An online RPG with a persistent world, gear/level based progression, fast active turn based combat, platforming puzzles, and challenging objectives. Kill creatures, get loot, sell and buy loot, group with allies, and progress to overcome the games greatest challenges.
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Grotendeels positief (17) - 70% van de 17 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
17 aug 2023
Ontwikkelaar:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The project is currently solo indie development work and can only get so far with its limited resources and manpower. As well, this gives the players a chance to help shape the games world and content. Even in beta, we had a slew of great game suggestions. Many of which made their way into the game in some form or another. Though I may not always approve feature requests from players (if it compromises the vision or spirit of the project), I do appreciate the insight as even a rejected feature request can provide insight into player needs and feelings.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The planned development timeline for Sojo completing its full breadth of content is roughly by December 25th of 2027. I want to give the game plenty of time to mature into a fully immersive online world with the help and input from our community.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of Sojo would have many expanded areas beyond the first isle, updated graphics and models, more platforming challenges, and expanded character development options beyond the initial traits and class abilities. As well, a more robust and involved path of quests and endgame content.

As well, further options for support that do not include a regular subscription if at all possible. The game has non-pay2win cash shop entries that help finance infrastructure costs. The ideal is not ever needing anything even close to pay2win to keep the game running.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Current state of EA includes the entire first isle quest and areas. For fresh players, playing with a group of three others, the playtime tends to run from 60-120 hours, experienced players can expect to complete the content of the island faster, while inexperienced players might take longer. Groups of players are required for finishing the games content.

For more details see the main store page description on what is available.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, a moderate price increase would reflect the value and effort placed throughout the entire EA development process. This is subject to the infrastructure costs and would likely go away if a subscription based model was used instead. All users who purchased the game before the changeover for a one-time fee would then be granted a pro-rated paid time access to the game service.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The Sojo Discord is the best place to get involved with the games development. There are specific sections I check daily and provide feedback for under #bugs and #feature-requests, as well as class channels and especially the Patron only channels. Since beta, our players have been providing feedback, suggestions, and feature requests, and many have made it to live in game. I also regularly lurk around in the game worlds observing and conversing with players on their thoughts and takes on the game. Any constructive feedback is welcome!'
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Over dit spel


Sojo is an online RPG with a persistent online world!

Currently in Phase one of Early Access!

  • Open world exploration
  • Fast paced active turn based combat (players and enemies can use actions whenever they are ready, no waiting)
  • Platforming elements with hidden secrets throughout the world
  • Four classes with linear leveling, item based progression
  • Level 20 max, with 5 tiers of content currently
  • Each class currently has nine alternate advancement traits (similar to talents/skill trees in other RPGs)
  • 400+ unique hand made items, 180+ effects, 100+ abilities in the game, 70+ unique player abilities, 40+ crafting recipes, 70+ quests, and 30+ character traits
  • Almost everything is action interactive, no right clicking on quests or 'interactive' objects, just set your action bars and go!
  • Group with up to four players at a time
  • PvP available, duel one on one or group vs group combat
  • Interactive day and night cycles that affect enemy spawns, dynamic soundtracks
  • Crafting and gathering systems
  • Multiple currencies with different exchange rates depending on where you shop in game
  • Find uncommon, rare, and epic items, search out your class legendary epic item!
  • No Pay2Win features or mechanics, only limited paid cosmetic and quality of life upgrades used to support further development

Explore the introduction to the world of Sojo. You are a new recruit in The Guild, sent on your first assignment to the location only known as the Isle. Work your way through the main and side quests on the island to face a powerful and dangerous foe residing deep within a perilous dungeon that can only be overcome with the help of friends. Players will need to expand their mind and skill to overcome The Isle and utilize all the game has to offer to be successful.

Sojo is maintained and developed by a single developer, Bago @ bagoDev LLC


Why is Gambal so cool?

...because he did the store and concept art for this game and is a very talented artist! Contact him via our official discord for more info.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Contains some crude or vulgar language. Players fight to the death with hostile creatures, their corpses remain in world for a time. Multiplayer chat is available in game and while some vulgar language and topics are automatically filtered, experiences with in game chat may change to be more mature or vulgar during gameplay.

Systeemeisen

    Minimum:
    • Besturingssysteem: 10
    • Processor: AMD Ryzen 3 or Intel Core i3+
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 16 series+
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 6 GB beschikbare ruimte

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