2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
All Reviews:
Mostly Positive (723) - 76% of the 723 user reviews for this game are positive.
Release Date:
Jul 9, 2015
Developer:
Publisher:

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Recent updates View all (84)

February 7

Solstice chronicles: MIA available on Nintendo Switch!

Hi everyone!

For the last year or so, we have been (among other nice things) preparing a Nintendo Switch release of our game Solstice Chronicles: MIA. As the game was made with PC gaming in mind, a lot of optimizations, engine tweaks and a complete UI rework had to be done, but finally our effort comes to fruition.

As of today, the game is available from 15:00 CET (14:00 UTC) in the Nintendo eShop in Europe, and 9:00AM PST (5:00 UTC) in North America

You can buy the game at the following link .

We will be having a Reddit AMA today at 21:00 CET / 20:00 GMT / noon Pacific.


Now this important milestone is finally over, our PC users can expect further updates to Solstice Chronicles MIA, where we intend to implement more performance tweaks, bug fixes and gameplay improvements.


If you would like to support us, please like and share our release trailer, and like and share our social media posts at Facebook and Twitter .

As always, big thanx to all our customers and fans for supporting us throughout the years and special thanx to our partners at Circle ent. for the extensive help in making this project possible.


Ironward team
3 comments Read more

January 3

The Red Solstice 2: Survivors!



Dear community,
we have some bad news and some good news.
Let's start with the bad. Solstice Chronicles: Survivors is no more. We killed it, cut it to pieces and fed it to a pit of angry zombies we keep just for such occasions. But there are good news also, bear with us for a bit longer.

When we started working on the Solstice Chronicles: Survivors it was because the community asked for a multiplayer mode in the Solstice Chronicles: MIA and we were unable to provide that with the original game. It was supposed to be a standalone multiplayer game built upon the expanded MIA framework featuring more open gameplay similar to the survival mode.

Guided by our previous experience with the Unreal Engine and some great new talent we were lucky enough to acquire, we started peeling back layers of old code, improving old assets, playing with new gameplay elements, and the more we worked, the more we liked what we saw and more ambitious we got. But the more we worked, more often we got “wow, this is so The Red Solstice” moments.

The turning point happened when we started experimenting with the controlls as we felt the pure twin stick scheme just did not feel right in a big open map. It felt somehow static and tiring and someone half jokingly suggested we try the The Red Solstice like RTS type controls. We actually tried it, and after a few days of intense discussions and multiple further rounds of testing we decided it was actually much better. It was then we finally said, “This is The Red Solstice 2!”.

https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/

So it is our great pleasure to officially announce that we are now working on a full fledged sequel called The Red Solstice 2: Survivors. It is a tactics oriented shooter game made for multiplayer squad tactics but fully playable in solo mode. Basically all that The Red Solstice offered, but improved by years of experience our team has gained, combined with the perks of a modern Unreal 4 engine.


Game
The game will feature well known but improved mechanics such as skills, energy management, combat suit management, weapons with different modes of fire, explosives, tactical squad control, randomly generated missions…. But will also include some new elements such as the biomass, a terrain based manifestation of the virus infection that slowly spreads throughout the map impeading the players progress in a number of ways, making the enemies stronger and more aggressive and if not contained making the successful completion of the primary mission all but impossible.

Some of the old enemies will be making a come back, some new ones will be added, but all of them will be much improved from the way they were in either of our previous games. They will now jump over the barricades, climb through the windows, hunt you in packs, use the sense of smell, hearing and sight while patrolling the map…




Strategy Layer
There will also be a strategic metalayer where players will be able to upgrade their equipment, choose their missions and advance their personal campaign, defending the colonies of Mars. It is also planned for other players to be able to join others games in progress (yep, you’ll be able to drop into your friends game as reinforcement and save his backside).

Development and release
Although the core systems are already in, there is much still to be done, so due to the upredictable nature of our work, we are still unable to talk about the release date with any kind of certainty, so it has to remain in the “when it’s done” realm for now. We will keep you informed with more and more information as we get closer to completion and are looking forward to working with you to make The Red Solstice 2 into the best game possible.
For now, enjoy these images, spread the word and as always...Stay frosty!





9 comments Read more

Reviews

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

About This Game

Spiritual successor of NOTD games!

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.
Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL

What Curators Say

66 Curators have reviewed this product. Click here to see them.

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