Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
Recent Reviews:
Mixed (30) - 60% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,591) - 56% of the 3,591 user reviews for this game are positive.
Release Date:
Mar 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently scheduled to be released in 2017.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (110)

July 22

Hotfix (Build 20) Live + Patch Notes



Savage Landers!

The Last Bastion team found several issues we wanted to quickly address. Please review the notes below for more details.

IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 9, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

If you are new to the game, this does not apply.

IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
  • Go into Options
  • Click Settings
  • Click Default
  • Click Apply

Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 20 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved issue with Snowmere portal double rendering objects
  • Minor Bug Fix: Resolved bug with volume on torch burnout SFX
  • Minor Bug Fix: Resolved issue with character step height
  • Balance: Increased player character base walk speed by 10%
  • Balance: Increased interact distance from player to object
  • Balance: Minor Hal Potion now has a 30% chance to cure poison
  • Balance: Minor Hal Potion now has a 30% chance to stop bleeding
  • Balance: Hal Potion now has a 60% chance to cure poison
  • Balance: Hal Potion now has a 60% chance to stop bleeding
  • Balance: Greater Hal Potion now has a 100% chance to cure poison
  • Balance: Greater Hal Potion now has a 100% chance to stop bleeding

Known Issues
  • "Plagued by Wolves" achievement not completing for some characters created before Build 9.
  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
  • AI pathing near the towers and rocky areas of Freydalyn still have potential issues. These will be remedied over the next several updates due to the size and complexity of the island
  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.
  • Portals cause a dip in FPS on lower end machines when the camera is focused directly on them

Bugs can be reported here: Bug Forum
Suggestions and Feedback can be reported here: Suggestions & Feedback Forum
Just want to chat with other players: General Discussions

Thanks for all the Support!
-Last Bastion Studios
5 comments Read more

July 15

Game Update (Build 19) Now Available + Patch Notes



Greetings Adventurers!

The Last Bastion team continues to bring more tweaks and fixes to the Savage Lands. Below is a list of improvements and changes that you can expect to see in our latest Game Update now available for download:

IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 9, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

If you are new to the game, this does not apply.

IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
  • Go into Options
  • Click Settings
  • Click Default
  • Click Apply

Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 19 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved issue with ambient audio not initializing when loading a previously saved world.

Build 17 Changes: July 15, 2018
Improvements and changes that you can expect to see in this build:

  • Content: Blacksmith renamed to "Forge" in the Journal
  • Minor Bug Fix: Resolved static sfx heard when arrow impacted certain objects
  • Minor Bug Fix: Resolved issue with unbreakable crates in Cart Sul
  • Balance: Campfires now regen health when player is in proximity (slowly)
  • Balance: Stamina used when jumping reduced by 5%
  • Balance: Reduced cold tick during the day by another 15%
  • Balance: Updated Spirit Residue drop rate on Rycnth
  • Balance: Guardian of Meltok no longer drops helm

Known Issues
  • Plagued by Wolves achievement not completing for some characters created before Build 9.
  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
  • AI pathing near the towers and rocky areas of Freydalyn still have potential issues. These will be remedied over the next several updates due to the size and complexity of the island
  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.
  • Portals cause a drop in FPS when camera is focused directly on them

Bugs can be reported here: Bug Forum
Suggestions and Feedback can be reported here: Suggestions & Feedback Forum
Just want to chat with other players: General Discussions

Thanks for all the Support!
-Last Bastion
10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World. Explore a unique fantasy world scattered with the remains of a lost civilization.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join other players online, forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end the dragon's reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
    • Processor: Intel i5 (2GHz), AMD Phenom II X4 950 or Better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460, Intel 5000, Radeon R7 360 Series with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 10 64 Bit
    • Processor: Intel Core i7 or AMD FX 8320 or Better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 950, Radeon R7 370 or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel i5 (2GHz or Better)
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel i5 (2GHz), AMD Phenom II X4 950 or Better
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
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