Experience the mind bending power of single player cooperation. Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three.
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Положительные (26) - 84% из 26 обзоров положительные.
Дата выхода:
20 мая. 2014 г.
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Рецензии

“I think Project Temporality is Super Cool. The major strength of the game is it's puzzle design and the way it makes you feel once you actually succeed at a puzzle”
Northernlion

“Puzzles stay challenging and never grow old—which is particularly impressive given how much time you spend in some puzzles, unlocking and then rewinding new sections with your clones”
9/10 – Game Zone

“A puzzle game that triggers the very same parts of the brain as Portal, while not feeling like a copy. It's beautiful, fun and contains just the right amount of challenge.”
8/10 – IGN

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Об этой игре


Experience the mind bending power of single player cooperation.

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.

Contains 6-14 hours of gameplay.

Key Features


  • 4D Gameplay
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.
  • Single Player Cooperation
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever.
  • Multiple true timelines
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change.
  • Temporality fielded objects
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one.
  • The Paradox Effect
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.

Системные требования

    Минимальные:
    • ОС: XP
    • Процессор: Intel Pentium Dual-Core E2180@2.0 GHz or AMD Athlon64 X2 3800 + @ 2.0 GHz
    • Оперативная память: 2048 MB ОЗУ
    • Видеокарта: Intel HD3000
    • DirectX: версии 9.0c
    • Место на диске: 600 MB
    • Дополнительно: Requires windows media player for music. The graphichs card needs to be DX10 Compatible but can run using DX9.
    Рекомендованные:
    • ОС: XP
    • Процессор: Intel Pentium Dual-Core E2180@2.0 GHz or AMD Athlon64 X2 3800 + @ 2.0 GHz
    • Оперативная память: 2048 MB ОЗУ
    • Видеокарта: Geforce 460gtx
    • DirectX: версии 9.0c
    • Место на диске: 600 MB
    • Дополнительно: The graphichs card needs to be DX10 Compatible but can run using DX9.

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