A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
Recent Reviews:
Very Positive (33) - 93% of the 33 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,830) - 93% of the 2,830 user reviews for this game are positive.
Release Date:
Jul 13, 2015
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Curator Review

Recommended
By Just Good PC Games July 20, 2015

“With enough challenge to put you to the test and a amazing coop gameplay foundation Secrets of Grindea is definetely an ARPG to keep your eyes on.”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
Read more
 

Recent updates View all (28)

June 1

Patch 0.800a is out on Stable!



Patch Info

Recommended Level: Everyone's invited

About the Arcade Mode update

(Those of you who've already read the frontline news can scroll past this part!)

Until now only a small percentage of players got much enjoyment out of Arcade Mode. The mode was a cold, hard place with little of Story Mode's charm, but with all of the combat's brutality. Basically, we didn't feel like the game mode felt much like Grindea, and we wanted to change that, while also giving players who previously loved the mode more varied and interesting stuff to sink their teeth into.

We did several things to improve the general Arcade Mode experience, but the biggest by far is the complete revamp of the hub town, Arcadia. Before, your total score made some minor changes to the town and added a few NPCs with quests. Now, you earn gold by doing runs, which you can then spend on different buildings that all provide some useful or not-so-useful feature! Among the useful features, you'll now be able to practice against bosses you're having trouble with, make the mode easier (or harder) with treats and curses, train perfect guarding in the dojo, and getting potions to help you out.

We hope having this anchor will help people find purpose with the mode, and perhaps accidentally find meaning with becoming better at the game as well!

Aside for that we've made some pretty big changes inside the runs as well, like new Event Rooms that buff you or give you special treasure, and new NPCs that help you out in different ways.

Four new floors have also been added, ending the mode on floor 16 instead of floor 12 (featuring Mt Bloom and Tai Ming).

...but most importantly, you're now accompanied by your new best bud Trunk!

Regardless if you enjoyed the mode before or didn't care for it much, please do try the revamped version out! We hope with these changes we can capture the hearts of more players now than before!

The Future of Arcade Mode

We feel we now have a very solid foundation for Arcade Mode, which we can expand upon quite easily in small bursts by adding new NPCs, upgrades and quests bit by bit.

If you get good at the mode you're probably going to notice a shortage of quests that take place on the final floors; the idea here is that we're going to make some of the buildings upgradeable, and these upgrades unlock higher level quests (like adding a second floor to the tavern, for example). That's for another time, though!

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

It's (let's all say it together) finally time for me to start implementing the next part of the story, which takes place in a desert and a port town! I'll put the Stable build in its own dev fork and parallel to doing desert stuff I'll fix any serious issues that might've escaped the Frontline crowd.
41 comments Read more

April 12

Patch 0.780h is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: Everyone's invited

Summary

This is one of those real Frontline updates! All the sounds are either placeholder or missing, and there are some placeholder graphics! The gameplay should hold up well, though (I hope!)

Why update Arcade Mode?! It took forever!

Yes, well, when we began this effort we naively thought it wouldn't take very long to fix Arcade Mode up, but, uh... onto the "why"!

Until now only a small percentage of players got much enjoyment out of Arcade Mode. The mode was a cold, hard place with little of Story Mode's charm, but with all of the combat's brutality. Basically, we didn't feel like the game mode felt much like Grindea, and we wanted to change that, while also giving players who previously loved the mode more varied and interesting stuff to sink their teeth into.

We did several things to improve the general Arcade Mode experience, but the biggest by far is the complete revamp of the hub town, Arcadia. Before, your total score made some minor changes to the town and added a few NPCs with quests. Now, you earn gold by doing runs, which you can then spend on different buildings that all provide some useful or not-so-useful feature! Among the useful features, you'll now be able to practice against bosses you're having trouble with, make the mode easier (or harder) with treats and curses, train perfect guarding in the dojo, and getting potions to help you out.

We hope having this anchor will help people find purpose with the mode, and perhaps accidentally find meaning with becoming better at the game as well!

Aside for that we've made some pretty big changes inside the runs as well, like new Event Rooms that buff you or give you special treasure, and new NPCs that help you out in different ways.

Four new floors have also been added, ending the mode on floor 16 instead of floor 12 (featuring Mt Bloom and Tai Ming).

...but most importantly, you're now accompanied by your new best bud Trunk!

Regardless if you enjoyed the mode before or didn't care for it much, please do try the revamped version out! We hope with these changes we can capture the hearts of more players now than before!

What's left before Arcadia 2.0 comes to Stable?

We want to add a few more quests related to some buildings, and also add achievements for the higher floors... and of course fix all the bottles of bugs you guys are probably going to hand us!

Ok, ok, I get it, but... what about the story?

