You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.
Recent Reviews:
Very Positive (4,137) - 89% of the 4,137 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (319,666) - 90% of the 319,666 user reviews for this game are positive.
Release Date:
Jul 7, 2017

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Recent updates View all (300)

December 14

3.27.2.0 Update Notes

2018 Festivities:

Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.



Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.

Raiding Balance Pass:

There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
  • Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink.
  • Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower.
  • Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later.
  • By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned.
Patch Notes:

Additions:
  • Accepted several new time-limited skins to the stockpile from the curated workshop.
  • Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health.
  • Added freeform glass plates craftable from glass windows. [IDs 892-894]
  • Added support for explanation message to server shutdown notice.
  • Added compatibility warnings for future workshop items using 2017.4 LTS.
  • Added weak grenade throw to secondary attack, and Strong_Throw_Force [1100], Weak_Throw_Force [600] and Boost_Throw_Force_Multiplier [1.4] to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier.
Tweaks:
  • Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower.
  • Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower.
  • Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x.
  • Tweaked horde beacon blueprint to require sacrificing a detonator.
  • Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation.
  • Tweaked rich text chat to not fade out.
  • Disabled movement clamps in editor.
  • Defaulted workshop server filter to on.
Fixes:
  • Fixed checking buildables you were already overlapping when mounting ladder.
  • Fixed climbing on explosive charges.
  • Fixed one-sided cliffs in PEI pirate caves.
  • Fixed snowdrift collision desync.
  • Fixed placing multiple structures at the same location at the same time.
Edit: BattlEye released an update shortly after 3.27.2.0, so Unturned included it in an 8mb patch for 64-bit Windows. This patch is optional and did not increase the version number.
40 comments Read more

November 23

3.27.0.0 Update Notes

Welcome to France! | NEW Curated Map



Paris is lovely this time of year.

Come explore the warm countryside!



Relax in a cozy private villa... after clearing it of infected.

Climb the snowy alps!



Remember to bring warm clothes for the blizzarding weather.

Enjoy the local culture!



This oughta warm you up again!

Update Details:

Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch.

France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map.

If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View NEW France Items



They've also put together a quick teaser overview of the map here: View France Map Trailer

Update Notes:

Additions:
  • Added MasterBundleTool.cs to Sources/Tools/ and converted Hawaii + Greece to use it.
  • Added Only_Critical_Stuns mode config option which only stuns zombies when back-stabbing or power-attacking.
  • Added per-magazine Ballistic_Damage_Multiplier option.
  • Added Infinite_Ammo: true/false option for turrets.
  • Added Tire_ID option for cars to require specific tire item.
Tweaks:
  • Tweaked zombie stun overrides to work for guns.
  • Tweaked crafting button placement and disabled label.
  • Tweaked vanilla maps to enforce object hash.
  • Tweaked umbrellas to only take effect after fully equipping.
Fixes:
  • Fixed out-of-bounds check in rounded level corners.
  • Fixed kill volumes when player armor multiplier is < 1, and for vehicle passengers.
  • Fixed out-of-level zombies.
  • Fixed stuck getting back into menu when featured workshop description was misformatted.
  • Fixed logging into server at the same time as dying.
Important news for workshop creators:

Sometime before the end of January 2019 I will need to update Unturned to Unity 2017.4 LTS. When that happens, the new version will be available on a beta branch for a couple weeks before transition to the default release branch.

Unfortunately this will have the side effect of requiring workshop content to be re-bundled using the new version of Unity, so to make that a less painful process as well as for performance improvements I've introduced a new feature: Master Bundles

Master Bundles allow content (textures, meshes, audio, etc) for multiple game assets to be bundled at the same time, rather than into individual .unity3d files. (This is probably how it should have been in the first place, but anyway...) While slower to build, they have the benefit of updating many bundles at once, and are more RAM-efficient because any common files between the bundles are shared rather than duplicated.

