The most realistic hunting experience awaits. Explore 11 reserves and hunt 39 unique species, ranging from waterfowl to big game. Over 80 weapons from state-of-the art rifles to bows. Customize your load-out with stands, blinds and dogs. Play alone or in multiplayer with up to 7 friends.
Recent Reviews:
Mixed (147) - 43% of the 147 user reviews in the last 30 days are positive.
All Reviews:
Mixed (25,688) - 42% of the 25,688 user reviews for this game are positive.
Release Date:
Jun 3, 2014

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Recent updates View all (262)

May 23

Game Update - 23rd May 2018

(Scroll to the bottom for patch notes)

Hello Hunters,

Today’s patch sees the release of the Extended Render Range (ERR) and Multiplayer Deployables.

As with a lot of new features, some of the questions and magic we will let you guys find out and discover for yourselves. But I have been monitoring the feedback on the forums and I will try and cover a few of the major questions. Before we get into the Q&A, it’s worth pointing out that as always, we will be monitoring the community’s feedback on these new features. Because they are such huge changes, we want to make sure that you guys and gals are happy!

Extended Render Range (ERR)

“How will this affect my HunterMate?”

It doesn’t. Even though you can see animals at a greater distance, your HunterMate still functions out to 220m. Animals will not call over 220m and therefore your HunterMate functions exactly the same as it did beforehand.

“How does the ERR affect animals spooking from gunshots?”

Currently, depending on the size of the gun you are using, it will depend on how far the sound travels and this is actually true for both single and multiplayer games. So before you could not see the animals over 220m fleeing, now you probably can… which might be a little bit frustrating as you see a previously unseen trophy animal dart away :P But in short, the spook mechanics have not changed either and are working as they always have.

“Do my current Optics still work?”

Yes they sure do, the only thing they are lacking is the magnification at the longer ranges. You will still be able to see the animals through them.

“Will the new spotting scope have the rangefinder ability in them?”

At this stage no. We are going to wait to get some more community feedback after you have actually all tried everything out. The current rangefinding Binos do work out to the new ERR and beyond, but if people feel they are still inadequate, we will have a look at some options.

“Why can I not use the new scope on “X” gun?”

We tried to pick rifles that in real life are more likely to be used at longer ranges. We feel this adds more immersion for players and more feeling that it is long range. It also starts to give the selection of guns a bit more depth and adds a bit more spice when decidingwhich gun you will select for your hunts.

Here is the list of guns that can fit the new scope:

  • 7mm Magnum Break Action Rifles
  • 7mm Magnum Bullpup Rifles
  • 8×57 IS Anschütz 1780 D FL Bolt Action Rifles
  • 9.3×62 Anschütz 1780 D FL Bolt Action Rifles
  • 9.3x74R O/U Break Action Rifles
  • .30 R O/U Break Action Rifles
  • .45-70 Government Lever Action Rifles
  • .223 Bolt Action Rifles
  • .300 Bolt Action Rifles
  • .340 Weatherby Magnum Bolt Action Rifles
  • 7x64mm Bolt Action Rifle.

“I don’t really use guns, why should I be excited?”

Now you will be able to more effectively spot and stalk. Beforehand you could see that trophy animal at 220m away, now you can see them at a much greater distance, which will ultimately help you plan your hunt and influence where you go!

“What range do my callers work to now?”[/b[
Nothing has changed with the calling mechanics and this includes effective distances.

“But TK what about “X” question?”

If you have anymore questions, put them in the discussion page in our forums and I will try my best to answer them for you all.

We have one known issue with the new spotting scope that has slipped into the build, animals over 220m will not highlight or show spotting information. We are already working on getting it fixed and will get it out to you all ASAP! Sorry for the inconvenience.

Multiplayer Deployables

As of today’s update, you can now place deployable equipment as a guest in a hosts multiplayer game.

When you leave the game for any reason, be it disconnected, you leave or are kicked, your items leave the current game and are transferred back to your inventory, ready for your next hunt! This comes with a little warning however, if you are in someone’s equipment and they disconnect, you will be removed from the equipment and it will be returned to the owners inventory. This is done to insure everybody’s equipment is safe and sound. I am sure if you accidentally got disconnected, you would want to know your gear is safe and sound! We are investigating ways to warn a user that the equipment they are using is about to disappear, to hopefully prevent some confusion.

All deployable equipment is placed and functions the same as it would in a single player game.

Again we will be monitoring the community feedback closely on this and like the ERR, if you have any questions please put them in the discussion thread and I will do my best to answer.

These are some very exciting times to be part of here at theHunter: Classic and there are many more to come!

I hope you all enjoy the new features and I am sure these will strengthen our great community even more.

