RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCR, the WTCC and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.
Recent Reviews:
Mostly Positive (94) - 70% of the 94 user reviews in the last 30 days are positive.
All Reviews:
Mixed (8,760) - 59% of the 8,760 user reviews for this game are positive.
Release Date:
Feb 12, 2013
Developer:

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Recent updates View all (137)

April 4

RaceRoom has been updated


https://youtu.be/fuB7E1WNciU



https://youtu.be/V1ozBAIWzOE



Update details:
Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152



Content
  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game
  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.


  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See https://github.com/sector3studios/r3e-api for shared memory block mapping.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and github for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.



  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops


  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras

  • GTR1 car class - Added set of action cameras ("Home" key to cycle)

  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)

  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers


  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.

  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.








31 comments Read more

March 15

March 2019 development notes

Back in the days when we were SimBin, we had a dev blog. Then later we had dev streams. The downside is that it all takes a long time to prepare and we're busy making RaceRoom better! So we figured a written and more modest update from time to time was probably the best approach.

So I'll be posting every now and then to update you about what we have in the works. I need to make it clear that the fact we have something cooking that gets presented here does not mean it's around the corner, or that it will definitely come out in the next patch.


Without further ado, here's your March 2019 dev update !


1. Adjustable tyre pressures

Yes. You've read this right. We're finally adding it.

As you can understand, this means a lot of development and testing of the physics engine and its variables to ensure the effects of pressure adjustments are proper and do not lead to exploits.

As a result, we will be turning this feature on following a per car basis, after each has passed QA tests.
Priority is set on the new car as well as car classes that are receiving a physics overhaul or are just popular.

The sub-optimal aspect of this feature is that we haven't had the opportunity to re-design the car setup menu yet. Therefore you'll find the buttons for it have been crammed in there. The way this menu is laid out at the moment didn't really allow for a clear presentation of asymmetric pressure settings. You'll have to pay close attention that you're adjusting the correct tyre. We want to re-design this menu altogether whenever we have time.




Here's the list of the car classes currently in beta with tyre pressures:
  • Formula RaceRoom Junior
  • Unannounced Formula car
  • Touring Classics
  • WTCR
  • Porsche 911 GT3 Cup (991.2)
  • Porsche 911 Carrera (964)
  • GTR2
  • GT4 Clubsport Trophy
  • Group C
  • Group 4
  • Mercedes DTM 1995



2. Flat spots

When locking a tyre for too long, the caused friction can eat through your rubber and create a flat surface on the wheel.
This not only has an effect on the grip and wear but will also induce some vibrations depending on the size and depth of the spot. Flat spots usually get worse over time as you will find that the affected tyre will lock up even more easily, eventually leading to a puncture.

Here's the list of the car classes currently in beta with flat spots:
  • DTM 1992
  • Formula RaceRoom Junior
  • Group 4
  • Group C
  • GT4 Clubsport Trophy
  • GTR2
  • Porsche 911 Carrera (964)
  • Porsche 911 GT3 Cup (991.2)
  • WTCR
  • Touring Classics
  • Unannounced Formula car



This new feature is currently being tested for bugs but also feedback is being collected regarding how easy it is to get one, how much the wheel should vibrate, how it sounds like, and so on. Currently considering making it optional, which you will read about in chapter 4 below.

3. Suspension damage

Back in 2013, RaceRoom wouldn't let your wheels come off your car, no matter the force of the impact.
In recent RaceRoom updates, you might have read about optimizations to the damage code, improvements to the collision detection and its effects on mechanical components.



And if you play regularly, you probably noticed we have some bugs to fix with regards to that. (Debris on track not clearing out from the track for example)

We're not done yet. What we have in testing at the moment is a brand new system designed to accurately render effects of bent axles and broken springs.

Impacts will deform the alignment of individual suspension parts and affect the handling of the car in sometimes dramatic ways.

This is of course another feature that needs to sit in beta long enough to ensure you won't suddenly receive unwanted camber or toe-in from harmless door to door racing.

