No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Recent Reviews:
Mixed (895) - 67% of the 895 user reviews in the last 30 days are positive.
All Reviews:
Mixed (95,949) - 47% of the 95,949 user reviews for this game are positive.
Release Date:
Aug 12, 2016
Developer:
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Recent updates View all (33)

September 20

Development Update - 1.60

More info available here:
https://www.nomanssky.com/2018/09/development-update-1-60/

Hello Everyone!

Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback - but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It's why we continue to do what we do.

As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man's Sky. We are aiming to share further previews of what's coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.


Community Research Update

Specialist Polo has collated all the data they've received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal... or find a different method of converting it into valuable currency.

However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada's minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.



Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo's Synthesis Bot in exchange for a number of items - including several new to this week.


For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.


A placeable portrait of a Traveller who will be familiar to many explorers.


A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.


A lively dancing gesture, to commemorate moments of victory and celebration.

Even if you missed out on some of the previous research missions, you can still participate in this week's mission - and more diverse means of earning Quicksilver will soon be available too.


Development Update - Current Patch and Future Plans

Patch 1.60 is live on Steam today. It includes a large list of fixes and improvements - notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.

Last week we gave you a sneak peek of upcoming features, I'm delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.We have some exciting features in the pipeline for No Man's Sky which we're looking forward to sharing with you all.

In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.Thank you so much,Sean


Patch 1.60
  • Added the ability to customise the player's body shape in the Appearance Modifier.
  • Enabled quick menu keybinding for PC players.
  • Fixed an issue that could prevent other players' bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
  • Added additional landing pads to the Space Anomaly and Atlas Stations.
  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
  • Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Fixed some missing audio in the Quicksilver shop.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors...
  • Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a crash in region generation.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.
  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
  • Removed some outdated items from the Guide catalogue.
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.
  • Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
  • Improved interaction camera positioning on Boundary Failure objects.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
122 comments Read more

September 7

Development Update - 1.59

More info available here:
https://www.nomanssky.com/2018/09/development-update-1-59/

Hello Everyone!

Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.

While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.

Community Research Update
The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Research planet - so many notes sent from all across the world and broadcast all over the universe.

Specialist Polo continues their investigation into a strange new phase of galactic generation. The collective digging efforts of the last week have given them a vast store of Hex Cores on which to experiment, and they have several promising leads. What secret do these cores hold, what message are they bringing for the universe?



While they continue to investigate, Polo’s mind has turned to biology. Beginning on Thursday 6th September, they will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.

This research project involves finding and feeding animals on a planet that shows signs of previous Hex Core contamination. Dedicated Travellers who explore the diets of the creatures on this world will be rewarded with Quicksilver to spend at Polo's Synthesis Bot. Polo notes that explorers are free to carry out their own research or refinement projects on any animal byproducts produced during these encounters.

The Quicksilver Synthesis Bot has also developed some new items:
  • A range of new base building parts. Travellers may attempt to curry favour with the Gek or the Sentinels by constructing large metal statues around their home.


  • The sleek, stylised Blazing Orbit helmet, available as a fully-recolourable customisation option to the Anomaly suit.


  • A pair of touching decal portraits of Nada and Polo themselves.


  • A new laughing gesture, allowing Travellers to experience joy.
The Synthesis Bot is striving to please its masters by creating a diverse range of new items, tailored to their desires. Significant new developments will appear in the shop in the coming weeks, as well as new ways to discover Quicksilver while playing...

Development Update - Current Patch and Future Plans

Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.

While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.

We don't normally do this, but here is a sneak peek, the team are also currently working on:
  • Fixing an issue that prevents shared bases from downloading while exploring.
  • Adding new attack behaviours to the Biological Horrors...
  • Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performance.



  • New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races
  • Based on feedback from the community, we've added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).

As we continue development, more of the team will become free to work on new features. We want to involve the community in shaping these features, and hope to share some of this plan with you in the next few weeks.
Thank you for being here with us as we continue to develop No Man's Sky NEXT, and we hope you enjoy all our improvements and expansions to the game.

Thank you so much,
Sean

 
Patch 1.59 Patch Notes
  • Added new items to Polo's Quicksilver Synthesis Bot.
  • Fixed an issue that could cause discoveries to stop saving.
  • Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
  • Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
  • Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
  • Fixed an issue that could cause portals to close and not lead players back to the correct planet.
  • Fixed an issue where players could become stuck on a black screen.
  • Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
  • Fixed an issue where players with corrupt saves would be recovered but have no ship (please note - this involves instances where the ship was the corrupt data, and so ships have been restored to default).
139 comments Read more

About This Game

Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.

Embark on an epic voyage

At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

Find your own destiny

Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.

Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.

Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

Share your journey

The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...

Now including...

Play with all 4 major updates since launch: Foundation, Pathfinder, Atlas Rises and the massive NEXT update.

An epic voyage to the centre of a shared universe awaits, allowing you to explore, trade, fight and survive alone or with friends.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 480, AMD Radeon 7870
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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