TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.
All Reviews:
Very Positive (3,876) - 83% of the 3,876 user reviews for this game are positive.
Release Date:
Aug 10, 2018
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy TerraTech

Buy TerraTech Deluxe Edition

Includes R&D Pack

 

Recent updates View all (235)

August 10

TerraTech 1.0 Out Now!


Well, here we are. This update marks the end of TerraTech Early Access. We've come a long way over the past 4 years of development and are very happy to release what we're calling version 1.0 out into the world. Of course, as you saw in our Future of TerraTech post yesterday, this is just another step on the road of TerraTech's journey - but a very important one that we're all proud to be taking.

Enjoy the game, tell your friends, destroy them in multiplayer and discuss what kinds of awesome designs you will be making once we release Co-Op Creative to the world. We'll see you there!
https://www.youtube.com/watch?v=rC2bU_6lixI
70 comments Read more

August 9

The Future of TerraTech



Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become.

We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond.

The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities.


Next up
These will be our first priority post launch.
  • Hot swapping between tech snapshots (store and deploy in a single action)
  • Improving core AI behaviours (Follow, Harvest etc)
  • Co-op Creative mode
  • Full gamepad support (PC)

Short Term
Things which we'll aim to add in successive updates this year and into next year.
  • Co-op Campaign mode. We're not promising a full implementation (it's very complicated!) but some form of real-time shared playthrough.
  • A map!
  • A proper in-game Blockpedia
  • Flexible Tech controls, to accommodate different vehicle archetypes and grouped Block functions
  • Ongoing improvement to AI behaviours: more variety and personality
  • General improvements to the current session-based multiplayer experience (hosting features, PvP balancing...)
  • Better management of user-generated content systems (eg Invasions)
  • Cloud saves
  • More new blocks
  • More environment biome variety
  • New mission and event types
  • Graphical enhancements and new customisation options

Medium Term
Less urgent (though no less important) goals. Some of these will make it into TT1.x, some potentially even this year, but some may prove slower or even be too big in scope for this version of TerraTech.
  • Re-working / re-balancing core systems to increase variety and gameplay depth:
    • Weapon types and ranges
    • Fuel & energy systems, and storage
    • Shields, health and regen
    • Player 'death' and recovery mechanics
    • SCU and inventory management
  • Quality of experience enhancements:
    • Intelligent block rotation
    • Semi-automated build/re-build function
  • Set piece mission locations in the world
  • New types of scripted content
  • New AI features:
    • Flying AI
    • Enemy encampments that spawn AIs and affect the local environment
  • More dynamic enemy population composition
  • Improved models for aerodynamics and wheel physics
  • New Corporation(s)
  • New multiplayer modes and quality improvements
  • Increased graphical detail and deep cosmetic customisation
Long Term
These are things that we believe in, but we really don't know how soon we'll be able to start them. Some these are real blue-sky topics!
  • Water and other fluid environments: physics, game mechanics and world generation
  • Jointed and animated Techs
  • Structural stress simulation
  • World deformation (tunnelling)
  • Dynamic economy simulation
  • Spherical planets, space propulsion, interplanetary travel
As always, we are hugely influenced by what you - our players - tell us, so please let us know what you're excited about, and what else you’d like to see.

This is a high-level list so don't worry about specific bug fixes or feature details - that's not what this is for.
Of course, everyone has different priorities so there is no one roadmap that will please everyone, but we do promise to take everything you tell us into account as we plan ahead.
72 comments Read more

Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.

Start your career as an Intergalactic miner on a randomly generated infinite world in search of profit and glory in Campaign, sit back and build to your hearts content in Creative mode or pit your Techs against the clock and dare to run the Gauntlet Challenge. There are many game modes available in TerraTech to stretch your Tech building imagination to the limits!

Story

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours. To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Snow Leopard 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Snow Leopard 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

135 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...