Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Recent Reviews:
Mostly Positive (190) - 75% of the 190 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (7,716) - 74% of the 7,716 user reviews for this game are positive.
Release Date:
Jun 14, 2018

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Recent updates View all (92)

July 6

Update: Bug Fixes, Tweaks + Bonebreaker Valley!

Howdy friends,

Another week of mad bug fixing and polishing is behind us, and that can only mean one thing – the latest update is out! In addition to all sorts of neatness we also have a small surprise for you, so read on.

The summer is in full bloom here in the northern hemisphere, and to celebrate it as well as the release of the game we're about to take a short break, but before doing so, we’ve been working on to address the most critical issues we're aware of and to improve the game based on the feedback we've received on our community forums and Discord.

The absolute best news is that the update contains a number of fixes to various hard crashes and other showstopper nasties that a number of you have been experiencing. With those pesky issues now out of the way, we expect that finally everyone can enjoy the game in its full glory. In addition to that, the update also contains a number of fixes to more minor issues as well as a host of nice improvements and tweaks; for instance, there's a refreshed lobby interface, AI aggression tweaks, more consistent mechanical damage across all cars, wheels that get detached easier when using realistic damage, and so forth. You can read the full changelog below but instead of that we suggest updating the game and checking it out yourself!

Now then, no doubt the most exciting piece of news to everyone – like mentioned we're going to take a short summer break, and as a token of our appreciation for the great community (yes, you lot) we have a special surprise for you: a new track! Yes, you read that right. The track is ominously enough called Bonebreaker Valley and true to its name, it's really like an evil big brother of Crash Canyon complete with banked corners, high-speed two-way section and multiple jumps, ensuring frantic races and brutal crashes – the kind of full-contact racing we've all come to love and expect. Enjoy!

That's all for now, folks. Thanks for all the support and godspeed everyone!

Full changelog of the update:

  • Added a new track: Bonebreaker Valley.
  • Fixed a case in which the game might have crashed when entering Market.
  • Fixed another case in which the game might have crashed when entering My Cars.
  • Entering the Settings menu no longer causes the game to crash when more than four input devices are connected.
  • Changing the Graphics Quality preset in the Settings menu now works properly.
  • Implemented new Lobby user interface.
  • Removed dark background from player tags to make them less intrusive.
  • HUD is now correctly removed after a forced exit from the Spectate mode.
  • A number of other user interface improvements.
  • Added Mixed Class AI Set that contains a mix of cars from every class.
  • Mechanical damage is now more consistent across different cars.
  • With Realistic Damage, mechanical damage now kicks in earlier.
  • With Realistic Damage, wheels now get detached easier (remember two wheels lost mean an instant wreck).
  • AI fine-tuning: On Easy and Medium AI difficulties, AI is now more aggressive towards other AI players; AI now avoids ramming in slow corners; AI slows down less after hitting the player from behind; AI tries to overtake more aggressively.
  • Minor AI raceline improvements for specific corners.
  • Elimination races now yield more credits and experience.
  • In Career, tweaked Lords of Chaos series bonus targets to be more easier to meet.
  • In Career, lowered the "Cause Damage" bonus target to 600 in Midsize Massacre's 2nd event.
  • In Career, lowered the "Cause Damage" bonus target to 2000 in Midsize Mayhem.
  • Rocket driver model no longer sports a pink undershirt.
  • RoadSlayer's wheels received as rewards are now correctly marked being for "RoadSlayer" instead of "American 4".
  • Speedemon's special parts are now correctly marked being for "Speedeamon" instead of "Dominator".
  • Fixed MudDigger's hood camera position.
  • Fixed Boomer's Style 2 rear wheel materials.
  • Fixed Firefly's Style 2 & 3 front wheel tire profile.
  • Fixed an issue with RoadSlayer GT's scoop hood.
  • Fixed issues with Tristar's brake light and Style 5 wheels.
  • Added rocks to the chicane on Rosenheim Raceway to prevent cutting.
  • Fixed a floating decal at Sandstone Raceway.
  • Fixed a floating decal at Pinehills Raceway.
  • Fixed adboards at Small Stadium.
  • Career AI names can no longer be modified to prevent fatal issues caused by having too few names.
  • Weather list (.weli) and visual suspension settings (.vevs) do not trigger the anti-tamper protection anymore.
94 comments Read more

June 29

Update: More Stability + Improvements

Howdy friends,

We hope everyone is doing great this fine evening! We're happy to let you know that the latest update for Wreckfest is now out. The update is primarily targeted to address critical stability issues found within the game but since we just couldn't resist ourselves it also contains a healthy dose of other improvements and even introduces new features.

First up, the stability issues – largely thanks to the tireless community feedback we've been able to track down and fix a number of issues that lead to the game instability especially when using game modifications. We're confident that the most critical issues are now solved but if you're still experiencing problems, please let us know via the usual means.

