Verdun is the first multiplayer FPS set in an authentic World War One setting, the game which started the 1914-1918 WW1 Game series. Merciless trench warfare offers a unique battlefield experience, immersing you and your squad in intense battles of attack and defense.
Recent Reviews:
Mixed (100) - 59% of the 100 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (19,410) - 85% of the 19,410 user reviews for this game are positive.
Release Date:
Apr 28, 2015
Developer:
Publisher:

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Recent updates View all (109)

May 17

FRONTLINE NEWS: Updates, Bots, and a Sunday Reenactment Event

It's been a busy few weeks for us! Last Wednesday we released a big update, followed by some additional fixes on Friday. We are looking into implementing bots for Frontlines in Verdun, and we know some people have concerns about this. We've said a little about that below.

The Wednesday update also included many adjustments to the new sound system that we're working on - if you want to try it out, we've included instructions in this post! Finally, we have more info about a reenactment battle being run by our community this Saturday.



FMOD Beta Sound System
We have been working on improving the sounds in Verdun and Tannenberg. You can already try them out and give us feedback in this thread on the Verdun forums!

You can join the testing by adding the following to your launch options: FMOD FMOD_WIP
Note: make sure you are on the latest version!

How to add launch options: https://gyazo.com/142bc5d7db202d57b67addd377b2e167

Bots
There was a lot of speculation and concern about how bots will be added to Verdun. To clarify things, aside from the survey results showing a significant interest in adding bots to Frontlines, another reason we want to do so is as an option for the low population servers like ASIA, AU, SA, etc. This will also make the game playable in the far future when player count is very low on even EU and US. See it as a last resort when regular matches are not possible. You'll also be able to enable bots in private matches.

We also hope that bots will increase player retention, particularly among new players. If people know they can play a game anytime we should see more people online. For newbies, being able to start out with some easier opponents before moving to more competitive battles with humans should make the initial hurdle of getting into Verdun easier.

UserEcho Support Site
We are moving all bug reports and suggestions (except for particular things such as the FMOD beta sound feedback thread linked above) to our UserEcho support site. We have recently made some changes to the system there so that we can answer reports more easily. It's a great tool which:
  • Makes it easier for us (and you) to keep track of suggestions and bug reports.
  • Allows you to vote on what issues and ideas are most important.
  • Makes it easier for us to communicate progress on issues or request additional information.
Focusing our attention there will allow us to react faster and more effectively. If you have any questions about how to best use the site, let us know.



Reenactment Battles
The two GIFs in this post were taken during events run by the people behind the Verdun x64 and Tannenberg x64 group. They have recently reorganized their events into the three following categories, which should make things easier if you've not joined one before!

- Casual x64 Friday Matches (fun events)
- Historical Scenarios (themed public events)
- Reenactment Events (invite list only)

This Sunday they are running a Tannenberg Battle of Lemberg 1914 event. You can read more in this post!

To get the latest game updates, follow us on Facebook or Twitter. You can also talk with us on Discord!

Programmer Vacancy
We are looking for an experienced Unity C# Programmer, who can work remotely on freelance basis. If you think that might be you, get in touch.
32 comments Read more

May 9

Game Update - May 9th 2018


Screenshot by player Lil Manny.

We have released a new update to Verdun and Tannenberg. The most notable items include:
  • Made sure spawning within 15 meters of an enemy won't happen.
  • In Frontlines mode, defending squads will now be spread out in the defending sector before the start of the match.
  • Made spawn point order deterministic by sorting them by name during map bake. This should fix the default spawn changing after each update. Note that this update should therefore be the last update that does change spawn point order.
  • The game .exe is now called WW1 Game Series.exe, and appears as WW1 Game Series in the Task Manager.
  • Fix corner in Douaumont barracks being out of bounds
  • Only do 50% capspeed modifier on HQs if the game is Tannenberg (this fixes a bug where Vosges capspeed is 2x as long)
Sound Effects
We’ve made a number of adjustments here based on the sound system feedback thread. It would be great if you could try it out and let us know what you think in the new sound system feedback thread! How to activate the new system for testing is in the post above.
  • Ambience volume feeling less empty.
  • Grenade pull volume is louder.
  • Trench whistle is louder.
  • Made shots sound louder.
  • Beefed up some shots with an added metal clang and resonance.
  • Beefed up various reloading sounds.
Full Changelog
Community highlights
  • We now show a network health stats if they are not healthy values. It shows: Host migration, Jitter, Ping and packet loss. This can always be accessed by enabling opening the options screen. Hovering over will display the stats. Using this information we can identify why some players are having network issues such as teleportation and shots not registering.
  • Backspace in chat can now be held down again to remove multiple character
  • Added extra logging to find lagshots cause
  • Made it easier to play offline: When steam is in offline mode, force offline mode
  • Make spawn point order deterministic by sorting them by name during map bake. This can fix the default spawn changing after each update. Note that this update should therefor be the last update that does change spawn point order for the last time.
  • Made sure spawning within 15 meters of an enemy won't happen
  • We're narrowing down why some players get stuck when loading a map (often Flanders): Added a timeout of 60 seconds and extra logging when a map fails to load.
  • Fixed an issue where loadouts and some other stats were always reset when front-switching (but never lost when in the correct front)

