Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Recent Reviews:
Mixed (52) - 53% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,960) - 53% of the 3,960 user reviews for this game are positive.
Release Date:
Aug 17, 2017
Developer:
Publisher:

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Buy Castle Story + OST Bundle BUNDLE (?)

Includes 2 items: Castle Story, Castle Story - OST

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Downloadable Content For This Game

 

Recent updates View all (167)

July 5

The Catapult Update is now live! (Update 1.1.7)



Heeeeeello peoples! We’re happy to ship a small but useful update to the catapult today making its use considerably easier than it was before. Hoping this’ll encourage players to make use of it as a viable defensive (and with a bit of creativity, offensive) measure for your base.

In the past, ordering a catapult to fire didn’t immediately fire it. You had to wait for a Bricktron to make their way over there and trigger it. This could mean waiting a fairly long time or, if you had the good measure to assign a worker to the catapult, a shorter waiting time, but one none the less. A Bricktron was also needed to rotate/aim the catapult, causing the player to encounter these same delays.

As of today, Bricktrons will automatically load catapults with a barrel without any intervention, as long as you have a reachable catapult and a stockpiled barrel. Once you order your catapult to fire, though, it will immediately fire without the need of a worker being nearby. Magic. Aiming will also not require workers. This makes the catapult considerably easier to use and much more efficient as a defensive structure.

Oh, also, we removed the catapult’s randomized inaccuracy. It’s dead on where you want it to shoot now.

In addition to that, we have several bug fixes;

- Fixed an issue where selecting dynamic structures could break if you quit the game while typing a save game’s name.
- Fixed an issue where typing the name of your map in the World Editor would move the camera around when using the letters W A S and D.
- Fixed an issue where ranged units would focus their attacks on crystals instead of nearby enemy units.
- Fixed an issue where sometimes, a ghost barrel would be stuck in the catapult and caused the catapult to misfire.
- Fixed the Home Crystal’s HP bar being too small.

Enjoy! :D
14 comments Read more

June 21

Castle Story is 40% OFF for the Steam Summer Sale :D



https://store.steampowered.com/app/227860/Castle_Story/

Don't own Castle Story or know a friend who doesn't? Now's the perfect time. :D

Enjoy & have a warm, fuzzy summer (or winter for our friends from down under!)

P.S: We're also live on Twitch! http://twitch.tv/SauropodStudio
5 comments Read more

Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!



Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.



Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!



The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
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