Get the complete GalCiv II saga including Galactic Civilizations II: Dread Lords, the expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!
All Reviews:
Mostly Positive (716) - 77% of the 716 user reviews for this game are positive.
Release Date:
Dec 2, 2011

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Packages that include this game

Buy Galactic Civilizations I and II Pack

Includes 2 items: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

Buy Stardock Legends Pack

Includes 7 items: Dead Man's Draw, Demigod, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition, Sins of a Solar Empire: Trinity®, The Corporate Machine

 

Recent updates View all (9)

May 14

Galactic Civilizations III v3.7 Anniversary Update Available Today!

Galactic Civilizations III v3.7 Anniversary Update Focuses Exclusively on Fan Requests

For a limited time, save 85% on Galactic Civilizations III and 70% on the Gold Edition

For the game's 4th anniversary, we've focused exclusively on a top-to-bottom series of improvements based on fan requests! These improvements are major quality of life changes that improve the overall experience of Galactic Civilizations III.

v3.7 improves ship AI, multiplayer performance, memory use, pathfinding performance, pacing, and the empire management UI, as well as addresses a host of minor bugs. It's available now as a free download for owners of the base game.

https://store.steampowered.com/app/226860













See the full changelog here: https://steamcommunity.com/app/226860/discussions/1/1679190184061949039/


9 comments Read more

March 14

Massive v3.6 Community Update for Galactic Civilizations III is Here!

Improved custom ship mod compatibility, commonwealth world adjustments, and more!

Galactic Civilizations III v3.6 Community Update improves custom ship mod compatibility, adjusts commonwealth worlds, and more

We're launching a version update today that addresses the most important feedback we get: YOURS. We've addressed several community reported issues in our continuing effort to bring you the best GalCiv game possible. We put balance and bug fix work into both the base game and the Retribution expansion with this update. Some of the biggest changes we made include:

  • Merging fleets no longer renames them
  • Custom ships work better with mods
  • Artificial life forms can no longer build farms because robots don't eat food
  • Your commonwealth worlds can no longer flip worlds in your empire (because that was treason!)

See the huge changelog below!




Don't have Galactic Civilizations III?
Buy from Steam | Buy from Stardock

Owners, the v3.6 update is ready and waiting for you in your Steam client.
Don't forget to pick up the newly released Retribution expansion today!

www.galciv3.com | www.galciv3.com/retribution


v3.6 Changelog Notes

Gameplay
  • Nerfed "Lossless Life Support" module
  • Fixed typos in "Lossless Mining" module descriptions
  • Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
  • Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
  • Colonizing the Promethion Refinery precursor world now grants 5 Promethion
  • Set "Virtual Vacation" to be a player wonder
  • Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
  • Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
  • Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
  • Silicon-based life can terraform and colonize high level extreme worlds
  • Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
  • Fixed "Orphaned Improvements" and techs in the Retribution tech tree
  • Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization

UI
  • Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
  • Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
  • Fixed typo in "Precursor Research Node" description.
  • Improved the text alignment on the UP Resolutions window

Bugs
  • Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
  • You can no longer assign commanders to planets
  • Ships with "one per player" components can upgrade to ships with the same components
  • Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
  • Addressed a MP crash related to mismatched DLC
  • Fixed mismatched strategic icons on some ship classes
  • Fixed typos in "Plasma Arc" event

Mod fixes
  • Ships created with mods now show up correctly
  • Prevents crash if a tech unlocks more than 12 things at once (modders -- you know who you are!)

Retribution
  • Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
  • Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
  • Removed extra space in the Korath faction description
  • Added "lossless life support" back into the Retribution tech tree
  • Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
  • Add basic Block Hulls to Korath Ship style
8 comments Read more

About This Game

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

System Requirements

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.

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