Arcade Mode has mostly been super intensive on the code side, with all the new features and floors that have been added. This means that while I've been stuck on this update during all this time, Fred and Vilya have made good progress on the art for the story! In fact, most of the areas and NPCs we need for the next segment have already been made, which hopefully means that when Arcade Mode is ready for Stable, I can start implementing the desert storyline right away.

Basically, if it weren't for Arcade Mode I would've been in a severe graphics bottleneck for a long time!


Patch Notes


Fixes for 0.780l (May 8)
  • Added a new late game two handed weapon to Arcade Mode: the Spiked Club (will be aquirable in Story Mode later)
  • Changed how Arcade Mode shops select items to sell to allow for greater variety
  • Skipping Story Mode quests completed in multiplayer games now actually works
  • The Arcade Mode Toy Machine should now spawn its first wave of presents correctly on clients
  • The Squire's Sword no longer takes the place of the Steel Sword in the Arcade Mode Loot Pool
  • Buff Shrines should no longer flip out completely for clients

Fixes for 0.780k (May 7)
  • While using Berserker, buff stacks now decay gradually instead of being lost all at once
  • While using Berserker, perfect guarding now stops the buff stack decay for a while
  • Teddy and Freddy should no longer get stuck on some patterns in the Black Ferrets fight
  • Unequipping the Big Quiver perk now reduces the arrows in your quiver to the correct amount
  • The 'Kill In Order' challenge in Mt Bloom should no longer occasionally spawn shrooms out of bounds
  • Spinsect spawning in the Temple of Seasons due to the Big Brother curse in Arcade Mode should now keep to the walkable areas
  • Hopefully fixed the bug where using the time crystal in multiplayer sometimes spawned players as ghosts
  • The Giant Thorn Worm should now have its HP correctly adjusted in multiplayer

Fixes for 0.780j (May 4)
  • Fixed a replay bug! What a day!
  • Unlocking Candy in multiplayer should now work for everybody
  • Clients should now be able to use Gift Boxes in Arcade Mode
  • When fighting GUN-D4M, clients should now be able to see punches directed at Frosty Friend
  • Clients should now be able to see the first snowstorms in the Seasonne snowstorm challenge
  • The Black Ferrets fight should no longer desync on certain throw patterns in multiplayer
  • Vilya should now always display her pattern bubble before a throw, even on clients

Fixes for 0.780i (May 3)
  • Fixed even more replay bugs!!
  • When using gamepad the character should no longer pull up the shield after dialogues
  • The game should no longer accuse you of cheating just because you used a time crystal
  • Clients should now be able to catch pets in Arcade Mode
  • Bishop's nightmare runs should now work properly in multiplayer
  • The Clock Tower should now work properly in multiplayer
  • Using end run in multiplayer no longer allows players to keep their summons
  • The client should no longer lose furniture and gain taming items after an Arcade Mode run
  • Using the arrow potion in multiplayer should now grant the arrows to the person using it

Fixes for 0.780g (May 1)
  • Increased the par time in Arcade rooms with ice winds
  • Solo hydras in Arcade Mode will now stay on the ground much longer if they are the last enemy in the room
  • Hydras on Hard Mode now stay on the ground longer after being knocked down
  • Fixed a gazillion more replay bugs, hopefully most are fixed now (note: this doesn't repair old replays)
  • The small Lood Chests no longer absorb arrows mid fight
  • Fixed a few continuity bugs related to Remedi's alchemy quests

Fixes for 0.780f (April 27)
  • Reduced the amount of tornadoes spawned by Autumn on Hard
  • Dying at the same time as a boss in Arcade Mode will no longer result in a full health revive
  • Pressing left at the first visible boss in the Arcadia Arena no longer crashes the game
  • Using certain potions right before zoning no longer leaves a permanent color tint on the character
  • Fixed a gazillion Cinema bugs (some still remain and will be fixed in a later patch)

Fixes for 0.780f (April 24)
  • Typing /neversubmit in chat will disable the 'Upload to Steam?' query after a run
  • Typing /toggletrunk in chat will let you enable/disable Trunk's speech bubbles
  • Pressing the menu button (ESC/Start) when a quick equip notice is visible now closes it without going into the menu
  • The bottom barricade bushes in forest areas have been lowered so they don't obstruct the playfield as much
  • The Grindea Chests now contains a Health Potion instead of a Health Orb if your HP is at maximum
  • Reducing the number of roaming pets to 0 no longer removes the Manage button from the farm menu
  • The option to expand the farm is now based on the total amount of pets owned, not the amount in town
  • Consumable Health Potions should now get auto-equipped regardless of how it was received, and no longer get equipped in multiple slots
  • The furniture Phase Shift plates should now work properly in Arcadia
  • The furniture Season Orbs should now work properly in Arcadia
  • Game should no longer crash if inspecting an egg spot in certain circumstances
  • The Shadier Merchant should now take the correct amount of health even when using HP modifiers
  • You can no longer enter the menu while doing Dojo Challenges

