Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player (up to five) takes on a unique role and must work together in order to find the Lost Colony.
Todas as análises:
Muito positivas (1,952) - 90% das 1,952 análises de usuários deste jogo são positivas.
Data de lançamento:
15/set/2015
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”

Como a versão completa será diferente da versão de acesso antecipado?

“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”

Qual é o estado atual da versão de acesso antecipado?

“The majority of core features have been implemented, but not a lot of content has been added to the game yet.

Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.

Multiplayer networking, various video and game settings, status screen, teleport screen, ship claiming, various piloting and camera modes, reactor screen, auxiliary reactor screen, jump computer screen, coolant screen, fuel, distress signals, reactor core safety / meltdown, ship startup sequence, ship computer, virus screen, Atrium system / crew death, ship turrets, nuclear devices, gun-play, ship components, repair / trading / warp stations, NPC dialogue, missions and objectives, galaxy starmap, personal inventory, crew level and talent points, dynamic galaxy / galaxy chaos, persistent ship data, game saves, seamless warp travel, planets, ship programs, personal flight pack, ship-to-ship combat, sector commanders, creatures.

We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”

O preço do jogo será alterado após o fim do acesso antecipado?

“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.


To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here.”
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Sobre este jogo

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots
  • Research and Sample Collection
  • Gamepad support (work in progress)
  • Ship-To-Ship hailing (diplomacy, trade, intimidation)
  • Customizable AI priority system to enable custom crew bot behavior
  • Oculus Rift and HTC Vive support (w/ motion controllers)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP SP3
    • Processador: 2 GHz Dual Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel HD 5000 (Shader Model 3)
    • DirectX: Versão 11
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Modern Graphics Card Required (Supported By Manufacturer)
    Recomendados:
    • SO: Windows 10
    • Processador: 2.8 GHz Quad Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 1060
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    Mínimos:
    • SO: Mac OS X 10.7
    • Processador: 2 GHz Dual Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel HD 5000 (Shader Model 3)
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Modern Graphics Card Required (Supported By Manufacturer)
    Recomendados:
    • SO: Mac OS X 10.10
    • Processador: 2.8 GHz Quad Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB Dedicated Graphics
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04 (32 bit)
    • Processador: 2 GHz Dual Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel HD 5000 (Shader Model 3)
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Modern Graphics Card Required (Supported By Manufacturer)
    Recomendados:
    • SO: Ubuntu 12.04 (32 bit)
    • Processador: 2.8 GHz Quad Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 1060
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível

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