Cheers all,

TK

Patch Notes

Additions:
  • Extended render range, tied to scene complexity.
  • Long Range Spotting Scope - 30x65mm Spotting Scope (Gunmetal Black)
  • Long Range Rifle Scope - 5.5-22x56mm Rifle Scope (Eagle Mk I)

Changes:
  • Players can now place their deployable items in multiplayer games.
    Improvements to the feral goat animations.

Bug fixes:
  • Fixed missing Cottontail and Snowshoe Hare footprint clues.
  • Fixed incorrect clue icons for Cottontail Rabbit droppings tracks.
  • Bison and Water buffalo are now less fond of cuddling with the player.
  • Fixed immortal Canada Goose issue.

Known Issues:
  • New spotting scope currently not providing spotting info beyond 240m. This fix is schedule to be patched in the next update.
15 comments Read more

May 21

Status Update - 21st May 2018

Hello Hunters,

Surprise!… A Status Update on Monday. Why you may ask? Well I was sick last week and had promised a good Status Update, so I hope this makes up for it. But really, this is a very special week and all going to plan, this Wednesday you will be getting your hands on the following huge game enhancements… Wait was that a plural? Yes that is right, there are two new big enhancements this week!

Extended Render Range



Some of you guessed it after the first hint had gone out, I really must work on making the hints harder! But yes, I feel very privileged to be presenting to you all the new and improved ‘Extended Render Range’, or ERR for short!
320m Is now the maximum distance you will be able to see in a horizontal plane. We are aware that a portion of our players have computers that run on low graphics settings and to insure their game play is not hampered, we have tied the ERR to the scene complexity setting, no computer upgrades needed! :)

  • If you have a computer that runs on ‘low scene complexity’, you will maintain the current 220m maximum horizontal vision.
  • If you have a computer that runs on ‘medium scene complexity’ you will get the improved 270m maximum horizontal vision.
  • If you have a computer that runs on ‘high or very high scene complexity’ you will get the full 320m horizontal vision.

Now when I got told about the extended render range being worked on, apparently my face was priceless and I looked like a kid that had just been handed the biggest ice cream ever. After I had calmed down a little bit I said “OO OOO OOO We are going to need better optics and scopes” Because as it is now, the spotting scope only just spots ibex at range and the rifle scopes are pushing the limits at 220m. So here are some new toys that I for one can’t wait to use.

30x65mm Spotting Scope



This addition is going to be a must, boasting an impressive 30x65mm zoom, spotting animals at these new extreme ranges will be a breeze!

5.5-22x56mm RifleScope ‘Eagle Mk I’



This scope has been designed with long distance shooting in mind and has been made to fit the higher Velocity weapons in the game and currently the list is:


  • 7mm Magnum Break Action Rifles
  • 7mm Magnum Bullpup Rifles
  • 8x57 IS Anschütz 1780 D FL Bolt Action Rifles
  • 9.3x62 Anschütz 1780 D FL Bolt Action Rifles
  • 9.3x74R O/U Break Action Rifles
  • .30 R O/U Break Action Rifles
  • .45-70 Government Lever Action Rifles
  • .223 Bolt Action Rifles
  • .300 Bolt Action Rifles
  • .340 Weatherby Magnum Bolt Action Rifles

As with any new feature we will be monitoring community feedback, but I am hoping this has got you all just as excited as I am! It is also worth mentioning as another little teaser that deployable targets are in the making, and soon everyone will be able to see how the guns perform over these new ranges. Speaking of deployables....


Multiplayer Deployables

The second feature to be released on Wednesday is ‘Multiplayer Deployables’, this now means that you can take your favorite deployables, such as treestands or blinds with you and deploy them in anyone's multiplayer games.

If you get disconnected, end the hunt, or leave the session under any circumstances. Any deployables you have placed in that session get returned to your inventory and can be used again in your next hunt. This also comes with a little warning however, if you are in a users treestand that is not the host and they get disconnected, you get dropped to the ground and might have to make some evasive maneuvers to still shoot that animal that is wandering in. We are looking at a way to improve this, but I am sure you will agree, if you were disconnected, you would want to make sure your treestand was safe and sound back in your inventory!

We will be watching this feature for community feedback closely and interested to see how everyone enjoys it.

Albino Ambition #2



We have updated both the Mule and Blacktail Deer Albino skins and if you happen to shoot one of the new ones, make sure you post it here for your chance to win some sweet prizes! It will run for a whole month and we will be picking one winner every week. These seem to be a lot harder to find than the Albino Moose and Whitetail Deer, so if you have shot one, make sure you enter it in the competition, as you have a great chance to win! Good luck!

This weeks winner:



Granti for this very nice mule doe! Congrats.

GDPR Regulations Changes

In the coming days you might notice some extra notifications in the launcher and website regarding GDPR. Please take the time to read through the information provided, because some policies and agreements have changed.

