Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape.
Recent Reviews:
Very Positive (69) - 98% of the 69 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,780) - 95% of the 1,780 user reviews for this game are positive.
Release Date:
Apr 30, 2015
Developer:
Publisher:

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Includes 4 items: Chroma Squad, Farabel, Templar Battleforce, Dungeon Rushers

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Recent updates View all (27)

July 12

Out of Space update: Multiplayer Online up to 4 players! v0.8.01

Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.



ONLINE MULTIPLAYER (LIVE!)

[COM] Well, it took long enough, but we finally managed to get the online multiplayer in the same state as the local play. That is not to say it is perfect or totally free of bugs, but it is totally playable and it should be a great opportunity for those who never played Out of Space as it was intended to be played: cooperatively.

Friend invites on Steam are right around the corner, but not yet available. That means that if you want to play with friends, you must all be in the same region (settings) and try to go online at the same time. Having “best region” selected is not currently working for matchmaking. It should not be too tough now that not many of you will be playing at the same time, but we are sorry for this temporary inconvenience nonetheless. Go for it and tell us what you think!

ACHIEVEMENTS AND PROGRESSION

[COM] As said in our community server, this was one of those features we always knew the game needed, but we only just got to a point in which it is possible to implement it. It’s supposed to be something pretty simple to understand: at the start, part of the content that was available in the game until the last update will be unavailable. It will all become available again once the players unlock achievements like playing some matches, recycling a given number of items or even winning a match without cooking anything.

We believe this will greatly improve the learning curve of the game, allowing players to be introduced to new items as they get more experienced with the game. Not to say some of the more challenging achievements that will encourage players to try to win matches using very odd and interesting strategies.

CHANGES AND ENHANCEMENTS

- Aliens AI reworked to behave more like it is trying to protect itself from the players and to have less predictable movements. They are also more responsive and active, to be more of a threat when left by themselves in rooms.

- Changes on how the music gets compressed, reducing the size of the game and optimizing the loading time for sound effects and music in general.

- The Recycler now has a queue of items and allow one player to throw items at it while another activates it at the turn handle.

BALANCE

Dog

Its AI got reworked to make him more efficient and more responsive:
- It no longer waits until getting into a room to start barking at aliens, meaning it will promptly stun any alien it finds along the way;
- It spends more energy while barking, but lasts twice as long while idly following the players;
- It will now prioritize barking at unstunned aliens instead of stun-locking the same alien until it runs out of energy;
- The Dog will always get its energy full when fed, regardless of the type of food you feed it or the amount of energy it had when it started eating. This avoids moments when the dog was fed a fruit but didn’t get back to the game after that;
- Using the ping now calls the Dog to help you, which is especially useful on multiplayer matches. This gives players more control over who the Dog will be following;

BUG FIXES

- The Dog is now more reliable and ignores aliens less frequently;
- Fixed tension levels, making the music adapt better in the game;
- Character models no longer clip inside the boxes on the character selection screen;
- Aliens no longer disappear after walking on the porch or close to its limits;
- The Bucket can no longer be cloned by interacting with the sink too fast and nor refills itself twice visually when placed in a sink or faucet;
- The positions of the items that are queued on the Recycler has been improved not to look as if they were floating above it;

Online
- The tables are now properly fixed on online games;
- Object physics no longer go crazy when used in the Recycler;
- Appliances no longer behave as if they were powerless when they are connected to an active energy socket. This fix will also reduce other syncing problems like when a pumpkin garden would produce fruits for one of the players.

https://store.steampowered.com/app/400080/Out_of_Space/
1 comments Read more

April 24

From the same creators of Chroma Squad and Knights of Pen & Paper...

Out of Space is now available in Early Access!



Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone.

It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly.

If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below:

https://store.steampowered.com/app/400080/Out_of_Space/

What is Out of Space?

Strategy co-op multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your own sustainable space home. Living together is never easy, especially when you are in outer space!

Why Early Access?

Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process?

Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server.

By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.

Approximately how long will this game be in Early Access?
We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.”

How is the full version planned to differ from the Early Access version?
We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the game’s replayability.

What is the current state of the Early Access version?
Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo.

Will the game be priced differently during and after Early Access?
We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price.

How are you planning on involving the Community in your development process?
Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of:
- Gather and analyse all feedback and analytics from past cycle.
- Plan the current cycle of bug fixing, updates and features.
Inform the community on Discord and Steam Forums about the current cycle and upcoming features.
- Start production and continuously keep track of the community feedback.
- Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam)
- Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle.

Please join our official Discord Server to talk to us and help us improve this game. http://discord.gg/beholdstudios
10 comments Read more

Reviews

“Zordon may have wanted "teens with attitude," but Chroma Squad and its unabashed, utterly geeky love-in for all things tokusatsu shows something even harder to find: A game with heart and soul. That heart shines through the rough edges, and in some ways even turns them to its advantage.”
8/10 – Destructoid

“Chroma Squad is terrifically enjoyable. Fans of tactical RPGs will have oodles of fun, and those who also look fondly upon the youthful days of the Power Rangers will get an extra kick.”
8/10 – Twinfinite

“The greatest Power Rangers game there never was.”
Rock Paper Shotgun

About This Game

Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape. Once the cameras are rolling, you will control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles!
  • Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
  • Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
  • In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
  • Giant Mecha combat – destroy the city to save the city!
  • A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
  • Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2000 Mhz
    • Memory: 512 MB RAM
    • Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: 2D sound compatible card
    Minimum:
    • OS: OS X 10.4 or later
    • Processor: 2000 Mhz
    • Memory: 512 MB RAM
    • Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Storage: 250 MB available space
    • Sound Card: 2D sound compatible card
    Minimum:
    • OS: Ubuntu 10 or later
    • Processor: 2000 Mhz
    • Memory: 512 MB RAM
    • Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Sound Card: 2D sound compatible card

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