Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“My goal is to create a game that can support high-level competitive play, and Early Access will be how I gather precise feedback for what works and what doesn't before the standards for high-level play become too ingrained to change.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“As long as it takes to complete my roadmap and fix bugs, which will likely take somewhere between 1-2 years.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The game as-is lacks a level editor and various mapping features. I also plan to introduce more official maps over the course of Early Access, along with some quality of life improvements and more minor offline features.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current version contains most major offline features planned for the full release (except for everything that will come with the level editor) along with eight official maps to play.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The game itself will remain free forever, but due to the costs associated with hosting leaderboards and replays alongside those leaderboards, access to the leaderboards must come with a paid DLC. I also have plans to release at least one "expansion" after the game's full release, which (depending on a variety of factors in the future that I couldn't possibly predict) may also release as paid DLC.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“As stated before, the purpose of doing an Early Access launch is to make changes that will disrupt high-level play before the game mechanics become too set in stone to change, and the direction I take with those changes will be influenced by player feedback. If you want to provide feedback, joining my Discord server is the best way to do it, though I'll keep an eye on Steam forums and other such places as well.”
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Main Blast Processed

 
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Tentang Permainan Ini

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

Key Features:

  • Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play.

  • Consistent, fully deterministic gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times.

  • Eight official maps with level design inspired by Team Fortress 2's community-made jump maps & other Source movement gamemodes.

  • Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments.

  • A full replay system which saves your best times on maps to watch back or race against as a ghost.

  • Official in-game leaderboards available through a Steam DLC.

  • More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series.

NOTE:

This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7 or later (64 bit required)
    • Pemproses: Ryzen 3 3250 U 2.60 GHz w/ Onboard Graphics or equivalent
    • Memori: 2 GB RAM
    • Storan: 512 MB ruang tersedia
    • Nota Tambahan: You can probably run this game
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.

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