Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Recent Reviews:
Mixed (38) - 63% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Mixed (4,051) - 54% of the 4,051 user reviews for this game are positive.
Release Date:
Aug 17, 2017
Developer:
Publisher:

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Includes 2 items: Castle Story, Castle Story - OST

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Recent updates View all (169)

September 17

Update 1.1.9 - The Blueprint Library!



VIDEO DEMONSTRATION BELOW!

Hello everyone!

We’re really excited to release this new feature to you! The Blueprint Library is an evolution of the blueprints management tool that might change how you play Castle Story entirely.

The Blueprint Library allows you to save blueprints you’ve designed locally onto your disk to use later on, on any map or gamemode, even in multiplayer! So that really snazzy tower you worked on for an hour is no longer exclusive to your current game – you can save it and reuse it later!

Better yet, you can even share blueprints you’ve saved onto the Steam Workshop for others to marvel in your architectural prowess. It’s okay to toot your horn every now and then, don’t worry.

Since other players will be sharing their blueprints too, you can subscribe to them via the Steam Workshop and use them in your own sessions! By mixing other players’ blueprints and your own, the possibilities for different builds are LITERALLY ENDLESS*. *I didn’t do the math.

Anyways! Here’s a little video demonstration to show off your new superpowers. Use them responsibly!

https://www.youtube.com/watch?v=P1IeoZbXmBI

FULL CHANGELOGS
  • New Blueprint Library system allows players to save, share and subscribe to blueprints and use them any time in Castle Story.
  • Added new songs in Conquest. Those were already in the OST but not used in-game.
  • Fixed an issue where reaching wave 60 in Invasion wouldn’t display a victory screen.
  • Fixed an issue where manipulating blueprints of ramps (rotating, moving, duplicating, etc.) would place them in the wrong orientation.
  • You can no longer delete tasks while blueprints are being placed. This was necessary for the addition of the Blueprint Library system. It shouldn’t be problematic since blueprints are placed fairly quickly.

Enjoy and be sure to let us know what you think. :D

Oh yeah, and to celebrate, the game and OST are going to be 25% OFF all day long. :)

https://store.steampowered.com/app/227860/Castle_Story/
14 comments Read more

July 26

1.1.8 - CONQUEST REWORK & BRICKTRON FACES!



Hey everyone!

We’re pretty excited to put today’s update into your hands! Conquest has been one of the most played gamemodes since the recent major updates but it was designed in a way where you could end up with a tremendous amount of Corruptrons on your island, roaming around, pathfinding and eating up all of your computer-juices, causing major loss in performance, which is the top complaint we’ve received for Castle Story.

Additionally, the gamemode had some issues with balance and difficulty – easy wasn’t always easy enough and hard was sometimes too easy for the pros.

All in all, you should see some major improvements in performance in shorter and longer Conquest games!

Also! A few of you expressed concerns over the Bricktrons looking a bit.. indifferent! Well, Bricktrons will now spawn with random expressions, from super-furious to suspiciously-happy. It has no relation to their current actions, so it’ll inevitably lead to some hilarious situations à la Alchemist blowing everything and everyone up with a big, beaming smile! Send funny screenshots pls.

Today’s update aims at addressing both these issues. Gameplay and performance have both been considerably improved in the Conquest mode.

Anyways, here’s the changelog. Note that all Corruptrons-related changes are mostly for the Conquest mode.

  • Bricktrons will now spawn with different facial expressions.
  • Improved Conquest early-game performance by pre-loading Corruptron raids, at the cost of a slightly increased loading time.
  • When Corruptrons are spawned, they will now spawn at delayed intervals (one corruptron per half second or so). This not only looks more natural, but also resolves a frequent lag spike that occured when a large group of Corruptrons all spawned at once.
  • Corruptrons will now only spawn when they have an objective; expanding, attacking or defending. When a Bricktron approaches a corrupted shard or crystal, Corruptrons will emerge from the ground to defend it.
  • Tweaked difficulty settings for Conquest. Easy should be easier, hard should be harder and normal should feel challenging but not too difficult for semi-experienced players. Would love to hear your feedback on the difficulties! Note that hard may still be easy if you’re like, super pro. You can always make your own preset with insane settings!
  • All existing Corruptrons will occasionally attack the player’s base as a wave, forcing you to create actual defenses around your shards and crystals.
  • Plants now have real names in the world editor, instead of just being numbered.
  • Removed the "Click to queue 1" label on tooltips for crafting items.
  • Fixed an issue where Grab The Gems gamemode wouldn't start if the host wasn't blue.

We really hope you enjoy these changes and be sure to let us know what you think!

ALSO! If you want to checkout the neat stuff we're working on for the next update, catch one of our Thursday streams on Twitch & Youtube. Every Thursday at 3PM EST under the channel name SauropodStudio.
34 comments Read more

Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!



Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.



Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!



The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: 7 and newer, 64-bit
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Version 11
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Minimum:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core, 2.2 GHz+
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.
    Recommended:
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available space
    • Additional Notes: Playing on large, player-made maps might affect performance.

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