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The Axis Unseen is a game with deep combat and hunting mechanics. Follow the tracks and blood trails of the creatures. Pay attention to the wind direction so they can't smell you approaching.


The Axis Unseen features original music by Clifford Meyer, previously of the legendary post-metal bands ISIS and Red Sparowes. It is a unique blend of heavy metal and primitive instruments. The music dynamically adjusts to what is going on in the game. Sometimes it is atmospheric, other times it is intense metal.
Upgrade your senses with the powers of the creatures. See scent particles. Feel the warmth left behind on their tracks. See colors that no human has ever seen.
Your bow and arrow keeps you alive. Upgrade your bow or even find different arrow types such as fire, wind controlling or time distorting arrows. Experiment to see all the different ways the arrows can interact with each other, such as wind arrows making the fire spread faster.



Find out what happened to the Hunters and other visitors to this place who came before you and what secrets they uncovered by finding their journals. Where did this world come from? How do you stop the creatures from escaping into your world? As you explore this world you will also make your own journal entries and drawings about the monsters, powers and equipment that you find.
The Axis Unseen is developed by Nate Purkeypile. Nate Purkeypile has been making games for 20+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2. He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.
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