Tired of invading dungeons? It's time you built your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Recent Reviews:
Very Positive (30) - 93% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,410) - 80% of the 3,410 user reviews for this game are positive.
Release Date:
Apr 2, 2015
Developer:
Publisher:

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Recent updates View all (234)

June 21

Patch 2.0.1 Now Available & Other News


Darkest greetings Underlord,

As promised in our most dark and sacred oath to you, Patch 2.0.1 has arrived in War for the Overworld, don't be fooled by the name though it's amongst our largest patches ever! Here’s what lurks within:

  • Expanded Mighty Script functionality
  • Skirmish speech for Underlord opponents
  • Further improvements to Underlord AI
  • LOTS of balance changes
  • Hundreds of fixes and other changes

War for the Overworld is also on sale right now as part of the Steam Summer Sale, with up to 75% discount across the base game and DLC. Grab it while the weather’s hot!

Patch 2.0.1 Now Available

Mighty Script Becomes Mightier
Mighty Script has been a hugely ambitious undertaking and has already seen incredible use with hundreds of mappers already getting to grips with the new tools on the Workshop.

We’ve been taking feedback on Mighty Script from the community on what you’d like to see implemented and there’s a handful of really cool features in the new patch as well as some improvements and optimisations to make existing scripts more powerful. Here’s a quick summary:

  • 10 New Triggers such as detecting when a spell is cast, a unit imprisoned or when a unit is attacked
  • 2 New conditions including checking if players have a particular success key from the custom campaign features
  • 24 New Actions with new AI commands, Dynamic Party configuration, Dialog Boxes, Tile Flashing or unit customisation actions
  • Parties are now easier to setup and support additional unit configuration such as setting the speed and scale of the unit
  • Numbers can now be Decimals as well as Integers
  • Lists can now contain more types of variables and most values can accept input from variables or actions output to lists
  • Other flow improvements and optimisations
  • Various fixes

With all of these improvements Mighty Script has undergone quite a few changes but fear not your previous maps should be completely compatible and rest assured now that Patch 2.0.1 is in your hands and Mighty Script even more expansive we’re now looking to get those tutorials to you asap!

Skirmish Smack Chat
We’ve livened up Skirmish audio with speech from ALL the Underlord opponents! They will now taunt you and react to various events as the battle progresses. You’ll hear Oberon gallantly face defeat as his health dwindles; Kasita celebrate her victory by welcoming you into her treasure trove; Korvek proclaim that he is greater than the sum of his parts!


Now Mira can tell you herself that you are nothing but an earthworm to be squashed beneath her metaphysical boot

We got all the original actors back to reprise their roles, and added over 400 new lines of speech! This also includes the trio of Underlords introduced in The Under Games – Shale, Lamash, and Volta!

We hope this feature adds an extra layer of character and charm; but if you do want to turn the voices off you can do so from the Sound Options.

AI Advancements
Stefan, our artificial intelligence wizard, made huge renovations to the Underlord AI for Patch 2.0. But he hasn’t stopped there, and has continued to conjure and tinker with the goal of giving you the ultimate challenge. And judging by the feedback from our loyal Foundry tester imps, he may well have succeeded!

AI improvements include:

  • More entertaining gameplay, and more challenge for highly-skilled players
  • The AI will play the Sloth tree in the Veins of Evil much more effectively
  • Significant increase in the number of Aspects the AI can use and more build order variety per personality
  • Optimised to work with the 2.0.1 balance changes
  • Substantial AI performance improvements

Everything Else and Release Notes
The entire game has undergone a substantial balancing pass, along with tweaks to certain modes and levels, and fixes to a number of bugs. All can be garnered from our full release notes. Warning, it’s very long!

WFTO & Chrono.gg raise $32,905 for Totalbiscuit’s family
At the start of this month, we outlined our thoughts and feelings in the wake of John “Totalbiscuit” Bain’s tragic passing, and how his work had helped to ensure our success with War for the Overworld. In that same post, we announced our partnership with our friends at Chrono.gg to place War for the Overworld on a 24-hour sale with 100% of our proceeds going to John’s family as a small way of repaying him and honouring his memory.

We’re pleased to announce that the campaign was a huge success and together with Chrono.gg we raised a staggering $32,905 for John’s wife Genna and their son Orion. This amount was so much more than we could ever have dreamed of raising and we can only be thankful for everyone who bought the game in support of this cause.



All funds raised were donated to the John Bain Memorial GoFundMe on the 7th of June contribuuting to the $338,411 raised so far that will go towards ensuring the security of John’s family in these difficult times.



Genna has posted her personal thank you and talked more about the challenges ahead in a recent Reddit post which you can read here.

We’d like to thank all the incredible support offered by the WFTO community in helping us to honour the memory of a man who is hugely responsible for the success of this project.

Introducing our Steam Developer Page
As you may have heard Valve have recently deployed new developer and publisher profile pages for the Steam Store these new pages provide a central location to hear from your favourite developers about their latest games.



We’re pleased to be amongst the first to adopt this new development and we’d like to invite all our fans to drop by and follow us to ensure you get notified as we move into the future of Brightrock Games!

What’s Next?

As we said last time, Patch 2.0.1 is probably going to be the last content update for WFTO. However, we’ll still be listening out for your bug tickets and triaging them accordingly, so please still send them our way.

We’re still working on improvements to the Mighty Script Editor as well, and are in the process of locking down the text ready for translation. However, we’ve made the decision to only translate into French, German, and Russian for now, because these are our most active communities; since there is a large amount of text to translate, we feel this will strike a good balance between cost and benefit.

We’re also going to add new banks of speech and sound effects to certain units, to help improve the atmosphere. We’ll of course let you know when all these updates are added to the game.

