Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Recent Reviews:
Very Positive (37) - 81% of the 37 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,467) - 93% of the 3,467 user reviews for this game are positive.
Release Date:
Sep 18, 2018
Developer:
Publisher:

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Buy Distance Deluxe Edition

Includes 2 items: Distance, Distance - Soundtrack + Art Book

 

Recent updates View all (89)

January 19

Minor Update v1.11 (Build 6714), Workshop Highlight



Today we're releasing v1.11 which is a minor update to remove holiday features, improve a couple community levels, and fix some bugs. Right off the bat I'll mention that this does not include the custom music feature as I'm still working on it. I've made some progress but as I'm also juggling the PS4 build and Kickstarter wrap up it's been quite a hectic month.

v1.11 Changelog (Build 6714):

General Improvements
  • Reverted Christmas features
  • When starting Distance for the first time the Arcade, Multiplayer, Level Editor, etc. buttons are no longer greyed out
  • Added version number in main menu
  • Changed "Build" to "Version" in server browser
  • Extended server names length to 35 characters
Level Changes
  • Sea: Update from Dominique Grieshofer
  • 44 Second Theory: Improved dropper drone lights and lens flares
  • Paradise Lost: Re-added glitch and audio effects when teleporting
  • Iris: Added level description
Level Editor
  • Added ability to add event string to CutsceneManager that triggers on level start (since the car's physics are disabled in cutscenes)
  • Added new object folders to Level Editor
    • Buildings/Nexus
    • Decorations/Nexus
    • Obstacles/Nexus
    • Roads/Nexus
    • Decorations/Foliage
    • Decorations/Halcyon
Bugs Fixed
  • Fixed issue where medal image shown in multiplayer might not match actual earned medal
  • Fixed issue where clicking Previous or Next Level in multiplayer could close the server
  • Fixed bug in Mobilization where sparks weren't showing
  • Fixed bug where certain levels were missing the Sprint advanced level select menu
  • Fixed bug in Collapse where the sky beam wouldn't fade out
  • Fixed bug where objects using FadeOut component might not fully fade out

JANUARY WORKSHOP HIGHLIGHT

Once again I've updated the main menu to highlight some of the latest and greatest community levels released over the past few months!

https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054
https://steamcommunity.com/sharedfiles/filedetails/?id=1547343617
https://steamcommunity.com/sharedfiles/filedetails/?id=1606920669
https://steamcommunity.com/sharedfiles/filedetails/?id=1549969325
https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081
https://steamcommunity.com/sharedfiles/filedetails/?id=1545599679
https://steamcommunity.com/sharedfiles/filedetails/?id=1552281484
https://steamcommunity.com/sharedfiles/filedetails/?id=1623379945
https://steamcommunity.com/sharedfiles/filedetails/?id=1550962645
https://steamcommunity.com/sharedfiles/filedetails/?id=1532423172

- Jordan (with everyone at Refract)
4 comments Read more

December 13, 2018

Distance v1.1: The Nexus Update



Hey all! Today we've got a special holiday treat for you. As our contribution to Distance Advent Calendar (DAC) we're going all out and releasing Distance v1.1: The Nexus Update! This is one of our biggest content releases yet with 12 new levels featuring 6 new music tracks and a new mini-campaign.

https://www.youtube.com/watch?v=FWk1qsLTmZU&index=2&list=PLIZN-V2cOpK-26mXwIN9CEhiejMSkRHzi&t=0s
To celebrate, Distance is 35% off for one week! Check out the changelog for more details and see below for some fancy screenshots.

v1.1 Changelog (Build 6669):

General Improvements
  • Added holiday features (Options > General > Christmas Features)
    • Reindeer car decorations, snow on car screen, winter-themed main menu
  • Added "Nexus" mini-campaign (Campaign > Nexus)
    • Includes five levels with all new music
    • Unlocked after completing Lost to Echoes
  • Added new levels to Sprint
    • Station
    • Iris
    • Observatory (featuring new music from The Quiggles)
    • Precept
    • Projection
    • Eclipse
  • Added unique new level to Challenge
    • Variant Blue
  • Minor updates to community level "Past"
Bugs Fixed
  • Fixed bug with incorrect position/rotation of Archive audio visualizer
  • Fixed bug where Encryptor was always unlocked
  • Fixed bug with not being able to reset in Eye of the Storm
  • Fixed bug where levels' unlock statuses weren't being updated on game launch
  • Fixed bug where CarScreenImageTrigger would use a random delay before showing on car screen
EDIT (12/15): Quick patch to address a few issues
  • Added VR options when launching Distance (including the ability to launch without VR even if a device is plugged in)
  • Fixed bug where replays were sometimes downloaded in the Nexus campaign
  • Fixed bugs related to skipping Nexus cutscenes
  • Fixed bug with being able to reset your car during Nexus cutscenes
EDIT (12/17): Another tiny patch
  • Updated medal times for Iris based on feedback
  • Added medal times for Resonance, and Deterrence
DEV STREAM THIS SATURDAY 2PM PST

The fifth annual Distance Advent Calendar (DAC) is about halfway through, and we've already seen some absolutely incredible creations so far. Check out our video on social media for a recap of the first week: Twitter / Facebook.

This Saturday we'll be doing a special dev stream to play through the first two weeks of levels and (most likely) talk about the v1.1 update.
Let us know what you think of v1.1 below and we hope to see you this weekend!

- Jordan (with everyone at Refract)





26 comments Read more

Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access

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