Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
Recent Reviews:
Very Positive (263) - 90% of the 263 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (49,618) - 96% of the 49,618 user reviews for this game are positive.
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Recent updates View all (75)

May 14

Hail Survivors, Don’t Starve: Hamlet has come out of Early Access!


A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.

As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore.

As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.



Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up.

Patch Notes:

New Features:
  • Wheeler added to Hamlet DLC.
  • Ancient Hulk added to Hamlet DLC.
  • New rooms and doors added to the renovation crafting tab.
  • Wagstaff added to all versions.
Bug Fixes:
  • Wagstaff doesn't announce when another creature puts on one of his goggles
  • Don't activate the color change when another creature puts on the Fryfocals
  • Disable map when Living Artifact is active
  • Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
  • Fixed player telelocating into interiors.
  • Fixed Depth Worm inspect quotes
  • Fixed issue in interiors that could result in two rooms occupying the same location*
  • Wheeler will no longer get stuck in God Mode after Dodging
  • Fixed a crash when players click an empty Trusty Shooter slot
  • Miscellaneous tunings on the Aporkalypse
*The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why.

HOTFIX - 334206
  • Fixed a save/load bug that would cause duplicate dung balls
  • Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter
  • Fixed an ant queen crash
  • The mant suit durability should be consistent now
  • Added the irreplaceable tag to the Executive Hammer and Key to the City
  • Fixed a bug that caused multiple Ro Bins to be created.
  • Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack
  • Fixed a rare crash at world startup
HOTFIX - 335195
New Feature:
  • Hamlet gets a Teleportato
Bug Fixes:
  • The Living Artifact charging sound will no longer be active if it runs out while charging a shot
  • Fixed the Bramble Trap placer art
  • Fixed a bug where the Wheeler Tracker and Trusty Shooter slot background would disappear
  • The correct DLC icon now shows up when creating a Hamlet world using the Skyworthy in Shipwrecked
  • Using the Skyworthy to go to a Hamlet world now allows you to merge with old Hamlet saves
  • Crafting the tellebrela in Vanilla no longer crashes the game
  • Fixed Seaworthy boarding animation
  • Unequipping infrogoggles in DS Vanilla no longer resets the day phase
  • Fixed a crash when trying to spawn the Herald inside an interior
  • Living artifact’s pulse sound works properly now.
  • Sea/Skyworthy should now properly work in interiors
  • Sea/Skyworthy should now properly work in caves and volcano
  • Seaworthy will now try to travel to Seaworthy, Skyworthy to Skyworthy (existing worthies will need to be saved once for this to succeed)
  • Fixed a problem with Wagstaff’s idle animation in an ROG compatible world.
  • Hounds no longer spawn while the player is in an interior
  • Sprinkler placer shows the range of the sprinkler spray, not the range it needs to be to a water source now.
  • Items blown onto the clouds will now disappear
  • Fixed Wagstaff's blur with low insanity when distortion is enabled.
  • Fixed infinite-light-in-interior exploit for boat torch, boat lantern and bottle lantern.
  • Fixed craft-tabs prototype-ready alert when ingredient goes into a backpack
  • Updated Wheeler’s character select images with her smirk.
44 comments Read more

April 18

[Game Update] Hamlet - 327257 to 332388

Greetings Survivors!

We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit.

So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler.

But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war.

A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch.

We’re planning to go live with Hamlet 1.0 on May 14th.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()

Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

[Game Update] Hamlet - 327257

Bug Fixes:
  • Fixed potential assert on earthquake in anthill.
  • Fixed code that tried to place out of bounds blue sow and truffle back in its room
  • Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
  • Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
  • It's now possible to drop items on carpets and the aporkalypse clock.
  • Improved craft-tabs to more accurately chime and highlight to reflect changes
  • Fixed glitch where aporkalypse clock was sometimes missing on the minimap

[Beta Change Notes] Hamlet - 327391

New Features for testing:
  • Added Wheeler
  • Added Wagstaff
  • Added the Ancient Hulk
  • Added some new wall and floor textures to the Renovate Tab.

Beta Bug Fixes:
  • Fixed bug where anthills could end up without a way out.

[Game Update] Hamlet - 327549

Beta Bug Fixes:
  • Optimized Wheeler’s tracker when searching lootdropper tables
  • Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped
  • Wagstaff can craft an Electrical Doodad in Vanilla DS
  • Added Wheeler’s minimap image
  • Updated the wheeler tracker inventory image
  • Added a background to wheeler’s tracker and trusty shooter slot
  • Wheeler is actually invincible for the duration of her dodge now
  • Fixed some icons for 2 new renovation wallpapers

[Game Update] Hamlet - 328827

Bug Fixes:
  • Burnable but insulated items won’t burn from lightning strikes
  • Crashed balloon can be inspected
  • Spider monkey uses correct damage (watchout!)
  • Fixed some layering issues with the navigadget
  • Robot parts and cork chest minimap icons fixed.

