Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Recent Reviews:
Very Positive (712) - 81% of the 712 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (43,957) - 91% of the 43,957 user reviews for this game are positive.
Release Date:
Mar 10, 2015
Developer:
Publisher:

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Recent updates View all (75)

May 24

Cities: Skylines - Parklife is NOW AVAILABLE!


More Play, Less Stress - Parklife is Available Now for Cities: Skylines

Cities: Skylines now offers vibrant new parks, playgrounds, zoos, green spaces and more importantly, new ways to play. With a new park area tool, five new maps, a ton of new assets and level-up features that increase your park’s property values, Parklife is will spruce up any city in a snap.
https://www.youtube.com/watch?v=xci7WDuLw8Q
Or why not take a 360 degree tour and look around?
https://www.youtube.com/watch?v=JUc_R7EpkBM
Cities is also getting a new radio station today: Country Road Radio, with 16 new songs from Appalachian Folk, Bluegrass/Honky Tonk, Nashville Modern Country and Unplugged country.

In addition to the paid expansion, Cities: Skylines will also get a free PC update, as usual, including a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models, and new modding features, including submeshmodding and an improved camera system so users can control the camera with scripts.

https://store.steampowered.com/app/715191/Cities_Skylines__Parklife/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=park_cs_20180524_ste_rel
41 comments Read more

May 24

1.10 Parklife Patch Notes


Happy Parklife day everyone! In just about two hours Parklife will be released into the world and available to all you lovely City builders! As always though, even if you're not able to get Parklife today we're not leaving you empty handed! At around 14:00 CEST we will release the 1.10 patch which comes loaded with new Free Content as well as a bunch of fixes! Full patch notes available below! :)

1.10.0-f3
Paid content ParkLife expansion:
Park Area Tool
Park Area levels
Tours Info View and Panel
Walking Tour Tool
Sightseeing Bus Tour Tool
Park Maintenance City Service
New policies (3 city and 8 park policies)
Amusement park props and buildings
Nature reserve park props and buildings
New city park buildings
New zoo props and buildings
New monument
  • Castle of Lord Chirpwick
6 new Unique buildings
  • The Statue of Colossalus
  • Observation Tower
  • Sea Fortress
  • Old Market Street
  • Clock Tower
  • City Arch
Fireworks effect (for monument and park area tool)
New chirps
7 Steam achievements
4 New Chirper hats
New models for animals in the wild (for asset editor and map editor)
5 new ParkLife maps
  • Mountain Meadows
  • Pine Rivers
  • Cavern Coast
  • Windfield
  • Honu Island

Paid content Country Road Radio:
Country Road Radio DLC

Free update for all players and DLCs owners:
Cities: Skylines base game

A collection of new city park props added
Effect for trees to reduce noise pollution around them
Submesh modding made possible
Cinematic camera
Menu Filtering
Tourism Panel and Info View update
New models for tourists
New trees (Corsican Pine, Yew, Sugar Maple, Chinese Windmill Palm)
New terrain props (rock formations, caves and cliffs) and vegetation
Leisure Info View icon changed
Parks & Plazas toolbar icon change
Accessibility renamed to Entertainment for clarity under Leisure Info View
Exposed props in-game
Exposed Entertainment value for Parks, Plazas and Unique Buildings in building tooltip image
Exposed City Attractiveness in City Information panel and in new Tourism Info View
Exposed camera system to modding so users can control camera with scripts
ChirpX - Fixed: FR Localization of "Launch Rocket" is incorrect
Pearls from the East DLC - Fixed: Landmarks lack constructed icon after loading
Road Modding: Road editor feature to import models from existing roads
Road Modding: Road color set automatically to gray + text fields for setting the color
Asset importer template panel hides empty categories for buildings
Options panel has a button to show Whats New Panel (game restart required)
Content manager shows asset DLC requirements for all DLCs

