A 90s inspired turn-based RPG with shooting and platforming elements.

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玩 Kazak Demo

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Welcome to beautiful Kazera! 

KAZAK is an RPG inspired by the 90s, with battles inspired by the Mario & Luigi RPG series.  There are no random encounters, with enemies being visible on the map and you can interact with them to gain an advantage in battle.  There are 3 playable characters, each with unique strengths and weaknesses.  Equip up to 4 skills per character to use in battle.  Each skill has advantages and disadvantages such as raising or lowing stats, and enemies have weaknesses themselves that can be exploited.  There is no MP!  Battle revolves around the mana gauge, inspired by the fighting game genre.  Attack or successfully avoid attacks to build meter and defeat your foes with super moves, while keeping their mana meters down or else you'll be vulnerable to a foe's super move.

Current Demo build is a work in progress.  This demo is purely a gameplay demo and does not reflect any story elements.

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*Please turn off sticky keys before playing this game!*  (If that is still a thing...)

Keyboard/Gamepad (Xbox button layout listed) Controls: 

ARROW KEYS - move/navigate menus/Arrow Minigames in battles

ENTER/A - Select/Grab/Talk to follower/Mash Battle QTE/Maylee Jump or Defend

SHIFT/X - Dash/Yuuzal Jump or Defend

A/Y - Open menu on map/Ruby Jump or Defend

C/LB - Jump (Map)

SPACE/RB  - Shoot

START - Open menu on Map

SELECT - Swap follower

X - Exit menu/Open Menu on Map

In battle, party members can be controlled with several different keys, but A,S,D is recommended.  

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If you encounter any bugs/issues, please let me know either here or @KazakProject on Twitter (X?  Whatever it's called).  Follow @KazakProject for more updates on game progress!  

Estimated release date of full game: "A rushed game is forever good or something like that.  I made Metal Gear and Konami still fired me, can you believe it" - Hideo Kojima

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Version History:

2.2 Hotfix

2.1-See Devlog

2.0 - See DevLog

1.1  - Heavily reduced file size.

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