A "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Options are rarely beneficial, with random traps, puzzles & enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading merciless threat to the entire facility itself - a Rift Breach
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Demo


The demo takes you through the first floor of the game, fight your way through rooms to restore the power and challenge the final boss! What rank can you get?

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WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...


Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...

It's your first day at the Subspace Institute and what could go wrong? Everything apparently.

While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...



  • 2D top-down dungeon crawler
  • "Player-cedural" generation, you build the rooms you need
  • Fight your way through various enemies and puzzles
  • Manage containment across the floor to prevent disaster
  • Dynamic music system (music by Mothense)



Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.

Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
  • A whole range of friends + foes to meet and fight (or fight and meet who knows)
  • Different buffs and debuffs for having certain pods connected or chained together
  • More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
  • More weapon variety plus misc. weirder "weapons" like shield, dodge-roll, fire extinguisher etc
  • More type of keycards, doors that require multiple keycards, more NPCs
  • Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
  • Several floors, taking you through Personnel, Engineering, Research and Containment

If you like the demo and want to see more please give it a wishlist so I know! <3



If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7
    • 處理器: Intel Core i5 (4th Gen)
    • 記憶體: 4 MB 記憶體
    • 顯示卡: Intel HD Integrated
    • 儲存空間: 250 MB 可用空間
    • 音效卡: Integrated
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: MacOS 11.5+
    • 處理器: 1.1GHz Dual-Core Intel Core M
    • 記憶體: 4 MB 記憶體
    • 顯示卡: Intel HD Integrated
    • 儲存空間: 250 MB 可用空間
    • 音效卡: Integrated
    建議配備:
      最低配備:
      • 作業系統: Ubuntu 20.04 LTS
      • 處理器: Intel Core i5 (4th Gen)
      • 記憶體: 4 MB 記憶體
      • 顯示卡: Intel HD Integrated
      • 儲存空間: 250 MB 可用空間
      • 音效卡: Integrated
      建議配備:
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