Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.
Recent Reviews:
Very Positive (18) - 88% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,681) - 88% of the 1,681 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Developer:

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Recent updates View all (23)

March 29

Update 1.04 - Bugfixes and more modding support

Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding.

There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!)

Gameplay Changes:
  • Added a levitate scroll.
  • Cursed items no longer sell for negative gold.

Bugfixes:
  • Fixed cases where the game could crash on level load.
  • Clearing more memory on level transitions.
  • Fixed strange flickering artifacts on edges of fire / dust.
  • More assets are loaded as needed now, instead of up-front.
  • Game starts at a bit lower resolution in windowed mode.
  • Jumping works at high framerates now.
  • Put a max cap on the number of particles.
  • Editor is easier on memory useage now.
  • Mods overlay is scrollable now.

Modding Changes:
  • Support for directional sprites.
  • Particles can use blending.
  • Editor has per-pixel picking support.
  • Prefabs in the editor no longer draw their attachments way off in space!
  • Holding Tab in the editor makes picking ignore entities.
  • The game data file properties are merged with other mods now.
  • Support for walking critters that can be squished
  • New trigger types for scripting - Damage, Look, Item checks, and Deleters.
  • Main triggers support failure branching now.
  • Notes can have custom backgrounds and text color.
  • Messages, including Notes, can display images.
  • Wands can have infinite charges now.
  • Warp triggers can set music now.

If you want to join in on the modding fun, the best place to start learning would be over on the Delver Community Discord. Join us and check it out!

For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton
13 comments Read more

March 8

Update 1.03 - Smarter monsters, more bugfixes!

It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization.

The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed.

We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see!

And now, onto the changes:

Changes
  • Brand new pathfinding system, monsters should be much smarter about getting to the player especially in places like the Sewers.
  • Monsters that fall in pits no longer leave corpses or spawn loot.
  • Mod file loading errors are written to the errorlog.txt file now.
  • Monsters can use spells and projectiles now
  • Conditional triggers can be used for counting in a new 'Increment when Triggered' mode
  • Food items have more exposed properties to modders now
  • Adjusted some scroll costs
  • Tweaks in the Lost City area to blend better with the caves and sewers
  • Something secret for bunnies and modders

Bugfixes
  • Fixed a generation bug in the sewers where bars in water could trap players behind them
  • Fixed some strange glowing areas near pits in the caves
  • The Forgotten no longer has a chance to dissapear again when thrown
  • Fixed how secret areas are tracked for an achievement
  • Fixed some cases where monsters and items wouldn't cause a splash when falling in water
  • Reduced player splash volume
  • Weapons honor the yOffset property now
  • Fixes for a rare level loading crash
  • Player footsteps will play when walking on bridges now
  • Some more performance tweaking related to memory usage
  • Spawned item spawners will spawn items now

Finally, we've given our blessing for the Unofficial Delver Discord to become the Official Delver Community Discord! It has become a great place for modders to hang out and get help, you can find us hanging out there and helping out as well.

You should drop by and hang out with us!


Still here? I've also been streaming some on Twitch to show modders how to use DelvEdit and put their levels in the game, you can find archives of the streams on Youtube.

For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton
12 comments Read more

About This Game

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

Slay monsters, blast wands, hoard potions, and loot everything.



  • A silky smooth mix of 90s FPS combat with classic RPG mechanics.
  • In these dungeons once you're dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew.
  • Tough as nails gameplay will test your skills, no grinding will save you here.
  • A procedural dungeon that will keep you on your toes, no two runs will ever be the same.
  • Delicious chunky pixels!

Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
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