Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over forty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (1,703) - 73% of the 1,703 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (104,593) - 84% of the 104,593 user reviews for this game are positive.
Release Date:
Oct 17, 2017
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Recent updates View all (299)

August 14

Weekly Rotation (August 14th) - The WWE Superstar Event continues! The new game mode, Brawldown, is featured as Brawl of the Week. We also updated the Legend Rotation and changed items on sale!

Last week WWE Superstars The Rock, John Cena, Becky Lynch, and Xavier Woods joined Brawlhalla! The event continues with a new WWE-themed game mode Brawldown, bonus Gold, and more. Additionally, we've updated the Legends on the free-to-play Legend rotation and changed the items on sale in Mallhalla.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

WWE Superstars in Valhalla!
The Rock, John Cena, Becky Lynch, and Xavier Woods are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, The Rock, John Cena, Becky Lynch, and Xavier Woods mirror the abilities of Sentinel, Hattori, Gnash, and Bödvar, respectively, and will be staying in Mallhalla after the event ends. All WWE trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2019 WWE. All Rights Reserved.

Featuring:
  • The Rock Epic Crossover – "Can you smell what The Rock is cookin'?"
    • Sporting his signature weapon the "People's Elbow," The Rock is ready to battle the competition.
  • John Cena Epic Crossover – "You can't see me."
    • The leader of Cenation is ready to adjust some attitudes.
  • Becky Lynch Epic Crossover – "I am The Man."
    • Watch out for her Manhandle Slam as Becky Two Belts dominates the arena.
  • Xavier Woods Epic Crossover – "Power of positivity!"
    • With his team mates Big E and Kofi, Xavier is bringing a New Day to the ring!
This WWE Superstar event also includes:
  • A new WWE themed Game Mode and Brawl of the Week – Brawldown!
  • Daily login bonus of 250 Gold to celebrate the WWE Epic Crossover event!
  • A WWE Superstar UI Takeover!
New Brawl of the Week - Brawldown
Step into the ring with your tag team partner for a 2v2 no holds barred match! Keep the momentum going by bouncing yourself or your opponents off the ropes. Stun your target with a folding chair or knock them into a table for heavy damage. KO your opponents 3 times each to win!
  • 2v2 Stocks
  • 3 minutes
  • Use folding chairs and tables to stun your enemies!
Mallhalla
  • Follow the WWE logo to find the newest Crossovers!
  • We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!
Legend Rotation
The new free-to-play Legend rotation for this week includes: Thatch, Cassidy, Scarlet, Caspian, Jiro, Kaya, Xull, and Fait.
  • Thatch – The tournament is a paradise of chaos and fire for this Madman of the Barbados as he uses Sword and Blasters.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
  • Caspian – Led by his showmanship and thirst for danger, he has come to Valhalla armed with Katars and Gauntlets to put on a show!
  • Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well!
  • Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!
  • Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
  • Fait - Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
6 comments Read more

August 8

Play as WWE Superstars in Brawlhalla in Patch 3.47! Additionally, we've made a balance pass, game improvements, bug fixes, and more!

WWE Superstars The Rock, John Cena, Becky Lynch, and Xavier Woods join Brawlhalla! They've brought with them the new WWE-themed game mode Brawldown, bonus Gold, and more.

Additionally, we've made a balance pass, game improvements, bug fixes, and other updates!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

Introducing your WWE Superstars in Valhalla!
The Rock, John Cena, Becky Lynch, and Xavier Woods are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, The Rock, John Cena, Becky Lynch, and Xavier Woods mirror the abilities of Sentinel, Hattori, Gnash, and Bödvar, respectively, and will be staying in Mallhalla after the event ends. All WWE trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2019 WWE. All Rights Reserved.

Featuring:
  • The Rock Epic Crossover – "Can you smell what The Rock is cookin'?"
    • Sporting his signature weapon the "People's Elbow," The Rock is ready to battle the competition.
  • John Cena Epic Crossover – "You can't see me."
    • The leader of Cenation is ready to adjust some attitudes.
  • Becky Lynch Epic Crossover – "I am The Man."
    • Watch out for her Manhandle Slam as Becky Two Belts dominates the arena.
  • Xavier Woods Epic Crossover – "Power of positivity!"
    • With his team mates Big E and Kofi, Xavier is bringing a New Day to the ring!
This WWE Superstar event also includes:
  • A new WWE themed Game Mode and Brawl of the Week – Brawldown!
  • Daily login bonus of 250 Gold to celebrate the WWE Epic Crossover event!
  • A WWE Superstar UI Takeover!
New Brawl of the Week - Brawldown
Step into the ring with your tag team partner for a 2v2 no holds barred match! Keep the momentum going by bouncing yourself or your opponents off the ropes. Stun your target with a folding chair or knock them into a table for heavy damage. KO your opponents 3 times each to win!
  • 2v2 Stocks
  • 3 minutes
  • Use folding chairs and tables to stun your enemies!
Updated Esports Main Menu Tile
We have improved our esports hub button on the main menu for Xbox One and PC!
  • On Xbox One, you may now click on the esports tile, located on the bottom left, to see the Esports Menu, where you can register, watch tournaments, and check power rankings.
  • For PC and Xbox One, the Esports Menu now includes a new landing page with access to our social media and tournaments.
Mallhalla
  • Follow the WWE logo to find the newest Crossovers!
  • We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!
Balance
This cycle of balance changes brings some minor buffs and quality of life improvements to some Weapons, while also reining in several Weapons that have begun to outpace the others in competitive play. We have enhanced a number of Legends who have unique properties on their Signatures, and have reduced the amount of risk on several overly committal attacks.

