AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!
Recent Reviews:
Mostly Positive (119) - 77% of the 119 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,803) - 84% of the 8,803 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Recent updates View all (105)

May 9

Update 270 - Season 2 Begins!

We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to have a clean break. We're currently debating doing 2 or 3 months for Seasons, and I'm personally leaning toward 3 so it can match the "seasons".

We wanted to intoduce a new lower priced way for new players to get VIP status, as the previous Starter Pack has a lot of currency in it but almost has too much if you are not sure what you need. Combined with the many requests to have another way to get the Nexus Warthog , and the Warthog being a new player favorite, this seemed like a great pacakge. So for $5 (USD, local currency may change) you get the Nexus Warthog (which means you can use Warthog), 1000 Diamonds, lifetime Silver VIP, and Boosts. Plus it doesn't overlap with the old Starter Pack, so anyone can pick it up and it's still a great piece of kit.

Lots of bug fixes and getting things in place for our new Tournament system, Diamond Roll improvements, etc. Read all about it below!

  • Renaming "Void Crate" to "Void Plans Crate"
  • Jammer move speed increased from 3 to 6
  • New Starter Pack with Nexus Warthog and 1000 Diamonds
  • Rename old Starter Pack to Strike Pack , nothing else changed
  • Adding Black Diamond Roll effects
  • Show total units next to upkeep on spectator hud
  • Show player credits on spectator hud instead of ping
  • make minimized chat window take the same number of characters as the big one, should always be the same
  • let everyone autoroll in diamond raffles if they are in game and not AFK
  • don't allow q-heal/repair to start while the AirMech is transforming
  • Added Void Shot Tracers to Void Collection Set
  • Updates/bugfixes to Touranment system
  • Show player status bars while in the Pit
  • Temporarily remove player count, as it was wrong (didn't refresh right, didn't show players per game type)

  • Fixing transition from black -> normal rolls for materials and diamond lobby panel
  • Fixing overlap on locked cosmetic hover for new craftable icon AM-10934
  • Fixed a spot where units could be dropped in the trees on Duel
  • Fixed a spot where infantry could be dropped in the rocks on Storm
  • Fix right clicking on the bracket button to load the tournament editor (AM-10822)
  • Fix ready button for unfair teams in lobby (AM-10828)
  • Fix positioning for "InLobbyMenuPowerButton" (AM-10916)
  • Fix overlapping text in tournament brackets ui (AM-10783)
  • Fix Honor tooltip display (AM-10924)
  • Fix Honor badge messages not displaying when clicking on them in Chat
  • Fix "TournamentMasterRefresh" symbol not getting set when viewing the tournament list
  • Fix "no show" red bar for winners in tournament brackets ui
  • Don't show tournament "Go" button if not active
  • Don't allow you to spectate a no-show match and update tooltip to match
  • Don't allow players to change loadouts while playing a challenge map (AM-10921)
  • Blocked units from being dropped on cliff edges behind the fortress on Twin Peaks
  • potential bug fix for Neo EMP triggering cooldown but not EMP attack/effect on triggering close to transform transition
  • Fix honor badge trailing space (AM-10917)
  • fix angel sniper stasis shot ability not triggering correctly on F3/keyboard activation
  • Don't toggle chat box if pressing enter while writing a mail message (AM-10835)
  • Clear mini inspect dialog when you try to market list something (AM-10827)
  • another potential fix for fog display issue when using spectator freecamera
  • add terrain height tracking on Bomber Mantis strike projectile to improve it's usability on sloped terrain
  • hide XP tip on player card

11 comments Read more

April 23

Update 269 - Tournaments, Balance, Bugfixes

Big balance and bugfix patch! Along with the ongoing improvements below, initial features are in place for running our automated tournaments, and testing will begin this week. In fact, we have already run a few small tests, logged bugs, and will be making smaller incremental patches that focus on getting this brand new system working well.