We hope you enjoy Patch 2.0.1, which is free to download now!

And don’t forget the Steam Summer Sale, with huge discounts to be had across all War for the Overworld products. Bring the heat!

Cheers,

– Brightrock Games Team


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9 comments Read more

June 1

Remembering John "TotalBiscuit" Bain



Hello everyone,

As most of you likely already know, John “TotalBiscuit” Bain passed away last week after years fighting a courageous and protracted battle with cancer.


John Peter Bain

July 8, 1984 – May 24, 2018



He is survived by his wife Genna and son Orion, whom all our thoughts are with. We hope that they will find strength and support in each other as well as their friends, family and the gaming community at large, in the wake of this immeasurable loss.

Today we wish to share our thoughts and feelings in the wake of a great man’s passing. Like many of you, we have been following his career a long time, and it’s safe to say that his influence has had, and continues to have, a great impact on our lives.

What follows is entirely our own reflection upon an individual who played a key role in the formative years of our company, and to whom we owe a great deal. To us, this is our opportunity to honour his memory as well as a chance for us to give back in the best way we can: by using our game to raise funds to support Genna and Orion.

John and War for the Overworld
When we heard the news in the early hours of Friday morning, we were devastated. A deep sense of loss was felt by many of us on the team, not least those who had the opportunity to meet John in person.


Josh meeting John and Genna at Coxcon 2015



A few of us posted on social media shortly after, to join the many voices offering tributes. But posting our immediate reaction didn’t leave much opportunity to reflect, and identify just why John was such an important figure in the collective memory of our company.

Looking at John’s career, his contributions to the gaming community are well known. He was renowned for always providing his honest opinion on any topic, and reviewing games in a thoroughly structured and thoughtful manner. He never shied away from being blunt about the truth, no matter how much it cost him. He was an unyielding advocate for consumers in an industry that is often anti-consumer – and this is no doubt something that we took to heart ourselves.

But it’s how he used his position to shine a light upon smaller developers and content creators, who were emerging upon the scene, which had the greatest impact on us as a company. His support enabled us and many others to get off the ground, and have a chance in this challenging industry.

All the way back in 2012, when we launched the War for the Overworld Kickstarter, we were a plucky band of unknowns strewn across the world, with nothing but a dream to bring about the return of dungeon management games.



Our campaign was met with a reasonable reception, but the momentum didn’t hold for long, and we soon found ourselves looking at the possibility of a failed Kickstarter. But on the 22nd of December we received a huge influx of backers, and a momentum that drowned out even the start of our campaign, exactly when we needed it. It was all thanks to a single video created by John:

https://youtu.be/rWgcg6aqgLU

The impact was incredible, with the upswing over the next two days accounting for over a quarter of our funding. The momentum created steadily pushed us past our funding goal, and the rest is history. Without this extra push, it’s unlikely that the Kickstarter would have succeeded, and the project would have most likely failed at the first hurdle. The past five years would have looked very, very different.



The Totalbiscuit effect in action.

Beyond Kickstarter

That wouldn’t be the last time that John’s coverage would change the course of our project either. Shortly after we launched into Early Access, he released a second video, once again resulting in a massive uptick in sales and support, which would prove invaluable for what was to come.

https://youtu.be/x5CRtNAQ6Sc

It is safe to say that a lot of things did not go according to plan in the War for the Overworld project, we’d alluded to some of them in early blog posts, and would share much more about them over the coming years. A lack of experience on our part led us to many harsh lessons about how truly difficult developing a game like War for the Overworld could be.

The early access video came at a time when we were struggling to make ends meet, the project had been blown off track and we were working feverishly to recover. But a huge amount of damage was done. Once again John’s timely coverage boosted support enough for us to put together a plan of stability for the coming years, and sustain ourselves until very near the 2015 release.

We would interact with John a few more times after his coverage of us, and each time he was a delight. We were even fortunate enough to be able to use his likeness for “The Cynical Imp” in raising funds for charity, which to date has generated over $40,000 in revenue for GamesAid.



The Cynical Imp has raised over $40,000 in revenue for the GamesAid charity, helping disadvantaged and homeless children throughout the UK.

And all throughout this and the last years, John continued to dedicate himself to the gaming community, inspiring and supporting other developers like us, building communities, and providing his trademark wit and a critical but fair eye towards the games that released.

So to John “TotalBiscuit” Bain, who we owe more than we think he ever knew: May you rest well and forever be remembered for the great things you’ve accomplished, and the incredible, tireless effort you poured into your work.

Fundraiser with Chrono.gg
Our thoughts now rest with Genna and Orion, who have suffered most from this loss. To that end, we have partnered with our friends at Chrono to donate to the John Bain Memorial GoFundMe. We have placed War for the Overworld and The Cynical Imp on sale for the next 24 hours, with 100% of Brightrock Games and Chrono.gg proceeds going straight to the fund.

This fund was arranged by David Sievers, to help provide financial support to Genna and Orion and alleviate some of the challenges they now face. It is our sincerest hope that this small contribution will go some way towards helping them through this trying time.

We could never truly repay John for the support he lent to War for the Overworld, and by extension our futures. But we hope that this contribution can help provide some stability to his family’s future, in the way John provided for ours.

Thank you for your support,

– Brightrock Games Team



Click here to visit the Chrono.gg Fundraiser Sale Page
26 comments Read more

Reviews

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Welcome to The Under Games

Choose your Edition

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

About This Game

Tired of invading dungeons? It's time you built your own!

Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!

Dungeon Management Reincarnated



Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!

Wield the Arsenal of Evil



Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.

Conquer a Myriad of Modes



With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.

Customise, Create, and Share with Your... Enemies



Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!

Made by Cultists (Fanatics), for Cultists (Fanatics)



War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 Service Pack 1 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
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