Face opponents of all skills in the online battles.
  • Multiplayer: Strong multiplayer component with various modes - Compete against each other in the PvP and Domination mode or play cooperative either together on one faction or classic where everybody plays a faction.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i5 3570, AMD FX-6350
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible Sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i7-4790, AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible Sound card
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