Look at this driver... Will he even make it back to the pits to repair?

https://www.youtube.com/watch?v=BlCOUw8VZ8I

We are reviewing the code deep down, making changes such as damaging your powetrain if the impact affects a powered wheel. Also, the more worn your tyres, the bigger risk of getting punctures from collisions with other cars, from driving on dirt, gravel or grass, but also from driving over pieces of sharp carbon fiber left on the track by your fellow racers. For that, we'll also have a caution flag warning to signal the presence of debris.


4. Revisions of damage settings

Because the above mentioned features can lead to added frustration for the least hardcore simracers among us, we will make sure those new ways of ending your race prematurely are optional.

One of the early design choices from back in 2013 that we're now set to overcome is the way damage settings are defined. Right now there's a separation between Visual Damage, and Mechanical Damage in the menu. This doesn't make much sense any longer and we'll change to have something like this instead:

Damage setting: None - Minimum - Complete
  • None = no visual damage, no mechanical damage, no punctures, no flat spots, no parts falling off.
  • Minimum = mechanical damage and visual damage are on. No punctures, no flat spots, no suspension damage or wheels falling off
  • Complete = everything on

5. Dedicated server features

Our dedicated server has been lacking when it comes to features you'd expect as part of a base package.
We're fixing this, and adding more.

Here is what we're working on adding:

Session info block:
Added list of connected players with their user ID, with a live count of their incident points.
Added ability to kick a certain player out
Added current session and timer
Added a "Next Session" button and a "Restart Session" button
Car selection list:
Added car specific weight ballast (for your personal BOP adjustments)
User management block:
Added user specific weight ballast (for leagues with success ballast)
Added management of banned users





The weight penalties will also be visible from the game itself, through the addition of a ballast column in the timing screen.




6. Shared memory API - Massive update.

As I've touched somewhere on the forum, our next update will break 3rd party applications that use our shared memory block.

If you are a developer of such applications, please have a look at the Sector3 Studios forum thread, an its attachment " r3e_sharedmem_preview_march2019.zip " to get an early look at the changes.

The goal of this update is to expose all the possible telemetry you can dream of, and extend the possibilities for apps and overlays.


7. Support web-based in-game overlays

If you have watched or streamed a multiplayer race with your game client started as spectator, you are probably familiar with the fact that the overlays showing are done via web. We are adding a transparent web page on top of the game and we make it show whatever feels relevant at the time.

With this ability to overlay webpages on top of the gameplay and thanks to the sheer amount of data we're adding to our shared memory block, we are experimenting with fully customizable HUD's.

Just like for the broadcast overlays, we will ship the feature with an example app that will showcase some of those new possibilities.




8. Oschersleben - New layouts

We wanted to get this out in time for the ADAC esport championship, but with the time constrains and the track being featured early in the series, we couldn't make it happen in time. But good news is that it will come eventually, and for free to anyone who already owns the track.

  • A Course (already available)
  • "Motorcycle" A Course (fast turn 1 chicane)
  • B Course (shortcut after turn 3)
  • "Motorcycle" B Course (fast turn version)


9. Physics updates

Alex Hodgkinson is always busy. When it's not about upcoming cars, it's of course about bringing improvements to the ones that are already out there, to re-ignite interest in them as they often suffer from the comparison between them and the newly released cars.

One of the updates currently in development is the DTM 1992 & Touring Classic classes.
In order to respect the true specs of these cars, we had to sacrifice the balance of performance between those two classes. This means that the BMW M3 E30, present in both classes, will eventually be present in two different specs. More on that will come from Alex himself when we're closer to the release of these.

We are also busy adding support for electric vehicles in both the physics and sound engines in very close partnership with a major player in the industry. More on that soon!

A lot of things have to change when you suddenly don't have more than one gear and no fuel to burn!




10. Fanatec SDK updates

We are spending time with our friends from Fanatec to implement their latest SDK and make use of nice features they offer on their hardware such as special switches or ability to show yellow flag warnings through the steering wheel LED's.
17 comments Read more

Reviews

“There's the accessibility, and the way it's just as satisfying to play on a cheap pad as it is on an expensive wheel set-up; how the handling is translated sublimely through both. And what handling it is, spread out across a delicious range of thoroughbred racing cars: there are the DTM cars, with their downforce and low-slung lines, that only seem one step removed from the hi-tech of F1, or their WTCC cousins that bounce over kerbs with the kiddish enthusiasm of a go-kart.”
EUROGAMER

“The sounds, the looks, the feel, it all comes together to form something that is simply a high quality product. Whether you play only the free content, or you buy it all, there is no question that this sim is worth the download.”
RACE DEPARTMENT

About This Game

RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCR, the WTCC and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.

