In this build-up strategy game you build global colonies on distant planets. Establish space trade and research to lead your corporation into wealth and prosperity. Find allies, compete against rivals, and protect your civilization from natural disasters and alien invaders.
All Reviews:
Mostly Positive (228) - 76% of the 228 user reviews for this game are positive.
Release Date:
May 20, 2014
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of our planets. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization climate survival game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth early 2019.

There is a new update release every month!”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the description below.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
Read more

Buy Imagine Earth

 

Recent updates View all (85)

January 19

#49 "Ocean Citadel and Global Warming"

The first update of Imagine Earth in 2019 brings you a new power construct which is built on the open sea with three brand new forces to unleash and a devastating catastrophe. As always there are tons of UI, AI and game balancing improvements. We reworked the first three missions intensively and enhanced the effects and visualization of global warming... We hope you enjoy the latest features and changes and send feedback and requests into our forum!
Cheers, Jens & Martin

The Ocean Citadel
The ocean citadel is a powerful construction of the Nootilas, it can convert Gaian energy into force fields which influence sea and weather conditions. It is to be found on the open sea of course.



Thunderstorms
A power of the ocean citadel provokes a thunderstorm that moves across the planet in wind direction. The storm can cause wildfires and incidents in production facilities. Thunderstorms are also natural catastrophes whose occurrence becomes more likely with increasing global warming.


Ocean vitalisation
This power of the ocean citadel generates a gaian force field that vitalises the flora on the seabed and allows sea plants and occasionally corals to grow. This is helpful to re-balance the carbon emission balance on the planet.


Land subsidence
This Gaian force field of the ocean citadel lowers the tectonic continental plates - entire regions sink into the sea. Keep the mouse button pressed to apply the power.

Land reclamation works the same way from now on.
We redesigned the Cover Image, the website, Steam and social media channel

Multi-use of powers and item
You can now reuse forces and items by holding the shift key as long as you have more items of the same kind or enough gaian energy left in the according power constructs.

Global Warming
Due to the importance of this feature we have represented Global Warming more prominently in the Interface. You get a permanent display and icon for the emission balance and the global warming in percentage. And there is a global value of sea-level and temperature rise. The population counter has moved to the left of the UI also because it is not global.


Land height shown in field info panel
For better information it displays how high a certain piece of land is above the sea-level which is of particular interest in case of global warming. Will it be flooded by the melting polar caps?


"Earth Over" quarantine deactivated
We deactivated the quarantine of the planet in case of climate collapse which ended game way too early. You can now live on a ravaged planet with maximum climate chaos and all the catastrophes arising with it and still try to make your living or win a competitive round somehow.

You can activate this quarantine when starting a new game to stop a round when it gets almost hopeless. Also we changed the visualization of high global warming which was a bit over the top with yellow coloring of the oceans and the atmosphere.


In one of the next updates we plan to further increase the effect of global warming on the local field temperature and buildings

Mission improvements
Again we had to rework many aspects of the first three missions of Tuto, Joma and Lorian to improve the experience of the campaign, make it more accessible to new players and adjust them to the lately added features.


AI improvements
  • AI now uses temple powers to sabotage enemy colonies
  • AI will actively expand into territory of enemies when additional land is needed
  • AI will respect border of alliance colonies
  • AI gets a Pulse cannon in time
  • AI tries to explore cannons if necessary

UI & graphic improvements
  • Display overview of other factions in missions
  • a bar displays the goals for achieving new research, tech licenses and landing permits as such.
  • storage capacity is visualized more intuitive in the resource menu
  • New and universal desktop icon for the game and for all social media accounts
  • Increased speed of tooltips. Especially in build menu
  • Influence of temperature on productivity is now shown in the build ring as well
  • Improved drone flight
  • Cinematic landing animation for dropping asteroids, trader, vendor and the Midras drillbot
  • Visualization when using Soma item
  • Restored loading animation