Known Issue(s)/Fixes

Missing Rabbit/Hare sign. We have received reports of ‘roaming tracks’ and other signs missing for all the Rabbit/Hare species, we are looking into it and will have a fix out for it as soon as it is resolved. But just to put your mind at rest, the animals ARE still in the game and can be harvested if shot. (Ongoing Investigation)

Missing Hunter Score. This was caused by both the .300 and .300 carbon being merged by mistake. We are looking into a possible fix and will have more information to you as soon as we have a solution. Sorry! (Ongoing Investigation)

Rare and Trophy of the Week

Due to myself being sick last week, we have had a little lag in the competition. But it has started back up already with RudiRR taking out Trophy of the week with this nice Black Bear and a funny trophy shot to boot! It has a very nice score of 23.583.



Rare of the Week as per usual will be selected this coming Wednesday, so if you have shot a rare animal, it is not too late Enter Here!


Free Rotation



The current animals that are available to hunt are Roosevelt Elk and Feral Goats.



This week's free rotation, which changes on Wednesday, lets our guest hunters test their skills against Coyote and Bison. Good luck and have fun!

Have a great week all,

TK
4 comments Read more

Reviews

“The Hunter offers the most compelling hunting experience ever offered by a PC game.”
MMO Reviews

“This game looks incredible, the graphics are simply astonishing”
90% – Retro Game Shelf

“The complete experience of tracking and hunting an animal is highly-rewarding and simply not found in other games.”
88% – Gaming Nexus

About This Game


The most realistic online hunting game ever created is available now, for free! Experience the thrill of the hunt in vast, open-world environments ranging from the desolate Australian outback and overgrown swamps of Louisiana to the dramatic landscape of the Austrian Alps. As a hunter, you will use everything from crossbows to handguns and state of the art bolt action rifles to track, spot and harvest your prey. Realistic animal behaviors and persistent online features provide a living, open world where you can explore at your own pace or compete with other players for bragging rights.

Key Features

  • theHunter Classic was first released in 2009, and is still continuously updated with new weapons, species, environments, equipment and features. There’s a treasure trove of content for hunters to discover here, and more is still coming!
  • Hunt 44 lifelike species, all recreated in painstaking detail from looks to behaviours. Species include Bobcat, Black Bear, Brown Bear, Polar Bear, Moose, Whitetail Deer, Turkey, Pheasant, Coyote, Red Fox, Roosevelt Elk, Wild Boar, Red Deer, Roe Deer, Mule Deer, Blacktail Deer, Feral Hog, Mallard, Canada Goose, Cottontail Rabbit, Reindeer, Alpine Ibex, European Rabbit, Red Kangaroo, Bison, Snowshoe Hare, Arctic Fox, Sitka Deer, Gadwall, American Black Duck and Northern Pintail. Just to name a few.
  • Explore 11 vast and endlessly varied environments with detailed graphics, complete with a full day cycle and immersive weather effects - from the sub-arctic Alaska to the swamps of Louisiana.
  • Form a hunting team and experience co-op multiplayer with up to 7 friends (or complete strangers).
  • Extensive online features. Increase your skills, increase your stats and get creative with Trophy Shots. Take part in competitions and climb the leaderboards or go on challenging missions to earn achievements.
  • Join the biggest and friendliest online hunting community. We are all about helping and sharing our achievements. Show off that incredible set of antlers, proudly mounted in your private Trophy Lodge, or check out other accomplished hunters’ hauls for inspiration. Having trouble tracking and harvesting that big one? Ask the community, many of whom are real-life hunters, and get a helping hand.

Progressing and Acquiring Items in the Game

In theHunter Classic, a generous amount of content is available for free. Right at the outset, five huntable species (Whitetail Deer, European Rabbit and Pheasant, plus two more animals rotating weekly), two weapons (.243 Bolt-Action Rifle & 12 GA Single Shot shotgun) and a great equipment loadout is available at no cost. Additional items such as weapons, species, licenses and ammunition can be acquired with gm$, in-game currency that can be earned through playing the game, or em$, in-game currency that can be purchased for real-life money or earned through winning in-game competitions.

By hunting certain species and using certain items in the game, you are able to hone your skills and improve as a hunter. As these skills increase, more abilities unlock. With time and practice, you will be able to tell weight and gender from a simple animal track, and develop steadier aim for a range of weapons.

Achievements can be earned through diverse in-game activities. Each achievement adds to your HunterScore, which can be used to track and compare your progress with other hunters. Increasing your HunterScore also unlocks upgrade items such as pouches and holsters for your rifles.

System Requirements

    Minimum:
    • OS: Windows ® 10/8/7
    • Processor: Intel 2 GHz or AMD Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 8800, ATI/AMD Radeon HD 2400 (NVidia GeForce 8800, ATI/AMD Radeon HD 2400)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows ® 10 64-bit
    • Processor: Intel(R) Core(TM) i7-2600 CPU or HigherIntel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz or Higher
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX760 or Higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Sound Card: DirectX Compatible
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