Verdun is the first multiplayer FPS set in an authentic World War One setting, the game which started the 1914-1918 WW1 Game series. Merciless trench warfare offers a unique battlefield experience, immersing you and your squad in intense battles of attack and defense.
Recent Reviews:
Mixed (121) - 64% of the 121 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (19,495) - 85% of the 19,495 user reviews for this game are positive.
Release Date:
Apr 28, 2015
Developer:
Publisher:

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Recent updates View all (113)

June 22

FRONTLINE NEWS: Large open testing update and spawning changes

Our open testing branch already contained a large number of fixes and changes, but we’ve now added even more! We’ve also written a bit about our ongoing efforts to reduce spawn killing.

Some key changes include:
  • Spawnkilling has been greatly reduced via tweaked spawn rules and some mapping changes. More info below.
  • Fixed a case where you could get stuck in ADS.
  • Fixed the bug where ladders were often not detected by making ladder collisions not affect movement. This fixes some ladder that were not walkable .
  • Allowed more trade-kill time for melee hits which should make close combat more reliable.
  • Fixed a case of third person machine gun animations not playing correctly which resulted in weapons being held wrong.
  • Fixed various first person weapon animation bugs/stutters.
  • Fixed overlapping messages when many messages are sent.
  • Fixed wall and ceiling exploits in Douaumont, improved map boundaries on Champagne.
  • Fixed case where you could get stuck in ADS.
You can find the full changelog on the discussion boards, including links to cases on our our UserEcho support forum where appropriate. If you happen to see an issue which hasn’t been resolved, dropping a note on the UserEcho case will allow us to look into it again. It’s also helpful to let us know if issues have been fixed.

Spawning Changes
To investigate the reports on spawn killing we have created heatmaps so we could research all possible cases. Through these heatmaps we have found that around 20% of the spawn killing happens because spawns are simply too exposed. This requires map changes which we will work on over the course of the coming updates. We have already adjusted Aisne and Argonne. The other 80% cases of spawn killing happened in trenches because the distances there often exceeded the spawn safety distance of 15m. To fix this we had to adjust the spawning rules.


An example of the heatmap in action.

For selecting spawns, we now require enemies to be at least 25+ meters away if they are in the same sector, otherwise they need to be 15+ meters away. It used to be 10+ for squad spawn and 15+ for other spawns.

Spawn point selection also takes into account the distance to enemies and squad mates with more weight given there compared to distance to the objective. So it’s possible you may spawn a bit further from the current objective, but also further from enemies and closer to allies.

We also increased the spawn protection time vs spawn killing by grenades and artillery from 2 to 4 seconds, since it was found that 2 seconds was not enough. Artillery salvos can last quite a while! We are pretty positive these changes will significantly reduce spawn killing and we look forward to your feedback!

Be aware that this change doesn't instantly apply when you are playing on the open testing version - the host of the match needs to be on the open testing version to have the new spawning behavior since the host dictates the spawning behavior.

How do I join the open testing branch?
It’s a very simple process which is part of Steam itself, so it’s also easy to switch back to the regular version of the game. Here’s a guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=572388553
9 comments Read more

June 8

FRONTLINE NEWS: New Open Testing update and War Correspondent Winners

We have put out an update on the Opentesting branch of Verdun. This is a development version of the game which everyone can access if they want to try out new updates before we release them officially. Activating Opentesting is an easy process - this post explains it. And don’t worry, it’s equally easy to switch back to regular Verdun.

Additionally, player biggalloot is planning an event this Saturday 9th to try out many of the new changes to private matches, including 100+ player counts. They wrote a nice post outlining some of the possibilities for our new system, which was made using feedback from this thread.


Here’s another awesome screenshot by player echo1, taken during a test event with 110 players. These player counts aren’t supported for official servers, but we allow the option for private matches.

Reenactment Weekend!
We visited the Museum Huis het Doorn from May 26-27 during their ‘Living History’ weekend. It was a great time, and we got to meet some Scottish, Italian and Dutch Verdun players (also reenactors) who have also helped us with weapon percussion sound effects. You can take a look at our photo album on Facebook!


One of the photos from the reenactment weekend.

War Correspondent Winners
Our first War Correspondent competition finished earlier this week, and we had a lot of good entries! But there could only be two winners… here they are:

Player Votes Winner: Thomas Friedrich Grump
"War Correspondent: Today the German High Command announced plans to combat recent British gains in Ypres with Unrestricted Submarine Warfare"

Mods and Devs Choice Winner: SOVIETDOGE "OUR WAR CORRESPONDENT IN FRANCE - Our French allies have commenced their attack to retake the fort of Douamont. Over the top mon amis!"

Another War Correspondent contest will be starting soon - keep an eye on our social media or Steam Hub to find out when. For now, check out both entries on our Facebook album!
5 comments Read more

Reviews

“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
9.0 – Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
8.0 – PCWorld - Hayden Dingman

About This Game

Verdun is the first multiplayer FPS set in a realistic World War One setting. Merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. Verdun is part of in the 1914-1918 WW1 Game Series, with the second entry Tannenberg taking players to the Eastern Front.

The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes with many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

Verdun key features include:
  • Experience World War 1 gameplay: Accurate weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience, horrendous gore effects, and ferocious artillery barrages
  • Tactical squad-based FPS: Unique squad leveling system with distinct squad types and roles
  • True trench warfare: Real-time dynamic frontline with momentum based attack and counter-attack gameplay
  • Authentic World War 1 setting: Typical WW1 music and style, historical battlefields representing the key theaters on the Western Front
  • Challenging game modes: Team-based Frontlines, tactical Attrition, and skill-based Rifle Deathmatch and desperate survival in Squad Defense

    WW1 on the Western Front

    The gameplay in this true WW1 battlefield experience is as immersive and gritty as it can get, with features such as optional realistic gore which portrays the true horror of the First World War and authentic weaponry including artillery and gas. Verdun's weapons need to be handled with skill - each gun handles differently and there are no floating crosshairs to aid your aim, along with realistic bullet physics to contend with.

    Battle your way across No-Man’s-Land to capture the next enemy trench line, before switching to defense to protect your gains in the Frontlines game mode. Keep your head down or quickly don your mask in the event of artillery strikes or gas attacks. This unforgiving war isn’t for the faint hearted!

    Authentic World War 1 Setting

    The 1914-1918 WW1 Game Series currently includes Verdun and Tannenberg (set on the Eastern Front). These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.

    For Verdun, the development teams carried out extensive field research at the battlefield itself and were advised by knowledgeable historians to make sure the individual elements in Verdun are as historically accurate as it can get. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts. Everything in the game has been tailored to recreate the grim atmosphere so typical of WW1, from the immersive interface and war torn maps to realistic sounds and voices that evoke the feeling of actually being there in the mud covered trenches, peering out over no man's land in search of the enemy.

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System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 4GB video card memory
    Minimum:
    • OS: 10.9+
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 4GB video card memory
    Minimum:
    • OS: Ubuntu 12.04+. 64bit only
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 4GB video card memory
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