When Unturned finds a MasterBundle.dat file it will assume all child folders are using this bundle with paths relative to the .dat file, unless Exclude_From_Master_Bundle is specified in the individual asset .dat file. For an example of this, check out the Greece/Bundles and Hawaii/Bundles folders.

Another effect of this change is that it will be easier to separate some maps from the game to free up space for more future maps. Specifically, I'm planning to move Hawaii + Germany and then Greece + Cyprus, to the workshop rather than in the main download in a future update. All Germany assets will continue to be bundled with the game, only the map itself will be moved. Hawaii and Greece assets will be available as a separate download on the workshop for maps which would like to add them as a dependency.

Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed.
168 comments Read more

About This Game



STAY UNTURNED
You're one of the few not yet turned zombie. Keeping it that way will be a challenge.

  • Go in guns blazing and attract the attention of everything, living and dead.
  • Take a subtle approach sneaking around and making use of distractions.
  • Confront and learn to counter special abilities ranging from invisibility to fire breathing to lightning attacks.

STRUGGLE AGAINST NATURE
Zombies aside nature does plenty to make life hard.

  • Forage wild fruits and vegetables.
  • Hunt animals for pelts and meat, or in some hostile environments become the prey.
  • Fish for food and garbage.
  • Plant a crop and make sure it gets rain.
  • Seek warmth and take shelter from blizzards.

DEAL WITH OTHER PLAYERS
Friend or foe there's a lot of interesting people online.

  • Arrest bandits with handcuffs and blindfold them as a non-lethal strategy.
  • Fight with every kind of weapon under the sun - swords, machine guns, snipers, missiles, landmines - you name it.
  • Raid enemy encampments using charges and detonators and steal their loot.
  • For pure PvP play arena mode in a last man standing battle to the death, or PvE for peaceful cooperation.
  • Roleplay servers encourage everyone to stay in character and tell a story together.

HELP THE NEW SOCIETY
Plenty to do even if you're offline or going solo.

  • Meet, talk and trade with NPCs.
  • Complete quests to aid NPCs and progress the story.
  • Fend off waves of the undead to clear hordes.
  • Secure airdropped supplies.
  • Gear up with gasmasks to scout radioactive deadzones.

FORTIFY YOUR STRONGHOLD
Somewhere to kick back and chillax or a hideout to direct your gang, whatever floats your boat (in this case sometimes literally).

  • Build with barricades, furniture, traps, machinery and more.
  • Board up the windows of existing structures to survive the night.
  • Craft an entirely new structure from supplies you collect.
  • Turn your vehicle into a moving fortress by building on it.

TRAVEL BY LAND, AIR AND SEA
Roll out in style with a fully stocked garage.

  • Land vehicles including tanks, quads and snowmobiles.
  • Air vehicles from helicopters to seaplanes to fighter jets.
  • Sea vehicles such as jetskis and hovercraft.
  • Maintain your vehicles with tires, batteries and fuel.

EXPLORE MASSIVE WORLDS
With 5 officially developed and 1 curated community created sandbox map there's a wide variety of locations to discover:

  • Prince Edward Island (PEI)
  • The Yukon
  • Washington
  • Russia
  • Hawaii
  • Germany

MOD EVERYTHING
From the ground up Unturned was designed for modding.

  • Download player created content ranging from guns to vehicles to huge levels from the workshop, and upload your own.
  • Build custom maps using the in-game level editor. All of the official maps were created with the same free public tools and their assets are open for you to use.
  • Write plugins using built-in or strong third party systems.
  • Get your apparel and skins upvoted in the workshop for consideration to be accepted and sold.
  • Team up with other modders and put together your own update for consideration to be officially adopted.

NEAT STUFF
I think these features are neat and they didn't fit anywhere else. There's many more I want to include but for brevity's sake:

  • Most objects can be destroyed to create new pathways.
  • For immersion you can pick a frequency and use two-way radios to communicate with your squad rather than external voice chat programs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: High Sierra
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: High Sierra
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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