Theme editor UI improvements: consistent panels, rain -> snow in winter themes, world properties -> weather properties
Updated managed framework with a minor memory leak fix
UI temperature string updated only when the visible number would actually change to reduce garbage in main loop
Updated Landscaping Advisor text
Added a feature to test the map in play mode straight from map editor
Added the reload button to asset editor pause menu
Added Gravel footbridge
Added Thumbnails image to props and assets in Asset Editor importer window
Added tooltips for color changing buttons for football panel, festival panel and chirpX panel
Added missing line to Oil Industry description in PT explaining increased tax income
Fixed: Left-Hand Traffic rules check box missing when selecting theme for new map in Map Editor
Fixed memory leaks in star billboard meshes
Fixed leaking materials in bloom effect
Fixed leak in SMAA
Fixed content manager panel only showing max 5 dlc icons. icons are now smaller and wrap to second line
Fixed props not loading in asset editor on the first import of the session
Fixed asset importer category monuments to unique buildings, and added category for actual monuments
Fixed: Forestry Resources at New Game creation Panel has wrong Icon
Fixed: Map editor sometimes loading a wrong map when testing a workshop map saved into a new file
Fixed: Adjusted volume sliders show incorrect percentage when returned to game
Fixed: Switching Transport Line type when creating a Transport Line causes unexpected behavior
Fixed: Player is able to simultaneously select 2 assets in Asset Importer
Fixed: Main menu "X/Y mods enabled"-label refreshing when disabling all mods
Fixed: Forestry Resources has wrong icon on New Tile Purchasing view
Fixed a case where corrupted mod prevents creating mod entries in content manager
Fixed achievements getting incorrectly enabled/disabled when loading a game while running a scenario.
Fixed achievements sometimes staying enabled when loading a Workshop save with continue-button or quick load.
Fixed: Issue in road editor that caused importing models from existing slopes to fail in certain situations.
Fixed "import from existing road" button not working when player has corrupted custom net assets.
Fixed: Tennis Court not mentioned at Milestone 3 Unlocks > New Buildings
Fixed: Sports Arena's description has minor grammatical issue in DE localisation
Fixed: Economy Panel Tourism 'Total' hover-on tooltip is incorrect
Fixed: Clicking on unowned DLC badges on Content Manager Assets does not take the player to Steam Store
Fixed: In ES localisation all buildings that require unlocking have the progress bar overlap with Upkeep cost text
Fixed: PL Localization of City Planning text in City Policies is Cut-off
Fixed: Wind Turbine and Advanced Wind Turbine info panel show Power Output even when they are in collapsed state
Fixed: German translation on science center tooltip
Fixed: On maps without Sea Connection Cargo Harbor and Cargo Hub have dotted lines pointing to the center of the map
Fixed: Warning for lack of educated workers in office is out of bounds in PL translation
Fixed: Healthcare info view has overlapping text in PL language
Fixed: Loading error when there is a bend between missing and working road types
Fixed: Misspelling in water tab of theme editor
Fixed: Policies panel services text cut off in Germany
Fixed: Confused ships rotating forever
Fixed: All traffic use Bus & Taxi lane when Old Town policy is active
Fixed: Spelling and inconsistent naming and cut off texts in multiple languages
Fixed: Leisure Info View opens too early into gameplay
Fixed: Term residents is not cohesive throughout the game
Fixed: Theme editor issue where failed terrain normal texture import causes the import button to become unusable for the rest of the session


After Dark expansion
Fixed: Missing RU translation for Fantastic Fountain
Fixed: Bicycle Tunnels get flooded when built underwater


Snowfall expansion
Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel
Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations


Natural Disasters expansion
Fixed: Natural Disasters - Overlapping 'Can Repeat' conditions in Scenario Editor in multiple languages
Fixed: Floodland scenario "Story message" has a typo
Fixed: Extra collapsed notifications for buildings with builtin roads
Fixed: The visual difference between a damaged path part and a path part not affected by disaster should be cohesive


Mass Transit expansion
Fixed: Blimp Billboard ad "Books are the way to the wisdom" Grammar is incorrect
Asymmetrical Three-lane slope LOD fix
Fixed: Two-Way Highway description mistake on German translation
Fixed: Ferry Depots sidewalls texture is "pixelated"


Green Cities expansion
Fixed: Vehicle info panels can't fit long vehicle names
Fixed: Building despawn loop when using self sufficient specialization together with highrise ban policy
Fixed: The Ultimate Recycling Plant description updated in EN
Fixed: Recycling Center is imbalanced in comparison to Incineration Plant
Fixed: Scenario Editor trigger conditions mention high-tech specialization
Concerts mini-expansion
Fixed: Concerts DLC badge is missing localization in ZH ingame
Match day mini-expansion
Fixed: Football Stadiums sometime gets 'Not Operating' without communicating to player the reason behind it
47 comments Read more

Reviews

“The finest city builder in over a decade, Cities: Skylines's few flaws are so minor I only noticed them after hours of enjoyment.”
10/10 – The Escapist

“Through deep and rewarding gameplay, Colossal Order’s new simulation fills the increasingly noticeable void in the genre. Where others have failed, Cities: Skyline excels and delivers the new gold standard of modern city-builders.”
8.8/10 – GameInformer

“Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can’t wait to see what modders and Colossal Order have in store for us in the future.”
9/10 – Destructoid

Digital Deluxe Edition

The Deluxe Edition:
Included in the Deluxe Edition are 5 In-game historical monuments from around the world, the games original soundtrack as well as a digital art book.

Five in-game items include:

  • Statue of Liberty
  • Eiffel Tower
  • Brandenburg Gate
  • Arc de Triomphe
  • Grand central terminal

Original Soundtrack:

This Original Soundtrack includes 14 unique tracks mixed from the ambient music of the game, allowing you to enjoy the wonderful music whenever you want.

Digital Art book:

See the concepts behind the buildings! The book features almost a 32 hand drawn concepts of the game various buildings and the story behind each.

Gaming in the Real World

Cities: Skylines is one of the featured game in the Gaming in the Reality documentary. Get the documentary here! - http://store.steampowered.com/app/528590

About This Game

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Multi-tiered and challenging simulation

Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

Extensive local traffic simulation

Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

Districts and Policies

Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

Utilize the Day and Night Cycle

The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.

Extensive modding support

Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 7/8 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.9 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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