  • remove blast damage from Helix Rockets in Strike
  • adding welcome panel back to lobby
  • Adding red void tracer effects
  • adding Void Eagle nanoforge formula
  • Improved Chinese localizations
  • fix some cases where part gambling might not return an item
  • reworking Helix homing missile fire in air (was stacking too many missiles)
  • hide seller name in player market items unless focused
  • Updating DeepSea Osprey description text
  • update helix rocket blast damages
  • don't draw fortress line state (area restriction) when in free camera mode
  • Display sg banned message if you're in a group and get banned (AM-10576)
  • Color tweaks to VoidTracers and adding gameTime to stop anims in pause
  • adding RocketsLifespan setting for helix
  • Adding purple, green and blue versions of void tracers
  • adding airmech dmg -> airmech ground/air mult dps scalars
  • Adding "noScrap" flag to PetTawnyEagle and VoidEagle, as part of changes for AM-10581
  • Added dialog box message for when you're sg banned and try to create/join a group (AM-10577)
  • Add promos for void tracers
  • Add permanent sg ban message (AM-10577)
  • Add option to disable mention sound (AM-10617)
  • Add right click on market item to list all of that type
  • Add a list on the side of sell UI that shows current prices of item on market (AM-10573)
  • Moved rank/season numbers into actual leaderboards ui
  • Hide rank info when in "Faction Rank Wins"
  • Tweak "Faction Rank Wins" tab width in rankings menu
  • Remove "Hammer Throw Enabled" text from ABHammerThrow ability tool tip (AM-10318)
  • Additional cleanup of Ability tool tip text (Google translate non-sense)
  • reenable game balance sheet parsing in AMS

  • Gangster HP decreased from 1600 to 1375
  • Gangster upkeep increased from 1 to 2
  • clean warthogs' dmg increase at range ranges, since they will cause extra work for no effect now
  • set AirMechGndMultDPS to 1.15 for all mechs except for warthog, which is still just 1.0
  • buffer paladin hammer base damage 60->80 to compensate for fixing [type]MultDPS application
  • buff missile homing damage (50->100) to make up for fire count change (max charge of 1 projectile)
  • adjust base helix fire rate periods for missiles
  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets
  • council balance update of: RocketsDamage = 142.5, 71.25, 47.5, 35.625, 28.5
  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
  • reduce helix ground rockets range
  • equal to Bomber Mantis strike now
  • helix guided missile buf
  • +25% base damage, +18% missile speed, with the same range
  • make warthog and neo melee attack damage subject to target MultDPS modifiers
  • buff warthog and neo melee to compensate for MultDPS against units (so the effective damage should be the same)
  • buff striker and bomber melee to compensate for MultDPS against units (so the effective damage should be the same as it was before)
  • give warthog it's own melee projectile type to differentiate from a2g for stats and target calculation checks

  • Set "TournamentMasterRefresh" symbol when tournament list is shown (AM-10596)
  • Hide "BracketsButton" when the daily rewards menu is loaded
  • Fix wrong map being selected if you lose/quit out of a practice map
  • Fix up display of qualifying/round start and end times in tournament list ui
  • Fix spectator tournament title/subtitle getting cut off (AM-10583)
  • Fix up display of countdown timer in spectator lobby (AM-10583)
  • Fix right click on shop items (AM-10645)
  • Fix overlapping mode labels in lobby (AM-10641)
  • Fix mode when changing custom room from 1v1/3v3 to 2v2(AM-10643)
  • Fix "LobbyMenuReady" menu position for spectator lobby (AM-10584)
  • Fix reclaimable body destruction piece for Gangster/Jackal (AM-10595)
  • Fix horns on Blue Skull pet (AM-10619)
  • Fix crash when deploying a unit without a fort/outpost (AM-10193)
  • Update display of rank to show 1v1/2v2 based on what rankings tab you're in
  • Fixup naming of Bomber Variants set
  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)
  • fix so 'show tooltips in game' option won't also turn off tooltips in the menus
  • fix damage scaling to target for Paladin Hammer
  • fix damage scaling against units for Saucer Deathray
  • fix damage scaling against units/forts/outposts for Helix missiles and rockets
  • Open the simple group if you kick a player while in a ranked 2v2 lobby (AM-10625)
  • Quit out of a simple group if you kick a player or an invite is declined while in the limbo state
  • Fix "BikeSideCar" tire z-spin (AM-10547)
8 comments Read more

About This Game

AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!

AirMech has recently undergone a huge overhaul to prepare the game to leave Early Access. This includes a new 3D lobby, new Matchmaking and Ranking system, and a return of Custom games and a Lobby browser. This version is actively replacing many of the old systems of the game, so we appreciate your patience while we finish this significant improvement. We believe that upgrading AirMech to Strike is a better approach than making AirMech 2, since it keeps all your current progress.

Some of the systems we have experimented with during Early Access which do not fit Strike's PvP focus are coming to AirMech Wastelands, a companion game which does not contain any PvP. Look for that coming soon!

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    • OS:Windows 7
    • Processor:Intel i3
    • Memory:4 GB RAM
    • Graphics:Less than 5 year old GPU
    • DirectX®:11.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • OS:Windows 10
    • Processor:Intel i5 (quad core or better)
    • Memory:8 GB RAM
    • Graphics:GTX 660 or Radeon 7970
    • DirectX®:11.0
    • Hard Drive:4 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
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