The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Welcome to the Quiet Apocalypse.
Recent Reviews:
Very Positive (473) - 85% of the 473 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (36,438) - 91% of the 36,438 user reviews for this game are positive.
Release Date:
Aug 1, 2017

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July 31

Dev Diary - August 2018



Hello community!

The moment you’ve all been waiting for:

EPISODE THREE IS COMING!!!

After a long period of you waiting for news about the next installment in the story of The Long Dark, I’m excited to share the news that Episode Three will release December 2018, along with the “Redux” editions of Episodes One and Two, unveiling a whole new experience of WINTERMUTE, The Long Dark’s story mode.

We’ll be teasing out more Episode Three details in the months ahead, but as a reminder: in Episode Three, you’ll play as Dr. Astrid Greenwood, and the story picks up in the aftermath of the events of Milton, as experienced from Mackenzie’s point of view in Episode One. You’ll meet new survivors, explore a new region, and find out more about the events prior to, and after, the First Flare event that engulfed Great Bear Island -- and perhaps the rest of the world -- into “the long dark”.

EPISODES ONE & TWO “REDUX”

Along with Episode Three, we’ll be releasing the “Redux” editions of Episodes One and Two, which we’ve spent the last year reworking in order to set up a stronger foundation for Episode Three and the remaining parts of the five-episode WINTERMUTE story mode. I talked a bit about the reasoning behind the Redux work in our February Dev Diary. Some of the work that’s gone into the Redux episodes includes:
  • More open and flexible mission structure, reducing the forced linearity of the story missions; this includes restructuring the side missions and making more of the content optional
  • Whole new playable intro sequence for Episode One* All NPC dialogue is now fully voiced and animated using an entirely new animation system
  • All dialogue and narrative scenes are now presented in first-person, using an overhauled dialogue UI
  • New major story elements in both Episodes, including a new NPC
  • Although the high-level episode story arcs remain as before, almost every story beat, dialogue moment, and mission element has been improved, with about 80% of the dialogue rewritten to accommodate
  • Removed the Trust system as it contributed to the “fetch questy” feeling of the first two episodes (we plan to repurpose this system for elsewhere in the game)
  • Completely overhauled Bear Hunt mission and added new gameplay (Episode Two)
  • Improved tutorial presentation
  • Improved story UI elements
  • ...and many other fixes and improvements.

The improvements made in the Redux versions are pretty extensive, and most of them were made based on community feedback, so we hope you’ll go back and replay them before continuing on to Episode Three.

Please note that because so much has changed, in-progress playthroughs of Episode One or Two will be wiped when the Redux versions are released in December. Players who have already completed the original versions of Episodes One and Two and who wish to just continue directly to Episode Three will not be affected by the save wipe. So, if you are in the midst of a WINTERMUTE playthrough and don’t want to lose your progress, you have until December to complete it.

So, to recap: Episode Three, along with the “Redux” versions of Episodes One and Two, will all be releasing together in December!

RETAIL PRE-ORDER!!!

In other news, we’re extremely proud to share an update on our collaboration with Skybound Games! If you recall, we partnered with Skybound Games up to bring The Long Dark to retailers, and we’re excited to announce some details of the retail boxed editions for Xbox and PS4. Those retail editions will be released in stores worldwide, on September 4th (in North, Central, and South America) and September 7th (in Europe, Middle East, Asia, and Australia).



Each retail copy of the game includes a downloadable soundtrack, and a printed Field Journal that includes a map of Great Bear and plenty of room to keep a running survival diary during your playthroughs!

Jump on over to the Skybound Games pre-order site for more details about pre-order incentives available in your territory, and make sure you spread the word amongst your fellow fans of The Long Dark, or anyone you think might be interested in testing their mettle in the Quiet Apocalypse.

Between now and December, most of our efforts and communication will be around Episode Three, but even though we may not say much about Survival Mode, we’re not abandoning it -- far from it. We just need to hunker down and focus on Episode Three, to ensure it comes out as strong as it can. That said, we are planning to release a hotfix to Vigilant Flame later this month, to clean up some issues with the updated Cooking system.

Thanks for reading, and as always, to stay abreast of the ongoing updates at Hinterland, please sign up for our newsletter, follow us on social media, and join our excellent community at the Hinterland Forums.

- Raphael
102 comments Read more

July 17

New Community Feature -- Milton Mailbag



Is there something that you've been wanting to ask about The Long Dark? The game's Creative Director Raphael van Lierop has been answering fan questions on our official forums. Fans of the game can ask questions, and for each Dispatch a handful of those are selected and answered.

You don't need to be a member of our official forums to read the answers - though if you do sign up you can ask your own questions!

Be sure to read past Dispatches to see if your question has already been addressed!

The next dispatch is going out on Friday, so get your questions posted on our official forums now to be considered.

Stay informed on the Milton Mailbag and The Long Dark by our newsletter.
47 comments Read more

About This Game





Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?

Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".



The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.





The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that form its Season One.

EPISODE ONE - “Do Not Go Gentle”

Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

EPISODE TWO - “Luminance Fugue”

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?




The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.





Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years in Early Access.

Survival is your only goal, and death your only end. Make your own survival story with every game.

NO HAND HOLDING

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

PERMADEATH

When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.

CONDITION & CALORIES

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

SCOUR THE WORLD FOR SUPPLIES

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

A VAST LIVING WORLD

Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.

SURVIVAL OF THE FITTEST

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

CHOOSE YOUR EXPERIENCE

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.

Features the music of Sascha Dikiciyan.





Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.




In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years of Early Access. Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE, as well as updates to Survival Mode along the way.








ABOUT HINTERLAND

Hinterland is a small independent developer of original interactive entertainment. Based in Vancouver, Canada, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.


info(at)hinterlandgames(dot)com
hinterlandgames.com
thelongdark.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.
    Recommended:
    • OS: Windows 7
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 555 w/ 1GB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Ideally, something with Surround capabilities.
    Minimum:
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 7 GB available space
    • Sound Card: On-board.
    Recommended:
    • OS: OSX 10.9.3
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated standalone GPU w/ 1GB+ VRAM
    • Storage: 7 GB available space
    • Sound Card: On-board
    Minimum:
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.

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