For multiplayer aficionados, the performance should be now smoother and we have added something that many have requested: delayed reset. It's designed to combat reset spamming, and the way it works is that the host can set a delay before the car is reset after player requests it, ranging between 0-20 seconds, and the car is only reset after the time has passed. We've also practically made a full pass on improving the track checkpoints that have caused grievance, so from now on it should be more obvious just where it's alright to cut track and where not, ensuring fairer racing.

In addition to that, the update also contains numerous other improvements and fixes to improve the quality of life, many of them based on the feedback we have received on the community forums and Discord (join here). We sincerely thank everyone who have taken the time to leave feedback – please keep it up so that we can make the game even better!

Full changelog of the update here:

  • MP: Implemented delayed reset, host adjustable between 0–20 seconds.
  • MP: Implemented further optimization to reduce warping with low ping.
  • MP: Dedicated server now automatically uses the x64 executable.
  • Fixed one case in which the game occasionally crashed when entering the Upgrades menu.
  • Fixed one case in which the Market suddenly appeared empty.
  • Game no longer crashes when entering My Cars after disabling a vehicle modification.
  • Game no longer occasionally crashes to vertex buffer overflow on Fairfield Country Arena.
  • In Settings, Controller menu the previously selected controller is now automatically chosen.
  • Added a confirmation dialog if the player is entering Career with active game modifications.
  • Damage notifications and health bar are now correctly updated after returning from Photo Mode.
  • Improved Pause Menu user interface.
  • A number of other user interface improvements.
  • Longer races now yield increasingly better rewards.
  • With Realistic Damage, mechanical damage is now slightly more severe when at maximum.
  • In Last Man Standing, contact timer is now disabled when there are less than four players left.
  • In team based game modes, t-bone, rear-ender and head-on now correct count as major hits.
  • In team based game modes, team indicator is now always shown for better visibility.
  • It's now slightly easier to spin out AI players.
  • The steering wheel of the car no longer deforms in collisions.
  • On Speedway 2, the wrong way indicator is no longer sporadically displayed at the race start.
  • Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter.
  • Added obstacles to selected places on various tracks to help the player see when no cutting is allowed.
  • Numerous other minor improvements and fixes.
  • Paint and livery modifications (including additions) do not trigger the anti-tamper protection anymore.
  • To support large modifications the game now supports over 30,000 concurrent vehicle parts in total.
  • The Example Car no longer crashes the game and can be used as an example once again.
That's all for now, folks. Have a great weekend and have fun racing!
65 comments Read more


“It's rare when a racing game manages to modernize and reinvigorate an old formula with spectacular confidence, but Wreckfest does just that.”
9/10 – GameSpot

“Wreckfest maintains all its promises we expected in all these years of development: destruction, a very accurate physical model and a lot of fun.”
8.6/10 – IGN Italia

“If you liked FlatOut, you'll love Wreckfest. Drily presented, but wonderfully brutal full-contact racing with impressive physics.”
80 % – GameStar


Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

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About This Game

Break the rules and take full-contact racing to the limit with Wreckfest!

Expect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life physics simulation crafted by legendary developer Bugbear, who also brought you FlatOut 1 & 2!

Burn rubber and shred metal in the ultimate driving playground!

Wreckfest is jam-packed with upgrade and customization options. Whether you are preparing for your next demolition derby with reinforced bumpers, roll cages, side protectors and much more, or setting your car up for a banger race with engine performance parts like air filters, camshafts, fuel systems, etc., Wreckfest is shaping up to be the best combative motorsport game out there.

Drive hard. Die last.

Unique Racing Experience

Exhilarating no-rules racing action with defining, once-in-a-lifetime moments that can be achieved only with a true-to-life physics simulation. Witness insane neck-to-neck fighting on high-speed circuits, face total destruction madness on crazy courses with intersections and oncoming traffic, or go for demolition dominance in derby arenas.

Awesome Cars

Our cars are old, banged up, patched together... They ooze style and character! From old American heavy-hitters to agile Europeans and fun Asians, you won’t find anything like this in other games.

Meaningful Customization

Change not only the look of your cars but also upgrade their body armor – Reinforce them with heavy iron that protects you from damage, but also adds weight, which impacts the cars handling. Modify your car to make a robust tank or a fragile but lightning-fast rocket, or anything in between!


Wreck your friends online and take racing to the limit while chasing for demolition dominance!

Challenge modes

Have hilarious fun with lawn mowers and upon release also with crop harvesters, school buses, three-wheelers and more!

Career mode

Battle for championships, earn experience, unlock new upgrades and cars, and become the all-time Wreckfest champion!

Mod support

Want to go completely nuts? Have a look at the Steam Workshop where you'll find a huge selection of mods that add monster trucks, tracks with moon-high jumps or even classic maps from famous destruction-themed games!

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.7 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6850
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processor: Intel® Core™ i5 3.0 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 970 or AMD Radeon™ R9 380X
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX®-compatible

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