Axe
We have increased the force of the aerial Down Air, as the recent change from Test Features left it slightly too weak at later health ranges.
  • Axe Down Air: Increased Force of the aerial version from 41 Fixed/25 Variable to 45 Fixed/30 Variable.
Blasters
The Blasters Neutral Light combo has been removed in favor of less time between the 2nd and 3rd shot on-hit, as well as a more consistent setup location for less commitment in 2v2 games and more predictable solo strings. Some power has been shifted away from the Side Air's damage, in favor of an increased range of vertical follow-up attacks from the Down Light.
  • Blasters Neutral Light: Decreased Stun of the final hit from 22 to 20; Decreased time before the 3rd shot on hit from 18 to 15; Slightly lowered setup location of the 2nd shot.
  • Blasters Side Air: Decreased Damage from 17 to 16.
  • Blasters Down Light: Knockback angle from final shot is now more vertical.
Cannon
A number of the Cannon's attacks, including the Down Light, Recovery, and Side Light, have received updates in hitboxing to more accurately match their intended threat ranges, resulting in slightly less coverage towards the rear and edges of these attacks. The Down Light has slightly increased Recover time on miss to better match its potential reward, while the Side Air has decreased Stun to open up dodge windows on some early health combos.
  • Cannon Down Light: Updated hitboxing to better match the animation, resulting in decreased Threat Coverage at the top and rear of the attack; Increased Recover time on miss from 0 Fixed/13 Variable to 1 Fixed/14 Variable.
  • Cannon Recovery: Updated hitboxing to better match the animation, resulting in decreased Threat Coverage at the extreme edges and bottom of the attack.
  • Cannon Side Air: Decreased Stun of the final hit from 14 to 12.
  • Cannon Side Light: Reduced Threat Coverage towards the rear of this attack.
Gauntlets
The Gauntlets Neutral Light has received slightly increased Damage to better match the low range on this attack.
  • Gauntlets Neutral Light: Increased Damage from 14 to 15.
Hammer
We have increased the Stun of Hammer Down Light for more reliable follow-up attacks at all health ranges, as well as increasing the time before gravity resumes after Gravity Canceling this attack for more reliable aerial follow-up attacks.
  • Hammer Down Light: Increased Stun from 25 to 27; Increased Gravity Cancel time from 9 to 15.
Katars
The Katar Down Light has proven to be too powerful of an anti-air, so we have reduced the Hit Window and Stun while increasing the Recover time on miss to open up greater windows for challenging this attack. Some of this power has been shifted into the Neutral Light for a slightly decreased Time to Hit. We have also increased the Variable Force of the Side Light and slightly decreased the Stun of the grounded Down Air to curtail some combos and strings that could far outpace the damage build of other weapons.
  • Katar Down Light: Decreased Hit Window from 7 to 5; Decreased Stun from a range of 22~16 to a range of 20~16; Increased Recover time on miss from 4 Fixed/18 Variable to 6 Fixed/18 Variable.
  • Katar Side Light: Increased Force from 40 Fixed/0 Variable to 40 Fixed/8 Variable.
  • Katar Neutral Light: Decreased Time to Hit from 7 to 6.
  • Katar Down Air: Decreased Damage of the final hit of the grounded version from 6 to 4; Decreased Stun of the final hit of the grounded version from 12 to 11.
Scythe
The Scythe Neutral Air and Neutral Light have both received slightly increased Recover time on miss to better match their potential reward, while the Neutral Air also slows the users momentum on hit to prevent it from carrying targets too far at low health ranges. We have also shifted some power from the Ground Pound's threat coverage in favor of increased Stun on the Side Air.
  • Scythe Neutral Air: Decreased the amount of momentum that can carry over into this attack on hit; Increased Recover time on miss from 3 Fixed/20 Variable to 4 Fixed/20 Variable.
  • Scythe Neutral Light: Increased Recover time on miss from 3 Fixed/20 Variable to 5 Fixed/20 Variable.
  • Scythe Ground Pound: Decreased Threat Coverage at the top of this attack.
  • Scythe Side Air: Increased Stun from 20 to 22.
Spear
We have increased the Stun and decreased the Recover time of the Spear's Neutral Air attack to provide more time to track an opponent's trajectory and initiate a followup attack.
  • Spear Neutral Air: Increased Stun of the final hit from 22 to 24; Decreased Recover time from 8 Fixed/17 Variable to 6 Fixed/17 Variable.
Sword
The small gap between the multi-hit setup and the final hit of the Sword Recovery has been removed, granting users a more reasonable range in which to properly steer this attack for its forceful finish.
  • Sword Recovery: Increased Hit Window of the final hit from 1 to 3; Decreased time between the multi-hit setup and the final hit from 2 to 0.
Azoth
The Recover time on Azoth's Neutral Axe has been decreased to better match its relatively lower threat coverage than most other anti-airs.
  • Azoth Neutral Axe: Decreased Recover time of the air landing from 14 to 12; Decreased Recover time of the ground landing from 10 to 8.
Isaiah
