Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Recent Reviews:
Mostly Positive (27) - 74% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,729) - 75% of the 2,729 user reviews for this game are positive.
Release Date:
Oct 16, 2017
Developer:
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Includes a free copy of another Wolfire game, "Receiver"!

 

Recent updates View all (265)

January 11

Update 1.4 is out now

The 1.4 update for Overgrowth is now available.
https://www.youtube.com/watch?v=YMuzNDgGDoY
In this update, we added a new story mode campaign: Drika's Story, and some improvements for modding.

The editor's spawner menu has been cleaned up quite a bit. Many new items have been added to the spawner menu (over 200!), and old ones have been cleaned up.

Now most hidden parameters for characters have also been exposed in the editor, so they're easier to find and to remember how to use.

There's also a bunch of other bug fixes and other small modding related features that have been added.

Thanks to the Wolfire community (especially people on The official Discord Server) for all the play testing and bug reporting they've been doing. Without you, this 1.4 release wouldn't have happened! Also, thanks for the late-night spawner item testing. That was a lot of work :)

Changelog:
Here's the top changes in the 1.4 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1kTlvqPI5DxGyRETuk11pUdpa8x918az96oKNtoTgkdM/edit?usp=sharing

New Drika's Story Mode:
- New story mode content in the Therium 2 universe
- Drastically improved version of the mod version of Drika’s Story (so it would be worth another playthrough if you’ve played the mod)
- A lot of new dialogue and levels
- Graphics updates (to the Steppes especially), and more character interactions

Editor:
- Exposed most hidden parameters on characters, so they can be easily found in the editor UI
- Made AI fear mechanics fully customizable via editor params. Can now make rabbits not flee wolves, make non-wolves scary to other species, etc.
- Added parameter to make a specific character flee when health drops below specified value
- Cleaned up spawner items, added all working items to the spawner that were used in levels

Modding:
- Many bug fixes. See the full change log (link above) for details
- Many new script APIs
- Several small improvements to the editor

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!
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About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 17 GB available space
    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 22 GB available space
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 20 GB available space

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