Beta Specific Bug Fixes:
  • The telebrella can be used as a weapon (but you probably don’t want to)
  • The telebrella can be used as an umbrella (but you probably don’t want to)
  • Wagstaff can investigate and use the telebrella while mounted
  • Wagstaff goggles re-exported for character res.
  • Wheeler now has 15 inventory slots and receives a 1% speed boost for each empty inventory space + a natural 10%
  • The last ammo on the Trusty Shooter now also deals damage
  • Reduced Wheeler’s dodge cool down to 1.5 seconds
  • Optimized the search area of the Navigadget to reduce lag
  • Wheeler’s Trusty Shooter can now take full stacks instead of just 6 items and can take all items as long as they're not alive or irreplaceable.
  • Tuned the Trusty Shooter damage
  • Added the irreplaceable tag to the Trusty Shooter, Navigadget and Wilba’s Silver Necklace
Edit: Pushed an update to fix a crash due to a missing comma in the speech files.

[Game Update] Hamlet - 332388

Bug Fixes
  • Fixed minimap icons for Ro-bin and saltlick
  • Fixed a rare crash in werepigbrain.lua
  • Fixed rare crash with tuber trees
  • Fixed inability to inspect boats in Hamlet compatible worlds
  • Made it easier to hammer structures when inside a boat
  • Fixed bug where birds would stop spawning
  • Taking off the shamlet mask won't give entities the "monster" tag if they didn't have it to begin with
  • Webber's Shamlet mask will now show up as the first craftable item in the dress tab
  • Shamlet mask now works as an open top hat

Beta specific fixes (332395):
  • Wheeler can now dodge with a controller
  • Wheeler can now use the Trusty Shooter and Navigadget with a controller
  • Entities inside interiors should not get snow-covered
  • Fixed a potential crash and some bad picks in Wagstaff's nearsightedness name randomizer
  • Fixed crash when entering an interior on the volcano
  • Fixed crash when using spyglass in interior
  • Wagstaff now really should have the Pretty Parasol recipe available
  • Added Wheeler’s dodge values to tuning.lua to make it accessible for modders
  • Updated the Trusty Shooter tier damage list and moved it to tuning.lua
  • It is now possible to telelocate mobs into, out of, and between interiors
  • Fixed a bug in the player interiors that could lead to misplaced rooms, causing infinitely looping rooms*
  • Wagstaff’s infroggles now work in caves
  • The Aporkalypse is now only endless the first time around
  • Added the Living Artifact
  • The Ant Queen Chambers now have a minimap
  • Items shot by the Trusty Shooter no longer show up at 0,0
  • Items shot by the Trusty Shooter can no longer be picked up in the air
  • Wheeler no longer gets the "Dodge" prompt while on a boat or riding a beefalo
  • Using the trusty shooter on a boat no longer causes problems
  • Moved the UI for the trusty shooter and navigadget so it doesn’t interfere with boat UI anymore
  • Fixed multiple miscellaneous string problems

*The bugfix in the player interiors needed a fixup that in case of detected errors will remove the offending doors (not rooms) and will reimburse players the cost of those doors. If you notice missing doors in your house, this is why.

[Game Update] Hamlet - 332790

Beta specific fixes (332790):
  • The uncharged shot is not blocked by the world edge anymore
  • Fixed jittery forest canopy shadow on clouds
  • Improved controller support for bug-report screen
  • Gunpowder used by the Blunderbuss no longer shows up at 0,0
  • Fixed some animation issues with the living artifact
  • Miscellaneous string fixes
  • Fixed a crash on the Navigadget when entering interiors
46 comments Read more

Don't Starve: Hamlet DLC


In Don't Starve: Hamlet, Wilson uncovers a lost town of aristocratic Pigmen nestled within a foreboding tropical jungle.
Click here to learn more!

Don't Starve: Shipwrecked DLC


In Don't Starve: Shipwrecked, Wilson finds himself stranded in a tropical archipelago. He must learn to survive all over again in this new environment filled with new biomes, seasons, and creatures.

Click here to learn more!

Don't Starve Together


Don't Starve Together is a standalone multiplayer expansion of the uncompromising survival game, Don't Starve.

Click here to learn more!

Klei Store

About This Game

Don’t Starve is an uncompromising wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Key Features:

  • Uncompromising Survival & World Exploration:
      No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
  • Dark and Whimsical Visuals:
      2D characters and odd creatures inhabiting a unique 3D world.
  • Randomly Generated New Worlds:
      Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/Windows 7/Windows 8
    • Processor:1.7+ GHz or better
    • Memory:1+ gigs of RAM GB RAM
    • Graphics:Radeon HD5450 or better; 256 MB or higher
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS:Lion (OSX 10.7.X)
    • Processor:2.0 GHz Intel
    • Memory:4 GB RAM
    • Graphics:256 MB NVidia or ATI graphics card
    • Hard Drive:512 MB Free Space
    • Additional:Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • Processor:1.7+ GHz or better
    • Memory:1+ gigs of RAM GB RAM
    • Graphics:Radeon HD5450 or better; 256 MB or higher
    • Hard Drive:500 MB HD space

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