Bugfixes & improvements
  • Fixed some issues of trader speakers, icons and ships that have been swapped
  • Fixed pirates event not being triggered
  • Towers only loose claim for surrounding fields when completely destroyed
  • Increased reach of ideon bombs and comparable items
  • Fixed: Speaker is sometimes interrupted by other sounds in the main menu
  • Laser attacks should no longer trigger fires
  • Selling and buying of items now also influences their pricing
  • Increase in Gaia power is no longer increased linearly with additional surrounding population (but logarithmic)
  • Fixed pollution created when destroying mountains
  • Ideon bomb no longer destroys the rare rocks that appear when a big mountain is blown up
  • Science district gives research bonus instead of improved quality of life
  • Assimilator settings decrease/increases probability of uplinks landing
  • Changed balancing of fights between assimilator drone and frontier towers
  • Assimilator drone no longer follows fleeing city capsule
  • Temples can now be destroyed
0 comments Read more

December 19, 2018

#48 "Alliances, Sabotage & Company Rating"

Again we have a big December update for you with lots of interesting features that will refresh the space colonizing business. Have a look and give us your feedback on how they work...

Of course we'd like to take the opportunity to wish you all pleasant holidays and a happy new year in advance! We plan to celebrate the final release of Imagine Earth together in mid 2019!



Sabotage Hacks

The Sabotage item hacks supply buildings within a small radius and sets them into the state of malfunction in which they stop production and are constantly damaged until the building is destroyed or the malfunction is fixed.



Supply Capsules

Supply capsules contain items, resources and building construction kits. The colony that claims the field it landed on can take the cargo. The capsule will then disassemble automatically. They will land randomly on the planet throughout gameplay.


Orbital Lift for Colonists

New orbital lifts show you when colonists are coming or leaving your colony. This animation makes the colony more lively and visualizes where the colonists come from and where they disappear to when the quality of life is too low.



Company Rating

In the campaign galaxy you will now see a completion panel that shows your overall campaign progress. More important the colony ratings on all planets are wrapped up in a company rating that is compared in a global ranking.



Visit Your Colony

You can now revisit colonies after finishing the mission to find the remaining ideon crystals and to raise your colony rating by expanding your colony.

Campaign research and unlocked buildings are permanent. So you can use the technology you gathered in later missions to advance the cities when your return to earlier colonized planets.



Diplomacy States

Other corporations now have three shared diplomatic statuses: rivalry, neutral or alliance. They define if other factions trade with you and if there will be discounts. It also influences AI behavior: An alliance partner will respect your territory - a rival will actively grab your land.



AI Behaviour

We have added brand new AI behaviors to make factions more lively and authentic actors in the game. They may contact you via the message system and to propose neutrality or an alliance. In addition they will cancel an alliance or even declare rivalry when your relation is very bad. The AI remembers when you have helped against threats like an epidemic and alien invasions by using items or temple powers

Additional changes
  • Added clarifying goals on Bora to help Otarek against Assimilators
  • Introduction briefings for all game modes
  • Steam store page updated with images and Simplified Chinese version
  • Landing and starting animations for the Boss' and Leen's command center
  • Increased number of sleeping volcanoes in ice worlds
  • AI now uses pulse cannons more often
  • Pulse cannons will destroy small meteors with one shot
  • Cannons will not focus on asteroids when another cannon is already targeting it
  • Engagement popup: Ask players for feedback after having played 20 hours of having finished the campaign
  • Asteroid rocks give stone quarry an extra bonus

Fixes
  • Now possible to get the "scientists" research achievement
  • Harvesting of rare asteroids is properly displayed in the resource statistics
  • Alignment of level visualization for city centers
  • Waking up volcanoes in sandbox editor is working again
  • Size of world icons when using different UI scales
  • Leveling frontier buoys is working again
  • Display range when building maintenance station and remediation center
10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Features


  • Global and realtime world experience instead of playing on limited square maps
  • Fully playable and story based campaign with 9 planets / missions
  • Competition game mode to play against up to 7 other AI factions with individual agendas
  • Over 50 constructs with more than 80 individual upgrades
  • Diplomacy and trade with local colonies and space traders
  • Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
  • Development and research system for advanced and sustainable technologies
  • Share market for refinancing and hostile take over ofopponent cities and colonies
  • Freeplay mode with a procedural planet generator for endless worlds and challenges
  • Competition mode for matches against up to 6 AI corporations per planet
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
  • Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.

Planetary Colonization


Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research


Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies


Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age


In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.


On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies


Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide


You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.


System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Windows Vista and XP might work, but are not officially supported

What Curators Say

14 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...