Isaiah's Side Blasters has a lengthy total commitment, so we have significantly reduced its Recover time to help offset this risk.
  • Isaiah Side Blasters: Decreased Recover time from 19 to 14.
Petra
To bring Petra's Neutral Gauntlets in line with other similar attacks, we have added some time both before and after the strike, while also slightly decreasing its late game knockout potential.
  • Petra Neutral Gauntlets: Increased Recover time from 8 to 9; Increased Minimum Charge time from 7 to 8; Decreased Force from a range of 95~75 Fixed/46~44 Variable to a range of 95~75 Fixed/44~40 Variable.
Rayman
We have increased the amount of time users may charge and hover during Rayman's Down Gauntlets and Down Axe to make better use of their unique utility. The Down Gauntlets now have significantly less Recover time to better match its total duration, while the Down Axe has a quicker response with decreased Minimum Charge time. Rayman's Side Axe has also received an increase to its mobility in the form of faster travel speed during the charge, as well as increased damage for a more appropriate reward.
  • Rayman Down Gauntlets: Increased Maximum Charge time from 70 to 90; Decreased Recover time from 34 to 26.
  • Rayman Down Axe: Increased Maximum Charge time from 67 to 82; Decreased Minimum Charge time from 13 to 10.
  • Rayman Side Axe: Increased Damage of the final hit from 17 to 20; Increased travel speed.
Teros
Given Teros' Side Axe lengthy total commitment, we have reduced its Recover time to help offset the risk involved.
  • Teros Side Axe: Decreased Recover time from 18 to 15.
Yumiko
Both Yumiko's Down Bow and Down Hammer have received decreased Force, while the Down Bow is also granted increased Damage and Stun, for greater followup potential from these setup attacks. We have also reduced the Recover time of her Neutral and Side Bow Signature attacks to help offset their low priority.
  • Yumiko Down Bow: Increased Stun from 23 to 28; Decreased Force from 30 Fixed/15 Variable to 30 Fixed/7 Variable; Increased Damage of the final hit from 7 to 11.
  • Yumiko Down Hammer: Changed Force from 40 Fixed/20 Variable to 48 Fixed/5 Variable.
  • Yumiko Neutral Bow: Decreased Recover time of the air and ground landings from 8 to 6.
  • Yumiko Side Bow: Decreased Recover time of the air and ground landings from 7 to 6.
Game Improvements
User Interface
  • Meet the Legends page now has working arrow buttons.
User Experience
  • Meet the Legends sorting mode can now be changed by clicking on the sorting text.
  • You can now click and drag to change the current game mode or lobby mode in the game settings screen.
  • Game settings on PC can now be changed by clicking and dragging them left or right.
  • Tabs in the store can now be looped through when navigating with keyboard or controller.
Art
  • Improved PC client rendering performance.
  • Performance improvements on Hattori's Down Spear signature special effects.
  • Minor updates to Katar Side Light and Down Air animations.
  • Updated Bodvar's Neutral Hammer animation.
Bug Fixes
User Interface
  • Fixed a bug where players' earnings in the esports menu were sometimes displaying as $0.01 below their actual earnings.
  • Fixed a bug where spectators did not see the matchup numbers in ranked games.
Gameplay
  • Bow Down Air: Fixed a case where the aerial version could hit too close to the user.
  • Rayman Side Gauntlets: Fixed a timing issue that prevented Rayman from charging to the enhanced version during a Gravity Cancel.
  • Rayman Neutral Gauntlets: Fixed a timing issue that prevented Rayman from charging to the enhanced version during a Gravity Cancel.
Legend Rotation
The new free-to-play Legend rotation for this week includes: Azoth, Ada, Isaiah, Gnash, Petra, Asuri, Sentinel, and Artemis.
  • Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
  • Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
  • Isaiah – Major Isaiah Marshall, OEL's special forces commander is at your service. He utilizes Cannon and Blasters with the help of his drone, equipped with a cloaking device and rockets at its disposal!
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses Grappling Hammer and Spear in battle.
  • Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.
  • Asuri – This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
  • Sentinel – The first and greatest costumed superhero in America has come to Asgard, finding those who need protecting and vanquishing injustice with his Katars and Grappling Hammer.
  • Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla. Armed with a Rocket Lance and Scythe, she is ready to fight!
17 comments Read more

Reviews

“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”
Kotaku

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of eight free to play characters changes every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever. Everything in the “Legends” tab in the in-game store would be yours to have. Note that this doesn’t unlock Crossovers.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 40 Legends to chose from and a free 8 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 350 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space

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