A fast-paced, roguelike first-person shooter with hand-drawn visuals. Escape from the slaughterhouse, shoot your way through hordes of Federal Agents, and collect enough change for the bus!

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Hinweis: Das letzte Update der Entwickler ist mehr als 15 Monate her. Die hier von den Entwicklern angegebenen Informationen und der Zeitplan sind möglicherweise nicht mehr aktuell.
Was die Entwickler zu sagen haben:

Wozu Early Access?

Escape From Meat City has been an almost entirely solo project I developed in my spare time. It has a solid base of fun, engaging game mechanics and a substantial amount of content already, but there are many different directions the game could go and I am keen to see which elements resonate most with players so I can steer the project in the right direction.

I was formerly a developer on Black Mesa, one of the earliest Steam Early Access titles, so I have seen firsthand how invaluable community involvement in development can be. As someone with a background in the modding community, I want to enable and encourage anyone who enjoys the game to contribute ideas and feedback to its development; after all, the players are who the game is for!“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„The project has been in active development (by me alone) for approximately 12 months, and I estimate that completing the Early Access phase will take about another 12-18 months. However, if the Early Access release is very successful, I would consider extending that period in order to implement some additional stretch goals which are currently beyond my projected scope.

The game's content is highly flexible by design, so it is unlikely any content delays would affect the release schedule, as anything not finished in time can easily be cut and/or added in at a later date.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version will have a significantly expanded range of content, including new enemies, weapons, stages, and game modes. Many art assets, especially enemies and weapons which are currently static sprites, will receive proper animations. The game's UI will be brought up to professional standards and the underlying code will be rewritten and optimized in order to provide a more stable, better-performing experience. I will be adding in systems for "infinite" difficulty scaling as well as more elaborate procedural generation systems to increase the variety and depth of the gameplay.

There are a number of optional features which I would like to include but which are considerably difficult and/or expensive to implement, including cooperative multiplayer support and a level editor. These features may or may not make it into the final release, depending on how development progresses and how much funding is raised from Early Access sales.“

Was ist der derzeitige Stand der Early Access-Version?

„The current version features a
  • Over 30 unique weapons!
  • Over a dozen different enemies, plus elite variants!
  • 9 unique stages
  • Randomized enemy and item spawns for infinite replayability

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I want to keep the price low, and even lower during early access, in order to encourage as wide an audience as possible to try out the game. The price will probably increase somewhat after the Early Access phase is completed, but the price will depend on the amount of content and features that are included in that release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I got my start in game development in the modding community, and I would love to cultivate that type of community around this game. I want to involve the community as much as possible in the game's development, from feedback and playtesting to content creation if people are willing to contribute. I will be posting and streaming development progress constantly on the game's Discord server, and will be updating the Early Access build as frequently as is feasible. I am primarily a level designer by trade, so I intend to distribute an enormous quantity of maps for testing, using community feedback to refine the map selection.“
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Infos zum Spiel

Escape from Meat City is an intense, fast-paced first person shooter set in a surreal world where humans are raised for their meat. As an escapee from the slaughterhouse, you'll need to catch the bus and shoot your way through hordes of Federal Agents to make it out of town. Fight with a huge arsenal of randomized weapons, collect powerups, and explore the nightmarish urban sprawl of Meat City.

Escape from Meat City is a roguelike shooter featuring randomized levels and permadeath. Each new game is a randomized journey through 9 different stages, populated with a unique set of enemies and items each time. If you die, it's game over, and you'll be sent back to the beginning to try again with a newly generated run. Try again and again to see all the 15+ unique enemies, 40+ unique weapons, and dozens of friendly characters.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Contains stylized violence

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: Quad core
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: GTX 600 Series or newer
    • DirectX: Version 10
    • Speicherplatz: 10 GB verfügbarer Speicherplatz

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