Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?
All Reviews:
Positive (19) - 89% of the 19 user reviews for this game are positive.
Release Date:
Jul 5, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for input from gamers on a wide range of issues, from graphics to gameplay and controls. Abducted is a game with a lot of different gameplay going on and this is a chance to gather critical feedback before the full release.”

Approximately how long will this game be in Early Access?

“We are aiming to have the final release of the game by May of 2018. Early Access will continue until it's retail ready.”

How is the full version planned to differ from the Early Access version?

“The full version will have a complete story. The current EA build, running on Unreal 4, contains samples of where the game is going and is currently being rapidly developed and implemented. If you'd like to see a single player adventure game get developed using cutting edge technology, this game is for you.”

What is the current state of the Early Access version?

“There's plenty of game to try out and play around with.

All of the gameplay systems are up and running and you can get a feel for where it is ultimately going.

All of the characters and abilities are in the game.

All of the level chapters are present and being developed.

As said before, not all of the story is in but is getting quickly implemented.”

Will the game be priced differently during and after Early Access?

“It is currently set at it's final planned price point.”

How are you planning on involving the Community in your development process?

“We want to take everyone's feedback on the game and make it a stronger game on release. There are many opportunities for players to impact the final design of the game by providing feedback in the forums.”
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Downloadable Content For This Game

 

Recent updates View all (77)

March 23

Beta 1.20 is out!

Tons of updates in this build, almost too many and it became too big. Some of the highlights:
  • Rendering performance improvements. This is game wide and should result in a noticeably better framerate on GPU bottlenecked systems.
  • Improved Flashlight graphics. Flashlight looks better, is more useful, casts some interesting faux-penumbra soft shadows.
  • Addition of the Dreamscape levels. These levels are in place, the gameplay will come online soon. These are accessible in the main menu from the Chapters button.
  • Addition of The Playground testing level. This is a test map that contains all characters, all creatures, some interactive objects, and a good space to move around in and test all the ability upgrades. Just like the Dreamscape levels this test map is at the bottom of the Chapters list.
    Strong warning: This has spoilers! Basically if you load this up, you'll see things you aren't supposed to see yet. But if you want to see how the development sausage gets made, this is part of the testing and development process.
  • Targeting reticle. A targeting reticle will appear whenever you aim with Pulse. It gets more accurate the longer you hold the button down. Note: this is very WIP, first implementation.
  • Movement improvements. Movement is vastly improved and more responsive. Falling, Jumping, Running and turning should all feel better.
  • New monsters and characters getting implemented. Some of these can be seen on the Playground map, some are already in their appropriate Chapter locations.
  • Fixes to UI and Camera bugs/issues. There were a number of longstanding bugs in UI and Camera that are fixed in this build.
  • New Ability upgrade for Manipulate. Manipulate is expanding, and some of that new ability is included in the chapter Falling. More coming on this soon.
  • Steam API and Achievement code integrated. The latest Steam code is in and working, Achievements are basically implemented and functional.
In the coming days I'll post more info about all this as well as the plans for Beta 1.21. For now enjoy and have fun!
2 comments Read more

March 12

Achievements in Beta 1.20



Steam Achievements are coming online for the game and you'll start to see them listed here:

http://steamcommunity.com/stats/299580/achievements/

As of this posting what's currently there is not the full list. About 50 are designed, but I'd like to do more. And these icons are just placeholders, final icons will come online as the game continues through the EA process.

Of course they will get tweaked a bit here and there as the design of the game finalizes. A handful of them may need to get replaced with something else if unforseen tech issues happen. But basically its happening and the first playable with Achievements in them will be the next beta release, v1.20.

Expect more of this sort of Steam specific integration and features in the coming months. The game already has partial controller support, making sure it runs with the Steam Controller specifically is a priority, as well as providing full controller support generally. Trading cards are a priority. Other languages are in the works. I'll definitely take requests on all this stuff, I'd like to understand what's important to you.
4 comments Read more
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About This Game

In Abducted you have one goal: Escape

Abducted is a game in which you play an ordinary person thrust into extraordinary circumstances. Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?

Abducted is an action-adventure game with a focus on a deep storyline, immersive gameplay as well as a mixture of classic adventure game and RPG-lite mechanics.

Abducted draws its inspiration from classic adventure games and modernizes these ideas. If you like any form of story driven adventure game Abducted is for you.

Gameplay & Mechanics

The Arm
One of the most interesting and mysterious things you will do is interact with an alien computer embedded in your arm, which we simply call “The Arm.” Why and how the computer got there is a critical element of the story.

The Arm computer is your primary source of guidance and information. In truth, it’s your only friend and ally in an otherwise baffling and inhospitable world. You interact with your Arm computer by having conversations with it. We have developed a directed free-form conversation system that allows for near endless discussions. In Abducted the flow of conversation is player-driven and not predetermined. This is very different from games such as Mass Effect or Star Wars Knights Of the Old Republic where conversions are fixed in their structure.

What does this mean for you as the player? It means that you can discover things through conversation in a very dynamic way. You may uncover information about your environment that gives you interesting backstory, unlocks a new ability or upgrade, or even saves your life. However, you are never forced to use The Arm. You can have deep hour long conversations with it or you can ignore it entirely.

The Dreamscape
The Dreamscape is the realm all around you, think of it as the world of metadata that you can't physically see. But using your Dreamscape ability, you can leave your physical body and explore this realm free-form. The aliens who made this place, whoever they were, left you all manner of clues and information to be discovered. By exploring the Dreamscape you can solve puzzles, gain critical information and learn things you otherwise couldn't in human form.

Manipulate
In Abducted the environment can be “manipulated” (moved) by the player. Manipulating objects is a mysterious power that The Arm gives to the player.

Some objects in the environment are deadly unless they are restrained from moving. Manipulate can be used to solve puzzles, defensively to create safe areas, or to otherwise save your life. In some cases it can be used to open new paths and hidden locations.

Pulse
Your Arm can fire a bolt of energy that will obliterate anything in its path. It is a scary and often unwieldy weapon that if left charging too long has the potential to explode, killing you and anything unlucky enough to be in the vicinity.

Pulse and your other abilities will gain upgrades during the course of the story that are narrative-driven. These upgrades stay with you and open up new areas and possibilities.

Shield
The alien technology that inhabits your body can generate a close quarters force field that can protect you from incoming attacks. In some cases the Shield will be the difference between life and death. Like Pulse, as the story progresses new abilities will unlock allowing you to do things you otherwise didn't think were possible.

Exploration
In Abducted exploration is a mechanic in and of itself. The player has to combine critical thinking and his/her other abilities to successfully explore and travel through the environment without being injured or killed in the process.

Sometimes exploration and progression involves run-and-gun intense action where you must use your Shield and Pulse abilities to blast your way through flesh-eating bugs as big as your head. Death in Abducted doesn’t just happen from being eaten. It can also come from all manner of environment hazards.

Uncompromising Art
We may be indie, but we don’t intend on looking like it. Sunside uses advanced 3D techniques that are typically employed in modern AAA games, but we do this more rapidly and with lower cost than big studios. One example of this is our main heroine of the story.

Music and Sound FX
Music and sound effects are extremely important to our environment. We have partnered with Voodoo Highway Music to produce all our music and sound for Abducted, and they have already created a large volume of amazing content for us. The result will be a game that is extremely immersive and environmental.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.11
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.12
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space

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