Tired of invading dungeons? It's time you built your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Recent Reviews:
Mostly Positive (63) - 73% of the 63 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,381) - 79% of the 3,381 user reviews for this game are positive.
Release Date:
Apr 2, 2015
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (232)

May 9

Post 2.0 - What happens now?



Darkest greetings Underlord,

It’s been just a couple of weeks since we unleashed the gargantuan Patch 2.0 and The Under Games expansion; the reception has been incredible! We can’t thank all our fans enough for making this release our best yet!

In the wake of release the momentum hasn’t yet stopped carrying us forward, and today we’re going to expand upon on our plans for War for the Overworld beyond 2.0. We’ll be addressing a few elephants which have made a home in our lair and answering your lingering questions. So join us as we unveil our plans!

Upcoming Patch 2.0.1
Following Patch 2.0 we’ve unleashed a number of smaller hotfixes to address the most critical issues. You can read the compiled notes for these here. However, we’ve also been working on a larger update not only to pile in some content which missed the boat, but also to address some excellent feedback from all of you.

Over the next few weeks, we’ll be hard at work on this patch which we aim to release in mid-June, if not sooner. As you might expect it won’t be as all-encompassing as 2.0, but it should still be quite a significant update nonetheless.

Here’s a taste of what’s to come:

  • Mighty Script expansion - we’ll continue to enhance the tools with some key improvements like:
    • Using Variables (Numbers, Switches, Lists) as an input in many cases
    • Most Events will be usable as an output, where you can set one of the above variables
    • More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists
    • More Events, Conditions and Actions to further enhance your scripts
  • Skirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
  • Adjustments to The Under Games - in particular the playable Underlords will receive some rebalancing
  • Further balancing across the whole game, following up from the huge balance pass in 2.0
  • Fixes for many issues not yet addressed by our hotfixes

Community Content
Moving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you?

Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns!

We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights!



The Golden Worker and more awaits the most dedicated and talented creators!

Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled!

We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more expansive documentation for creators to reference.

The Future of War for the Overworld

Over the past few months as we worked towards Patch 2.0 and The Under Games release, we discussed briefly what our plans are moving forward.

We’ve already announced that following this huge release we will start to transition our development team onto the upcoming Project Aftercare, and away from WFTO. Though we’ve yet to make this transition we will be doing so after the release of Patch 2.0.1.

What this means is that 2.0.1 will likely be our last patch to have new official features or content; and though there are still some things in the pipeline beyond it, we won’t be working on anything new for WFTO which isn’t already in that pipeline.

This doesn’t mean the end of support, however, and for the foreseeable future we’re going to focus some members of our team on supporting community content and maintaining the game’s longevity. They’ll occasionally patch in community-made levels, and provide important bug fixes as necessary.

We should be clear that this meanswe will now be more particular with how we approach developing and releasing fixes. In most cases, due to work on Project Aftercare, our team won’t have time to work on expansive patches - rather we’ll be putting out smaller patches and fixes as they are needed.

We’d still recommend that you submit any issue you have to our bug tracker following the release of 2.0.1 - but be aware this will go into our long-term maintenance triage process, where we determine the scope of work required versus the value of the overall fix.

Ultimately whilst this is the end of a great chapter for War for the Overworld and Brightrock Games, it’s far from the end of the story. There’s so much more we want to do with not just this universe but many more to come. So please keep an eye out for us in the next few years - we can’t wait to share our full plans with you!

And as always we must humbly thank you, and all our backers, supporters, fans and customers for your support. This magical journey has only been possible thanks to your constant devotion, and we hope to repay that back a thousand-fold for years to come!


Cheers,

– Brightrock Games Team


Click here to discuss this update on the Steam Forums

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
6 comments Read more

May 9

Patch 2.0 Compiled Hotfixes



Darkest greetings Underlord,

It’s been nearly three weeks since wew unleashed the massive Patch 2.0 and The Under Games expansion. Since that time we’ve been hard at work trying to address any problems our players have encountered the slipped through the cracks of our testing.

Through the incredible efforts of our stalwart volunteers as well as our programmers and of course the ever-patient community we’ve squashed a whole swathe of bugs in our recent hotfixes and there’s more fixes to come in the upcoming Patch 2.0.1!

In case you haven’t been following our efforts thus far we’ve compiled together the results of the 2.0 hotfixes here for your convenience. The following patches are all included in these notes:
  • 2.0f2 - April 20th
  • 2.0f3 - April 20th
  • 2.0f4 - April 21st
  • 2.0f6 - April 21st
  • 2.0f8 - April 24th
  • 2.0f9 - April 25th
We’re now shifting our efforts entirely onto the not-insignificant Patch 2.0.1 which you can read more about in our latest announcement alongside our future plans for WFTO.

Compiled Patch 2.0 Hotfixes

Bug Fixes
Crashes & Gamestoppers
  • Fixed some users not being able to load into The Under Games if they did not also own Heart of Gold
  • Fixed an issue related to a corrupted options file that caused some users to not be able to load into certain campaigns

Units
  • Resolved an issue that caused Banshees to be immune to projectile attacks

Defences
  • Fixed an issue that sometimes caused Blade Lotuses to not deal damage

Spells
  • Fixed being able to accidentally add all units to the Peaceband
  • Resolved an issue that caused the Heal spell to sometimes fail to cast

Levels
  • Fixed some issues with several Blade Lotuses in the first level of Heart of Gold

Map Editor, Custom Campaigns & Community Translations
  • Fixed custom campaigns not uploading
  • Fixed the community translation upload screen not functioning

AI
  • Fixed a pathfinding issue that would cause units to attempt to talk through Dungeon Cores and Gateways
  • Some minor AI-related fixes

UI
  • Further fixes to the minimap-going-black issue - this is still not entirely resolved but should now occur far less often
  • Resolved most instances of flickering in the UI
  • Fixed an issue that caused the Skirmish menu to not load correctly

Audio
  • Empowered Banshee tutorial VO is now correctly hooked up

Visual
  • Fixed animation issues with The Duke and various Chunders
  • Fixed some animations issues with the Emperor, Priestess and Matriarch

Localisation
  • All languages should now display correctly in all parts of the game & the editor - including the Japanese community translation
  • Fixed Chinese subtitles in Kasita's Under Games intro
  • Fixed a font-related issue caused by an earlier hotfix
  • Fixed an issue causing the Chinese localisation to not display properly under certain circumstances

Miscellaneous
  • Minor error fixes & performance improvements
  • Fixed several errors that related to poor performance
  • Fixed Skirmish achievements not awarding correctly
  • Fixed a minor issue with cutscenes
  • Further fixes to corrupted options files

That covers all the work our dedicated Chunders have put in over the last few weeks! Keep your ear to the ground for further news on Patch 2.0.1 in the coming weeks!

Cheers,

– Brightrock Games Team


Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
0 comments Read more

Reviews

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Welcome to The Under Games

Choose your Edition

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

About This Game

Tired of invading dungeons? It's time you built your own!

Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!

Dungeon Management Reincarnated



Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!

Wield the Arsenal of Evil



Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.

Conquer a Myriad of Modes



With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.

Customise, Create, and Share with Your... Enemies



Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!

Made by Cultists (Fanatics), for Cultists (Fanatics)



War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 Service Pack 1 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...