WWII Online is a hardcore realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Fight in the global war (Campaign) with historically accurate weapons and vehicles. 200+ player battles, not a shoebox!
All Reviews:
Mixed (39) - 69% of the 39 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Recent updates View all (64)

June 17

Thoughts needed! DLC for more vehicles

CRS is actively investigating ways to provide you guys with more game access, and one of the ideas is about a DLC to unlock some vehicle variants that we have. We're asking for your opinion to contribute to help guide the discussion and validate its feasibility.


PROPOSED DLC DISCUSSION

If CRS put together a DLC for vehicles for you to access, that had the same weapon performance as premium vehicles, but perhaps a little less ammo, a more beat up texture, and maybe only a driver and a gunner, would this be something you'd be interested in purchasing as a one-time-buy offer?

I have been reading the feedback carefully over this time and while I must maintain the subscription to keep the game healthy (as this is what pays the bills), I wanted to get your thoughts to see if this would be a good "middle of the road" approach that you'd be interested in and happy with.

So imagine a DLC for say $10 (one time) and it opens up a new infantry class and three new vehicles, with a driver and gunner and a little less ammo (but still just as effective), would this interest you?

Recommendations welcome, this is not officially policy of "this is happening," but it is an idea I've been pondering to try and make folks enjoy the game more.

Disclaimer: This is not an official "YES we are going to do this," it is purely conceptual and designed to garner feedback. We also do not plan to get rid of our subscription based model, but we do think this suggestion may be a good compromise / middle of the road solution. Thank you!
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June 15

Game Environment & Infantry Optimization

Happy Friday WWII Onliner's! Today we'll talk about how we're placing greater emphasis on the game play environment, and also mention that we're likely to make some modifications to infantry key binds so that they are more consistent with the FPS market. Infantry is the basis of any military unit, and for WWII Online, it happens to be just as critical that we optimize their experience. As such, we'll also talk about maintaining situational awareness, and areas of improvement as an infantryman that are currently being discussed.

GAME PLAY ENVIRONMENT

We're pleased to report that we now have an assigned art team working on short term corrections to existing environment art issues. This team is also currently evaluating our options with SpeedTree. One of our first goals is to see how we can smooth the transition of how trees are populated (rendered) through the game, particularly as you're a pilot flying by at faster speeds. We also really want to resolve how the coloration seems to be off from close up trees to more distant trees, a very different green hue then it should be.

So a big thanks to Xl2Rippr and Mkw for their efforts so far, and to the Terrain team Merlin51 and Five who are helping them out greatly.

INFANTRY CONTROLS UPDATE IN PLANNING



While we don't have specific control updates to announce yet, we can tell you that there are some keys that come as quite a bit of a shock (un-natural) to players who are joining our game for the first time. It's safe to say that it would make sense to improve things for a new persons experience so they can more easily learn how to play and enjoy WWII Online.

We should also note we're taking a close look at making mouse sensitivity smoother and more natural, as somewhere along the line it got a little bit rougher. More to follow on this one.

FREE LOOK WHILE RIDING VEHICLES

For several of our new players who are riding on a vehicle, looking around is a welcome thing to do. As it stands right now you need to press the "N" key to activate free look, to use your mouse to move the infantry camera point of view. We're discussing the feasibility to make it auto-activate when you jump onto a vehicle's riding position as an infantryman, and auto-deactivate it once jumping off. We think this will help them more easily examine the game world and improve immersion / situational awareness. 

HOLD FREE LOOK AS INFANTRY (NON-VEHICLE)

There's been discussion and a request for evaluation placed into the queue to see if it's possible for us to allow a user to press free look while on the run, so that you must hold it, then as you let go it would automatically snap back into the forward looking position. The key to activate free look will also change, very likely to be the LEFT-ALT key (to be determined). We think this would really improve a users experience in the field and help them check their surroundings with great accuracy and speed. The old Q+E keys have panned the head 90 degrees left and right for a good while, but it's snapping back and forth isn't smooth and you have an area where you can miss important items (11 o'clock and 1 o'clock can be missed).


 
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Reviews

“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
The Virtual Battlefield Does Exist!

ALL OUT WAR, ON A MASSIVE SCALE


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.

SERIOUS HISTORICAL ACCURACY


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.

HIGHLY DETAILED DAMAGE MODELS


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.

FAIR GAME PLAY FOR ALL


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.

SIGN UP AND PLAY NOW!


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability. (Expand for more game details below)

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!

WWII ONLINE IS A SUBSCRIPTION BASED GAME


The STARTER subscription is our base level game access. This will give you the ability to login and play WWII Online. It includes several weapons and vehicles for all countries on both sides.

The PREMIUM subscription includes all of the access that is available to STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.

Please note, there are no micro-transactions in WWII Online. We believe in a fair and balanced game and our subscription model allows us to achieve that while continuing to provide the infrastructure for our massively multiplayer game.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    Minimum:
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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