Fixes for 0.780e (April 23)
  • The Mimic should no longer crash the game when facing it in the Arcadia Arena
  • Trying to download more replay entries no longer crashes the game
  • The Shadier Merchant should no longer try to sell you a time crystal if you already have one
  • The Time Crystal now properly re-apply card bonuses after being activated
  • Card bonuses are now activated at the same time across clients/server, avoiding some extreme edge case bugs
  • Reaching Biline's event rooms when Vavani has fled no longer crashes the game
  • Beating a Dojo challenge and then quitting another no longer adds a temporary participation medal on the failed challenge
  • You can no longer change the difficulty to Normal while the A Little Harder curse is active (haha...)
  • Spam-talking to Master Ji after accepting one of his dojo challenges no longer starts multiple challenges at once
  • Buffed the HP of a couple more Arcade Mode bosses, especially on Hard
  • Changed the S-rank time for some of the bosses previously buffed
  • Trunk no longer calls Arcade Mode a 'Trail of the Goddess' to avoid insinuating that Faita went to Arcadia

Fixes for 0.780d (April 18)
  • The EP-potion now has longer recharge time in Arcade Mode
  • A few bosses have gotten buffs HP-wise in Arcade Mode
  • Chain Lightning has gotten a slight nerf to its MATK-scaling
  • Using the Guaranteed Elite curse in Arcade Mode no longer infinite loads if there are no elite-able enemies in a room
  • Reflecting the shockwaves in a mimic challenge room no longer crashes the game
  • After defeating Black Ferrets 2 in Arcade Mode, you can now go back south again
  • Accepting a cloning bet in Tai Ming does no longer create immortal statues
  • Eggs now take the intended amount of time to hatch (previously only two minutes)
  • If a Frosty Friend dies or is damaged before a Time Crystal gets used, it will now heal back
  • If a character is supposed to own the chicken pet but doesn't, that issue should auto-fix now

Hotfixes for 0.780c
  • Hotchange: The Shadier Merchant price for HP Pots now scales with more sanity
  • Hotfix: The game no longer crashes when perfect guarding red projectiles in a challenge room
  • Hotfix: Clients can now open and receive the reward of the Grindea Chest event rooms
  • Hotfix: Finishing Chix chicken quest in Mt Bloom no longer crashes the game
  • Hotfix: The store discount treat no longer work while in the Arcadia town
  • Hotfix: The Arcade Mode Queen Bee fight no longer spawns adds that give exp
  • Hotfix: Buying stuff so that your Essence reach 0 no longer locks you out of managing perks
  • Hotfix: You can no longer press Escape to get out of the taming item selection and lose your invested gold
  • Hotfix: Fixed a number of bugs related to pets in Arcade Mode multiplayer
  • Hotfix: Using a Time Crystal should now work in multiplayer as well
  • Hotfix: Connecting to someone in Arcadia now sets the score multiplier correctly
  • Hotfix: Game should no longer crash randomly when arriving at floor 17
  • Hotfix: Time Crystals no longer reset used pet items
  • Hotfix: Watching replays and fighting in the arena no longer creates taming items
  • Hotfix: The score multiplier is now set correctly in replays

Additions
  • Arcade Mode: It's a bit of a bunch of a lot of new stuff
  • Translations: Challenge descriptions (like 'Herd The Chickens') can now be translated
  • Translations: Grade type names (Clear Time, Damage Taken, etc) can now be translated
Changes
  • Balance: Shielding Rabbys now creates a small delay between their attacks
  • Balance: Frosty Friend can now only aggro multiple enemies at once when in Gold Charge
  • Balance: Elite Boars have been tuned down slightly. Just slightly.
  • Balance: Boss multiplayer scaling in Arcade Mode is a bit less brutal
  • Gameplay: The bow can now be cancelled into from attacks
  • Arcade Mode: The game will now remember what name you chose last time you played
  • Arcade Mode: Enemies spawning as elites now increase the time limit for S rank more than before
Bug Fixes
  • Multiplayer: Clients should no longer be able to be left behind when fighting the Mimic
  • Crash: Fixed a bug where Marino could sometimes get damaged by the player during the chase scene, crashing the game
  • Oops: Freeze duration reductions between elites and bosses were flipped! Now bosses are more resistant than elites
  • Multiplayer: Halloweeds won't use their root spell anymore if there's only one player alive
  • QOL: Reflected Wisp projectiles should now hit their previous owners (or some other enemy) more reliably
  • Oops: Fixed a bug where sometimes you turned into a static phase shift ball when battling GUN-D4M

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll fix any issues that come up on Frontline and tweak stuff according to feedback, we'll add achievements and their rewards, and we'll add a few quests. When that is done, and we've gotten all the new sounds from our sound dude, the whole shebang will go off to Stable!
65 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space

What Curators Say

63 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...