Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Recent Reviews:
Very Positive (129) - 89% of the 129 user reviews in the last 30 days are positive.
All Reviews:
Mixed (6,293) - 68% of the 6,293 user reviews for this game are positive.
Release Date:
Jan 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Recent updates View all (83)

April 23

Hotfix for April Update

Dear all,

A critical hotfix for April Update is now out, most importantly fixing the menu system related crashes that many have been experiencing and adding a toggle for the new post-processing effects. A few other improvements and fixes also sneaked in, with the full changelog below.

Don't forget that the survey is still running, so if you're still to voice your opinion please do it!

  • Fixed a number of menu system related crashes.
  • Vignette and Sharpening effects can now be enabled/disabled in the Settings menu.
  • Random AI players with derby liveries no longer appear in racing events.
  • Changing Tristar Front Fenders no longer results in the game crashing.
  • Speedbird Rear Wheel 3 now has the correct texture.
  • In a number of weathers dust is no longer too dark when in the shade.
  • In Replay, when entering free camera the camera is is now dropped in the current car position.
  • Various minor environment art improvements and fixes.
Thanks for your support!
29 comments Read more

April 20

April Update – Let's Hear Your Opinion!

Howdy wreckers,

The latest update for Wreckfest is now out, containing new content and a number of improvements. This one is more or less a maintenance update while we continue to work on major additions scheduled to be released at a later date, but nevertheless it contains some new cool content such as the short route variant for Tarmac 1 (yes, finally!) and more customization parts for cars as well as important usability and gameplay improvements. The technically-inclined among you can find the full changelist below but please take a look at the game yourself and enjoy!

In other news – and this is very important – we're launching a new survey to gauge feedback before locking down everything for the final release of the game. These past years we've been working with you to shape the game into what it is now, and seeing as the game is nearing completion we want to use this opportunity to let us hear what you think of the game, how you play it and whether there's anything we can do to make it the absolutely best possible banger racing and demolition derby experience to date. To do that, it's crucial that we get YOUR feedback, so if you have five minutes to spare please do click on the shiny new main menu button to take you to the survey site and let us hear what you think of the game!

  • AI now uses El Matador in Class B too.
  • Added more customization parts for KillerBee, Tristar, Rammer, Gremlin.
  • Added a new paintjob for the lawnmower, improved paintjobs for El Matador and Roadcutter.
  • Added reverse routes for Mixed 5 Outer Loop and Mixed 5 Inner Loop.
  • Added a short route for Tarmac 1, both forward and reverse layouts.
  • Added and adjusted the start/finish lines for a number of tracks.
  • Improved environment art on a number of tracks.
  • Improved static cubemap locations on a number of tracks.
  • Balanced texture luminance ranges on a number of assets.
  • Fixed a particle system related crash.
  • Implemented shaded particles (particles are now darker when in the shade).
  • Implemented free camera smoothing.
  • Added sharpening and vignette post-processing effects.
  • In Dirt Speedway Figure 8 (possibly affecting other tracks as well), a wrong way indicator is no longer incorrectly displayed right after start.
  • In Custom Event and MP, the game now tries to pick a unique paint job for the AI player if available.
  • Grid start points are now created dynamically (work-in-progress, minor glitches possible especially in MP).
  • MP: It's now possible to disallow the use of special vehicles (lawnmower) on a server.
  • Folk racing style start is now used on a number of tracks that support it (i.e. they have a dedicated start area).
  • Improved lawnmower handling and gameplay.
  • Adjusted reverse gear ratios so that they match between different vehicles.
  • Contact timer is no longer used in deathmatch.
  • Improved AI aggression: AI now employs increased situational awareness to decide when to ram another car. On Novice AI Difficulty, the AI is more aggressive towards each other and less towards the player, while on Expert AI Difficulty the AI is more aggressive towards the player and less against other AI players.
  • In demolition derby, the AI is now less inclined to use reverse whenever the front of the car is damaged.
  • In demolition derby, if only one or two AI players are left they no longer only circle around the player like idiots.
  • AI now takes the loop in Crash Canyon only in one direction to prevent the traffic from piling up.
  • Automatic reversing camera is now enabled by default in derby game modes.
  • In HUD, reset prompt is now displayed automatically when driving into a wrong direction or out of track.
  • In race game modes, reset is now only allowed when vehicle speed is 10 km/h or less to discourage exploiting.
  • In Grass Arena, hay bales no longer appear weightless when hit.
  • Adjusted a number of career series, especially in championships 3–5.
  • The post-race rewards screen is now only shown if the player actually receives a reward, instead of every time.
  • The post-race experience screen is no longer displayed if the player abandons the event.
  • Weather no longer changes every time when restarting the event.
  • A series is now considered (and marked) completed only if player receives points from it.
  • Championship progress bar now only goes up until the unlock points for the new championship have been reached.
  • In vehicle selection, ineligible vehicles are now grayed out so it's easier to pick out an eligible vehicle.
  • Vehicle stats (and therefore eligibility in a series) are now updated correctly after upgrading the vehicle.
  • Relevant bonus targets (like spin, crash out, wreck a number of cars) now accumulate during multi-heat events.
  • MP: In server browser it's now shown whether the server is configured for normal or realistic damage.
  • MP: In server browser, the list of servers is now only displayed after the data files have been verified.
  • MP: In lobby, the maximum number of players is now displayed correctly.
  • Added descriptions for all performance upgrades.
  • Implemented a new pre-race screen.
  • Implemented a new championship selection screen.
  • A number of user-interface fixes and improvements.
  • Added new engine audio for the lawnmower.
  • Added new engine audio for Gremlin.
  • Improved Speedeamon audio.
  • Contact audio no longer keeps repeating when the vehicle is resting on its top or side.
  • MP, while in lobby cars may occasionally appear falling under the scene when the track changes.
  • MP,while in lobby spectating is glitched (no cars visible) if the race is not in progress.
  • MP, after returning to the lobby the car may appear to be in flames if it was wrecked in the event before.
Thanks for all your support and have a great weekend (playing Wreckfest, we hope)!
102 comments Read more
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Digital Deluxe Edition

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Special Offer

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

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About This Game

Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains many playable cars and tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW! A preview of the career mode - battle for championship points and earn experience, increase your rank and unlock new parts and cars!
  • 20 cars: US demolition derby cars, folk-racing cars, banger racing cars + more unique ones, all inspired by real cars. Both RWD and FWD cars.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Dirt Oval, Tarmac & Dirt Figure 8, Speedways and Demo Derby stadiums, guaranteed to offer total destruction with 24 cars.
  • A number of performance upgrades, mimicking selected real-world parts.
  • Paint and livery customization.
  • Various race and derby game modes including Team Deathmatch with up to 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Steam Workshop support for sharing custom content.
  • Extensive modding support: create and modify cars, tracks, physics and a lot more, also for multiplayer!
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Highly configurable support for force-feedback wheels, pedals and H-shifters + manual clutch support.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Visual customization: upgrade your cars with real-life demolition derby parts!
  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More dynamic content on the tracks to drive through and crash into.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
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