Soccer meets driving once again in the long-awaited, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull-off incredible game-changing saves!
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Väldigt positiva (2,609) - 85% av de 2,609 användarrecensionerna från de senaste 30 dagarna är positiva.
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Väldigt positiva (153,472) - 92% av 153,472 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
7 jul, 2015
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Köp Rocket League® Game of the Year Edition

Innehåller 4 föremål: Rocket League®, Rocket League® - Chaos Run DLC Pack, Rocket League® - Revenge of the Battle-Cars DLC Pack, Rocket League® - Supersonic Fury DLC Pack

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Innehåller 3 föremål: Rocket League® - The Fate of the Furious™ Ice Charger, Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T, Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34

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20 juni

Incoming Changes to XP and Level Progression



Yesterday, we pulled back the curtain on Rocket Pass and how it will give you new ways to unlock Customization Items and additional content in Rocket League. Today, however, we wanted to give you an additional update regarding changes to XP and level progression that are coming later this summer.

XP, Levels and Online Matches
Our current progression system tops out at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. Our new progression system removes the level cap and flattens the amount of XP you need to progress between levels.

How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don't have any additional details to offer there. However, post-conversion, you will still place "at or above" your current level at the time the conversion takes place).

As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can "game the system" to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does.

Level-Up Rewards
Every time you level-up in the new system, you’ll also earn a random item of "Uncommon" quality or better. This replaces the existing 'random drop' system that we're using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts.

Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones.  And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment.

Item Slots and Common Items
We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example: you will unlock every Common Topper after 15 matches.

This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have.

New Experience Mechanics
The new XP updates also bring new bonuses that help you level up faster, including but not limited to:

  • Match Completion - Earn bonus XP for finishing matches and not quitting early

  • Consecutive Matches - Earn bonus XP for staying in the same Casual lobby for multiple matches

  • Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it

  • Weekly Wins - For your first X wins per week (we’re still finalizing the number), you’ll earn extra XP
FAQ
Will crate drops be a part of the Level Up Rewards?

No, crates will continue to drop in the same way they currently do.

I’ve been capped at level 75 for quite some time now - do all those matches get factored in to my new level at the time of conversion?

Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75.
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19 juni

Rocket Pass: A Closer Look



As part of our Summer Roadmap blog that we posted last month, we talked about our new ‘Rocket Pass’ system that’s coming later this year. If you've been looking for more details since then, then today’s your day!

What is Rocket Pass?
Rocket Pass is a brand new, time-limited progression system that will give you several ways to earn new content in Rocket League. Our goal is to offer several Rocket Passes every year, with an emphasis on new, unique content for each Pass. This will not replace the current XP-based progression system and we’ll have more news on those XP plans and changes later this week.

Free and Premium
Starting later this summer, we’re going to offer you two versions of Rocket Pass right off the bat -- Free and Premium. The Free Rocket Pass will have Rewards that unlock automatically, giving everyone the opportunity to earn FREE new Customization Items, Player Banners, in-game Titles and Decryptors.

If you’re looking for additional content to unlock, you can choose to purchase the Premium Rocket Pass upgrade for ten Keys (USD $9.99 or regional equivalent). This comes with even more content, including new Customization Items, new Car Bodies, Keys, Premium Player Banners and Premium Titles. You’ll also unlock ‘XP Boosts’ that multiply your earned XP throughout the duration of your Rocket Pass, as well as ‘XP Awards’ that can help you advance through Rocket Pass more quickly.

Rocket Pass and its Premium upgrade will be available to every Rocket League player, no matter which platform you play on, and every item will be tradable (excluding typical non-tradable items like Titles). You’ll also be able to upgrade to Premium at any time while a Rocket Pass is active without losing any progress - you'll immediately receive Premium rewards up to your current Pass Tier and you’ll continue to receive all of the items from the Free Pass alongside Premium content until the earning period is over.

Finally, if you’re interested in purchasing the Premium upgrade, you’ll be able to view every piece of its content before upgrading, so you’ll know exactly what items are coming your way before you buy.


Tiers, Pro Tiers and Tiering Up
Each time you level up while Rocket Pass is active, you'll earn one Pass Tier. The more Tiers you earn, the more rewards you unlock. If you want those Premium rewards sooner than later, you can also ‘Tier Up’  by purchasing Tiers outright with Keys. We're still finalizing the total number of Tiers that will be available in the first Rocket Pass, so we'll have more to share on that aspect fairly soon.

Once you've unlocked all of the available Tiers in your Pass, you can begin earning ‘Pro Tiers’ if you've purchased the Premium upgrade. Each Pro Tier rewards you with a random Painted and/or Certified version of a Premium Rocket Pass item you've already unlocked. Even better, you won't see any duplicate rewards from Pro Tiers until you've completed the full set of each Paint Color and Certification for the current Pass.

We can’t wait for you to experience Rocket Pass later this year along with all of the awesome new content that’s coming with it. Have questions or want to share your thoughts on Rocket Pass? Be sure to join the conversation on on Reddit and Twitter and our Forums.

FAQ
Will Rocket Pass feature Quests or Challenges as part of its leveling system?

There won't be any gameplay challenges in the first Rocket Pass. We intend to add a "Weekly Win Bonus" as part of Progression updates that allows you to level-up faster by winning enough games each week. We are being careful about introducing "challenges" as we don't want to disrupt the competitive balance of Rocket League by encouraging users to hunt down specific stats like Saves or Assists. That said, we are considering safe ways to give players specific goals for future Passes, like playing matches in specific game modes, or achieving shared team objectives.

Will high-level players earn Pass Tiers more slowly because their levels take longer?

Nope! As part of the Progression updates we've mentioned, all levels beyond a certain threshold require the same amount of experience. Level 30 will take just as long as Level 300. So you won’t be at any disadvantage if you’ve played more than someone else.

Can I unlock Crates in Rocket Pass?

Crates are not available as Pass Tier unlocks, but you can unlock Decryptors in Rocket Pass and Keys in the Premium upgrade.

Will every Rocket Pass item drop as Painted or Certified Pro Tier rewards?

No. Only a select list of items will be eligible to drop from Pro Tiers, which will be focused primarily on the best Premium rewards from the Pass.
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Om detta spel

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 and Xbox One users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of June 1, 2017:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
  • (Mac Only) Steam Controller is not natively supported

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Newer
    • Processor: 2.4 GHz Dual core
    • Minne: 2 GB RAM
    • Grafik: NVIDIA GTX 260 or ATI 4850
    • DirectX: Version 9.0c
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 7 or Newer
    • Processor: 2.5+ GHz Quad core
    • Minne: 4 GB RAM
    • Grafik: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Version 9.0c
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    • Ytterligare anmärkningar: Gamepad or Controller Recommended
    Minimum:
    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Minne: 8 GB RAM
    • Grafik: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    Rekommenderade:
    • OS: MacOS X 10.8.5 or Newer
    • Processor: Intel Core i7 2.4 GHz+
    • Minne: 8 GB RAM
    • Grafik: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    Minimum:
    • Processor: 2.4+ GHz Quad core
    • Minne: 2 GB RAM
    • Grafik: NVIDIA GTX 260 or ATI 4850
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    Rekommenderade:
    • Processor: 2.5+ GHz Quad core
    • Minne: 4 GB RAM
    • Grafik: NVIDIA GTX 660 or better, ATI 7950 or better
    • Nätverk: Bredbandsanslutning
    • Lagring: 7 GB ledigt utrymme
    • Ytterligare anmärkningar: Gamepad or Controller Recommended
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