Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Recent Reviews:
Very Positive (141) - 90% of the 141 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,144) - 93% of the 3,144 user reviews for this game are positive.
Release Date:
Sep 18, 2018
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Buy Distance Deluxe Edition

Includes 2 items: Distance, Distance - Soundtrack + Art Book

 

Recent updates View all (85)

October 19

Distance Soundtrack Is Now Available!



The Distance soundtrack is finally here! It features over 2.5 hours of original music from myself and The Quiggles, including extended tracks and a few bonus tracks, all remastered exclusively for this release!

If you already backed Distance at the soundtrack tier or higher you can access your soundtrack and art book via your Humble Bundle library. Otherwise you can pick up the full soundtrack below. All 54 tracks are available in both MP3 and FLAC formats!
If you have a favorite track on the OST I'd love to hear which one it is. Let me know on Twitter!

NEW DISTANCE PATCH (v1.01)



Today we're also releasing a small patch to address some issues in v1.0 as well as include The Manor as a main menu option and include some of the new music from the soundtrack. Yes, that includes Machine 17 and its fancy remix. Check out the changelog below!

v1.01 Changelog:

GENERAL IMPROVEMENTS
  • The Manor is now available as a Main Menu 👻👻👻
  • Added Machine 17 and Machine 17 (The Quiggles remix) to music list
  • Updated various music tracks to match the improved soundtrack versions
  • Updates to Entanglement, Research, Embers, Enemy, Forgotten Utopia, and It Was Supposed to be Perfect to fix minor issues
  • Updated default CameraShakeZone values
BUG FIXES
  • Fixed issues with several achievement descriptions
  • Fixed bug where unclicking Primary on a WarpAnchor would remove the option entirely
  • Fixed bug with FOV adjusting in the main menu
  • Removed version text from upper right in level editor

UP NEXT...

I was originally intending to release the OST alongside v1.0, but I clearly underestimated how long it would take to finish up extended tracks and clean up various issues in older tracks. Thanks for being patient while I recovered from the v1.0 launch and took time to wrap this up.

Now that we've all had some time to process the v1.0 launch we're hard at work on some cool new stuff for future updates. Stay tuned for more to come!

- Jordan (@torcht)
10 comments Read more

September 18

Distance v1.0 is Here!



It's finally here. 12 team members, 6.5 years of development, 4,174 Kickstarter backers, many many Steam Early Access players, dozens of patches, 2,500 workshop levels, 12 conventions, and probably around 10,000 cups of coffee have resulted in Distance v1.0!

https://www.youtube.com/watch?v=p7dp5mwhcl8
Plenty of mixed emotions at Refract today as we say goodbye to Distance Beta and hello to v1.0. Something definitely feels strange about not seeing that beta watermark in the upper right corner.

Distance was our first project outside the safety net of academia and I think it's safe to say that for most of us at Refract it was an incredible (and intense) learning experience. While we did our best to stay true to what we outlined in our Kickstarter, this project has continually evolved due to our skills improving, our tastes expanding, and our players' continually fantastic feedback.

We have the most patient and supportive backers, and the coolest player community on Earth. Thank you for believing in us to create something new and interesting in the racing genre! Your continued energy, excitement, support, and thoughtful feedback have kept this project going strong.

Speaking of which, remember that community press release we mentioned? It's going out to reviewers and content creators today! Thank you to anyone who took time to contribute. Out of the hundreds of responses here are a few of the quotes we included in the release:

What Players Had to Say about the Distance Experience
  • “Distance is practically the only game to tell a mysterious story with a very deep plot through racing, adrenaline-filled survival racing that can actually induce emotions totally outside the genre.” -Mad Max
  • “No other game captures to feeling of high speed driving quite the way Distance does. Turning a game about driving into, essentially, a puzzle game is maddeningly brilliant” -Jacob Odom
  • “The atmosphere makes this game more than just about racing. Some of the environments can bring out a range of emotions from sadness to joyfulness.” -Deumfides
What Players Had to Say about Distance’s Gameplay
  • “Burnout-boosting down a glass and neon highway that flips upside down while you ceiling-ride past hell's own road works equipment through an impossible cyberpunk nightmare city to a pounding electronic soundtrack.” -Jonas Emmett
  • “It's a game where your car can jump onto walls after getting cut in half by a laser, but actually keep going. Like yeah find me another game that has that and I'll eat my jorts.” -Chris
  • “The racing game where the map itself is trying to kill you with saws and lasers.” -Aida
What Players Had to Say about Distance’s Community
  • “If the vision of the creators of Distance is the heart of this game, the community certainly is its blood.” -João Felipe Brandão Jatobá
  • “It's not just a game anymore, it's something personal. The community is genuine, and all very active. It's got this kind of vibrancy and life to it, that never quite goes away. It's been going on long before the game ever officially reached Alpha, with the creation of the gem Nitronic Rush. Even then people knew there was something going on. It's not just the sum of its' mechanics, but something more. This game is alive.” -Nicholas
  • “The game is packed with kinetic excitement that makes it an exhilarating game to watch or play, with hours of replayability due to one of the most in-depth mapmakers I've ever seen and oodles of fan-made racetracks at your fingertips.” -Lukas P-Stylianides
We are looking to v1.1 and beyond, but for now I think we're going to take a bit of a break. For those awaiting the soundtrack, today will be a long day of rolling things out (i.e the Steam builds, DRM-free builds, art book, soundtrack, etc). It's mostly down to me getting that stuff finalized so please be patient while I work through it all.

Also, on a personal note I have to mention that Boombox Mode and custom MP3 support are indeed temporarily unavailable in v1.0. This is due to a tech limitation when upgrading our audio backend before launch. I do plan to re-integrate these features as soon as I can, so thanks for your patience while I figure it out.

Anyways, thanks again to our Kickstarter backers and Early Access players for being a crucial part of this development. Also thanks to my amazing teammates for inspiring me daily and pushing me to be my best. We all can't wait to see what you think of v1.0!

- Jordan (@torcht)
78 comments Read more

Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access

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