Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Very Positive (79) - 91% of the 79 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,482) - 94% of the 2,482 user reviews for this game are positive.
Release Date:
Jul 21, 2016
Publisher:

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Recent updates View all (221)

June 4

GIZZARD Update Launched



The GIZZARD Update is out! This update tweaked the ending of the final level of the game, added a new song to the soundtrack, and added a new Rare Special Character to trading camps. Read below for a full list of changes, along with news on our big Anniversary Update!

EDIT 6/11 12 PM: A new mini-update is up to add some bonus content and fixes! Read below for details.

New Game, Wayward Souls, Coming Soon!

We also put up our next game's Coming Soon page! See the trailer here:

https://store.steampowered.com/app/559260/Wayward_Souls/



Update Changes

6/11 Extra Mini Update

- Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
- Added the ability for trading camps to force a rare trader
- Fixed a hospital generation bug

- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
- Adjusted a bunch of city generation code for less getting stuck on trash.
- Made that really narrow city no longer generate door-trash.

6/4 Update

- Moody added
- New weapon support added for Rocket Launchers and Electric Tools
- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
- You can no longer sell no-drop weapons to the Weapons Buyer, partially due to how exploitable this was on Moody

- New Song Added: One More Road. Plays during credits and as a random road song.

- Snubnose Pistol will now replace normal pistols 20% of the time
- Double-barrel Shotgun will now replace normal shotguns 10% of the time

- Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.
- Fix for a crash caused by completely empty rooms

:mountie::mountie: Canada Crossing Changes (posted 4/30) :mountie::mountie:

- Snow plows added as border gates.
- The former back line of Mounties that didn't attack/blocked your way are now above the snow plows.
- If the game detects you've never won, a Mountie now gives you a message of hope as you're running to the border gate. This text event stops showing once you beat the game in any mode.
- If you're playing on one of the "Easier Bandit" difficulties (Normal, Rare, Familiar, Long Road, Short Road), the ending zombies will stop attacking you right before THE BIG REINFORCEMENT arrives. This is mostly to stop beginning players from dying in a hilarious way.


Next Update Plans

The next update will arrive in August, and will celebrate our 2nd Anniversary of Death Road. We have big plans for this one, including new Gameplay Modes! We will reveal more of what's going to be in this update as we get closer to the Testing Branch for it.

Many of the features are dependent on how things go in testing, but you can see our current plans on the Trello: https://trello.com/b/TPTmWaDP/death-road-to-canada-update-megaboard

Not all of the plans under Anniversary Update may make it, but this is what we're shooting for!

Feedback and Following Us

As always, if you like what we're doing, tell your friends about the game and leave a Steam review. The success of this game was mostly due to word of mouth!

Leave feedback and suggestions here as a comment, or post to the discussion boards. Thanks for all your support!

For frequent news, you can follow me on Twitter or Facebook:
http://www.twitter.com/rocketcatgames
http://www.facebook.com/rocketcatgames
40 comments Read more

June 1

GIZZARD Testing Branch



Our Coming Soon page is up for Wayward Souls, our randomly generated action-RPG. It's coming to Steam Early Access on July 16th.

See the trailer and wishlist it here!

---

This update's smaller than normal overall, as the 2nd Anniversary Update is going to be big. We also had some difficulties, which is pushing some things back we need more testing on. I will add a few things in a small update after the initial update, still planned for Monday.

Changes below! I'll update this post as I post builds.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES 6/10 8:40 PM

- Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
- Added the ability for trading camps to force a rare trader
- Fixed a hospital generation bug

CHANGES 6/7 4:40 PM

- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
- Adjusted a bunch of city generation code.
- Made that really narrow city no longer generate door-trash.

CHANGES 6/3 8 PM

- You can no longer sell no-drop weapons to the Weapons Buyer, THANKS MOODY
- New Song Added: One More Road. Plays during credits and as a random road song.
- Snubnose Pistol will now replace normal pistols 20% of the time
- Double-barrel Shotgun will now replace normal shotguns 10% of the time
- Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.

CHANGES 6/1 9 PM

- Moody added
- New weapon support added for Rocket Launchers and Electric Tools
- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
- Temporary ability to start the game with Moody
15 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
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