Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
Recent Reviews:
Mostly Negative (418) - 36% of the 418 user reviews in the last 30 days are positive.
All Reviews:
Mixed (4,608) - 67% of the 4,608 user reviews for this game are positive.
Release Date:
May 7, 2014
Developer:
Publisher:

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Play Blade Symphony

Free to Play

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Recent updates View all (280)

March 17

Free-To-Play Patch 1, lots of crash fixes!

Hey everyone!
We've been extremely hard at work since the Free To Play release to make as many fixes as possible. If you're not on our Discord, I've explained there that this is the priority of our work at the moment:

  1. Crashes
  2. Performance Issues
  3. Gameplay preventing Bugs
  4. Graphical Bugs
  5. Gameplay Features
  6. Graphical Improvements

Since release, we've worked hard on fixing lots of server and game crashes, and will continue to monitor the crash reporter. Thanks so much to everyone who has helped out by sending in their crashes, so that we could take care of them!

Also, this patch contains the exclusive items for current owners, so that we may give them out. We will be doing so over the next 24 hours, via an API change. Additionally, there should be a lot less items showing as unimplemented. We're still working on getting these taken care of.

As always, thanks for playing, and let us know if you see any problems!

Changelog since Free-To-Play Release
Fixes
  • Fixed game crash when Alt+Tabbing
  • Fixed server crash when players disconnected after throwing a homing weapon
  • Fixed game crash related to materials attempting to be destroyed that are null pointer
  • Fixed game crash due to client being unable to retrieve sound mixer capabilities
  • Fixed (hopefully) players sometimes falling through the world.
  • Fixed some swords showing as unimplemented
  • Fixed emblems showing the wrong challenge request in FFA mode
  • Fixed some players showing as invisible when in a duel
  • Fixed emblems sometimes not showing when the customization screen is open on the main menu
  • Fixed numerous water rendering, overlay and viewrender issues.
  • Fixed Sempre Solace being a Longsword, instead of a Jian
  • Fixed Shadow Note's scabbard not being attached to the hip
  • Fixed material issues with Spiked Scordatura
1 comments Read more

March 11

If you paid for the game...

Everyone,
I wanted to send out a quick announcement for those that didn't read our last news post.

"... items for those that purchased the game are coming. In total, 10 exclusive items will be given out to owners of the premium game. We hope we won't have to stop there."

We're working hard to get these in, but as giving them to ONLY those who purchased Blade Symphony, is a whole different set of technical steps, it takes a little time.

We should have them in with a crash fix patch later this week. Thank you for everyone who has hopped on our Discord and helped us solve issues, or provided positive support. We're working overtime to get bugs fixed, and racing to put out a patch.

Here are some sneak peeks at the items that paid players will receive. There are 5 items for Pure, and 5 items for Judgement.



16 comments Read more

Reviews

"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

About This Game


Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting


There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 2.7 Ghz P4(+), Dual Core 2.0(+)
    • Memory: 4 GB RAM
    • Graphics: DX9.0c Compatible 512MB VRAM, NVIDIA Geforce GT640M Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection

What Curators Say

121 Curators have reviewed this product. Click here to see them.

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