A selection of free-to-play race cars and tracks are yours to drive with unlimited wheel time in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow you to enjoy premium game content at no cost.

Additional cars, tracks, and liveries can be bought individually or as packs inside the game store using an in-game currency called vRP, which is purchased using your Steam Wallet.

Key Features


  • Free to play - Eat, Sleep, Race, Repeat
    A premium racing simulator is yours free-to-play on the PC. Race endlessly alongside the world’s most talented drivers in online multiplayer and single player game modes.

  • Your dream car is here - Grab your pick
    BMW, Mercedes-Benz, Audi, Chevrolet, Ford, McLaren, Pagani, RUF, Radical, Volvo, Saleen, and more to come. These manufacturers bring the best minds in racing together to dominate the world of motorsport and the machines they create are precision instruments of power, perfection, and speed. We are proud to present them in the digital form for your enjoyment.

  • Speed is a universal language - Hit the road
    Going fast is a worldwide pastime and many of the most beautiful points on the globe are home to miles of thrilling blacktop. Start racing and conquer these places for yourself.

  • Up Close and Personal - Stand among the giants of racing
    No game gets you closer to professional racing and the drivers that make a racing series great. RaceRoom is home to WTCC, DTM, and ADAC GT Masters, with more to come.

  • Realism - Every sense touched
    You will see, hear, and feel what a race car driver does behind the wheel. You’ll grow smelly from intense focus and the resulting perspiration, and all you control is the taste at the end of the race. Will it be that of sweet victory... or bitter defeat? The experience of racing is yours and it’s unforgettable.

  • Accessibility - Racing is a family sport
    Novice, Amateur, and Get Real game modes cater to drivers of all ability. This game is fit for the entire family, so start driving today with your Steering wheel, keyboard, or gamepad.

  • The pursuit of perfection - Single Player
    Refine your skills against intelligent and challenging computer driven opponents. Use the Adaptive A.I., which automatically adjusts opponent difficulty based on your performance, or customize opponent difficulty to your liking.

  • Defeat the competition - Online Multiplayer
    Line up with a grid of twenty-four players as you battle new friends and rivals in online multiplayer races.

  • Competitions - Capture glory
    Compete against the world’s greatest drivers in sponsored competitions from Mercedes-Benz, EURONICS, DTM, ADAC GT Masters, and more. These competitions also allow free players access to premium content throughout the duration of most events.

  • Fast paced gameplay
    Be ready to break a sweat! Racing is the ultimate in twitch gameplay. No time for breaks, no room for mistakes. You are on point or you are into the weeds. Push harder, go faster, and reap the rewards of an adrenalin induced smile.

    Important Info/DLC Purchasing Policy


    R3E user accounts are associated with the user’s Steam account for security and transactions through Steam Wallet. A Steam account can use multiple R3E accounts by using the ‘switch accounts’ function in the R3E Account Settings.

    Upon purchasing an R3E DLC via the Steam Store, an R3E user account will be permanently associated with that Steam account and it will no longer be possible to switch accounts. The option to switch accounts will be permanently removed from the R3E Account Settings.

System Requirements

    Minimum:
    • OS:Microsoft Windows 7 / 8 / 10
    • Processor:Dual core at 2.4 GHz or AMD equivalent
    • Memory:4 GB
    • Graphics:NVIDIA GeForce GTX 460 or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:30 GB of free HD space
    • Sound:DirectX compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • Processor:Quad-core AMD or Intel at 2.4 GHz
    • Memory:8 GB
    • Graphics:NVIDIA GeForce GTX 760 2.0 GB Video Card or AMD equivalent

What Curators Say

52 Curators have reviewed this product. Click here to see them.

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