WWII Online is a hardcore realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Start playing as a Rifleman (free). Best for serious gamers seeking the ultimate WWII challenge. Subscription based with DLC unlocks.
Recent Reviews:
Mostly Negative (58) - 25% of the 58 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,891) - 41% of the 1,891 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Notice: Please note that the free version of WWII Online includes only the Reserve (Rifleman) content

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$7.99 at checkout, auto-renewed every 1 month(s) at $7.99.

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Recent updates View all (88)

September 15

Rat Chat (12PM/noon Server Time, GMT -5), held on "Zoom Meeting."

Attention WWII Online Soldiers, Sailors and Airmen! Requesting maximum participation at this Sunday's Rat Chat (12PM/noon Server Time, GMT -5), held on "Zoom Meeting." We will be discussing upcoming developments and showcasing our current progress on several items which have not yet been revealed publicly! Of course we'll be setting some time aside to answer your very important questions as well. We'll be live streaming this event on Facebook, YouTube and Twitch simultaneously. Full details on how you can join the interactive component of this meeting within the article.


Rat Chat Briefing

We will be able to have up to 100 interactive participants and 10,000 view-only participants, along with everyone watching on our Facebook / YouTube / Twitch stream(s). There's plenty of room. In order to be heard by voice, and ask questions directly to the Rats, you'll need to follow the link below to access the interactive component of the chat.

Date & Time Zone Breakdown

  • When: Sep 16, 2018 12:00 PM Central Time (US and Canada)
    • 10AM Pacific
    • 1PM Eastern
    • 5PM GMT
How to join the interactive chat

Please click the link below to join the webinar: 



Or iPhone one-tap :

    US: +16699006833,,815172881#  or +16468769923,,815172881# 

Or Telephone:

    Dial(for higher quality, dial a number based on your current location): 

        US: +1 669 900 6833  or +1 646 876 9923 

    Webinar ID: 815 172 881

    International numbers available: https://zoom.us/u/vtItyE9E

3 comments Read more

September 13 Hotfix Readme

This hot fix resolves numerous issues that came up with some of our latest releases. Several terrain fixes have been added, and two of our most significant updates in terms of game play will be the AAA AI guns being corrected to only engage aircraft only. 7th AST has also received their squad decal, and our Field Marshall and other Squad funders have been added to the in-game credits, courtesy of the last fundraiser (thanks guys). Bomb penetration constants have been upped as a temporary fix until other issues are corrected. There's more inside, so read this hot fix with great focus. This patch / hot fix further emphasizes that CRS is focused and committed to resolving bugs adversely affecting your game play, and that your bug reports and feedback are part of our game development. Thanks for your support!

World War II Online
Version - September 2018

This release is a hotfix for numerous issues that came up with the latest release.
Bug Fixes
  • Machine Gun Anti-Air AI (AAA AI) now has been corrected to only target aircraft
  • Fixes invisible FBs for Sittard-Maaseik and Orval-Carignan
  • Moves a facility maker in order to fix a Depot exit in Arlon
  • A tree was removed from the Weert South CP, an Eind building and Roermond West AB bunker
  • Fixed a broken AI pit in the Wiltz AF AB, Bilzen AB, Manhay, Vise, Maastricht West AB, Hallslag AF, Sittard and Kaarst AB
  • Redirected the Manhay North ATG pit to point away from town
  • Moved a fence that was in the road within Sierck-lesBains
  • Corrected the Griendtsveen-Helmond Depot being clipped into the ground
  • Moved the Echternach church so that it is no longer blocking the road
  • Fixed an issue with two objects being capable for the Vianden City CP
  • Corrected the Prum-Hillesheim and Julich FB from being clipped into a hillside
  • Added the hatch opening and closing sounds back in for the DLC Vickers Mk VIBs
  • A Trier road has been fixed that was sloped on a hillside
  • Missing ABs from Aachen, Feschaux and Hastiere have been fixed
  • Shifted two buildings that were clipping into each other in Monchen
  • Moved a Hillsheim building so that it's not clipped into a hillside
  • Added further corrections to the lighting system in order to correct issues that were being seen during sunrise and sunset
  • Lowered a building in Dusseldorf so that it is no longer floating above the ground
  • Removed bushes from a Namur building
  • Bomb Penetration constants have been upped as a temporary fix until other issues are corrected
  • An open terrain seem near Val-de-Vesle is now fixed
Adjusted Content
  • Some translations have been updated for the recent Steam DLC changes
  • Replaced a Boom AI tower with one that is climbable by players
    FBs with "Other" objects may be objects other than tents that are required to be destroyed before an FB goes down
New Content
  • The 7th AST Vehicle Decal has been added to the game
  • Field Marshal and Squad funders have been added to the credits
S! Cornered Rat Software

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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory. WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated, please get on voice comms at http://www.wwiionline.com/discord. Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

The Virtual Battlefield Does Exist!

Please note, this is not a standard "Free to Play" game that you may be used to. Keep reading for more.


Since we released the game originally in 2001, WWII Online has been a subscription based game. This helps for pay for operating costs like our game servers, bandwidth, power, staff, etc. It's also the way you gain full access to the game.

The STARTER subscription provides you access to most infantryman, trucks, light artillery, paratroopers, light tanks and early war fighter aircraft.

The PREMIUM subscription includes all of the access that is available to STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.


Unlock additional game access by obtaining downloadable content. These are permanent unlocks that will remain with your account. At anytime, you can subscribe to gain full access. Should you choose to unsubscribe, these DLC items will remain with your account, always.


For the best game play experience possible, you should first get on our WWII Online Discord Server and join a squad. Our game has a high learning curve and this will help quite a bit.


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better

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