  • Now also show supporter icon when you switch from Verdun to Tannenberg
  • Frontlines: Defending squads will now be spread out in the defending sector before the start of the match
  • Fix corner in Douaumont barracks being out of bounds
  • Only do 50% capspeed modifier on HQs if its Tannenberg (This fixes a bug where Vosges capspeed is 2x as long)

  • Added new private match chat command '/teamdamage [on|off]'. When this is enabled, shooting a friendly will now reduce your points by 10, without killing the friendly. Your points will only be reduced once every 30 seconds on the same friendly.
  • Added outline to icon of executable so it is also visible on a white background
  • Fixed deploy widget sticking around when switching to a different specialization.
  • Switch back to default control map when destroying chat UI, for extra insurance that the controls won't remain blocked when chat is closed.
  • Allow reload actions directly after inserting a stripper clip to be cancelled
  • Fixed occlussion culling errors with bunker-peekholes and poland houses
  • Fixed players being able to damage their previous team by calling artillery and then quickly switching.
  • Bots should no longer appear to be running while standing still
  • No more shock/suppression effect from friendlies running past you when friendly fire is enabled
  • Bots will try to keep some distance between each other (especially noticeable when capturing a sector)
  • Explosions/Rifle shots cause body parts to have a force applied instead of merely dropping to the ground
  • Fixed a kick/corrupt state when server host was not set-up yet during switch
  • When spawning, your arms don't stick forwards for one frame anymore
  • Disabled rotating camera before player is properly setup, especially noticable during pre-round screen.
  • Fixed an issue where NCOs were sometimes unable to use their ability call-in
  • Fixed a rare case where you could spawn with no ammo loaded
  • Upgraded Unity Post Processing stack from V1 to V2. Image effects should look the same
  • Changed the "Verdun" taskmanager/startbar name to "WW1 Game Series"
  • Changed .exe name from "1914-1918 Series.exe" to "WW1 Game Series.exe". Note that the path to output_log has changed. Now at: "%USERPROFILE%\AppData\LocalLow\WW1 Game Series\WW1 Game Series\output_log.txt"
  • Shadows are now more visible on snow
  • No longer allow spectation in RDM
  • Worked on the feedback we received on the FMOD_WIP (New sounds). We will now collect a second round of feedback. Changes:
    • New ambience layers added (people felt alone on the map)
    • Barbed wire volume fix (was too low)
    • Grenade pull volume fix (was too low)
    • Hitmarker sound removed
    • New reload sounds + added layers to beef it up
    • New layers to gunshots (beef up the gunshots)
    • New tail layer gunshots
    • New sounds: Fall damage + Ammo pickup + Bush/tree rustle
    • Skull crack fix
    • Vocal effects added (distance equalizing + delay)
    • Gramophone effect
    • New artillery explosions
    • Mosin reload - recharge fix
    • Overall mix changes
  • Various error and exception fixes
18 comments Read more

Reviews

“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
9.0 – Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
8.0 – PCWorld - Hayden Dingman

About This Game

Verdun is the first multiplayer FPS set in a realistic World War One setting. Merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. Verdun is part of in the 1914-1918 WW1 Game Series, with the second entry Tannenberg taking players to the Eastern Front.

The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes with many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

Verdun key features include:
  • Experience World War 1 gameplay: Accurate weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience, horrendous gore effects, and ferocious artillery barrages
  • Tactical squad-based FPS: Unique squad leveling system with distinct squad types and roles
  • True trench warfare: Real-time dynamic frontline with momentum based attack and counter-attack gameplay
  • Authentic World War 1 setting: Typical WW1 music and style, historical battlefields representing the key theaters on the Western Front
  • Challenging game modes: Team-based Frontlines, tactical Attrition, and skill-based Rifle Deathmatch and desperate survival in Squad Defense

    WW1 on the Western Front

    The gameplay in this true WW1 battlefield experience is as immersive and gritty as it can get, with features such as optional realistic gore which portrays the true horror of the First World War and authentic weaponry including artillery and gas. Verdun's weapons need to be handled with skill - each gun handles differently and there are no floating crosshairs to aid your aim, along with realistic bullet physics to contend with.

    Battle your way across No-Man’s-Land to capture the next enemy trench line, before switching to defense to protect your gains in the Frontlines game mode. Keep your head down or quickly don your mask in the event of artillery strikes or gas attacks. This unforgiving war isn’t for the faint hearted!

    Authentic World War 1 Setting

    The 1914-1918 WW1 Game Series currently includes Verdun and Tannenberg (set on the Eastern Front). These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.

    For Verdun, the development teams carried out extensive field research at the battlefield itself and were advised by knowledgeable historians to make sure the individual elements in Verdun are as historically accurate as it can get. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts. Everything in the game has been tailored to recreate the grim atmosphere so typical of WW1, from the immersive interface and war torn maps to realistic sounds and voices that evoke the feeling of actually being there in the mud covered trenches, peering out over no man's land in search of the enemy.

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System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 3GB video card memory
    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 3GB video card memory
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: 3GB video card memory
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