ティーザー | Short Trailer
ゲームプレイ | Gameplay Trailer
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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Since it's inception, Nin Online has been a game created with the input and feedback of it's community. Throughout the year's we've shaped the game's development culture around the idea of the community being a direct influence to the game's content, features and balance.

We want to make Nin Online the best game we can for the players and so we're ready to present it to a larger audience, giving the possibility for the Steam game community to take an active part in the game's development. Throughout the beta stages of the game, we've gathered feedback and ideas for features that we're still adding to the game.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“As long as it takes. We take feedback seriously and want to make sure we’re proud of the game. We understand the complexity that goes with releasing an MMORPG title especially with just 2 developers. Because of this we want to ensure that nothing is rushed and our goals are reached before calling the game a full release.

We will release once your feedback is confirming that the game is ready. Realistically, we hope to get all the features we want for a full version within the next 2 years.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Here’s our roadmap for features we’d like to introduce, complete and polish:

  • Final Starting Faction
  • 2nd Mastery (Class) Advancements
  • Perks/Talent System
  • Player Shop System
  • Clan Special Techniques

Besides this there are currently elements of the game that rely on manual intervention from GMs and Admins to keep running. Eg. the game's role playing political systems, organizations (guilds) and character progression events. We're hoping to automate more of this so it scales better with more players.

Nin Online started development based on a very outdated codebase that begun development in the 90s. For the past year we've been recreating the game's server and client in C#, with modern programming technologies and standards. We aim to have a polished product that we're proud to call a Version 1.0 before moving out of early access.”

早期アクセスバージョンの現状はどうなっていますか?

“There are 4 factions (3 Starting Villages and Missing Ninja), 15 preset bloodlines/clans, 8 classes/masteries to choose from, 6 different summoning contracts as well as over 1000 items, 300 maps, 200 unique enemies & 150 quests in the game. A lot of the fun in Nin Online comes from player interactions and community. We have active players who have played Nin Online for years and believe that it is in a state where you can enjoy for hundreds of hours if it is the kind of experience you are looking for.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“No, Nin Online will be Free-To-Play forever. Since beginning development in 2013, the goal of Nin Online was always to create a ethically monetized online game with close to no budget at the time. We pride ourselves in having zero Pay-to-Win features. All items in the Cash Shop are purely cosmetic with the exception of some Quality of Life Items such as Stat Resets that provide gameplay benefits. However, those are earnable through other means in-game as well.”

コミュニティは開発プロセスにどのように関わることができますか?

“Since beginning development in 2013, we've been working on what the players wanted. As a solo developer, it is hard to individually respond to every suggestion made. I have an active discord community where I participate in discussions with players about the state of the game and balance.”
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このゲームについて

Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.

  • Open World PvP & Hardcore Game Design
    This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.

  • Deep Character Customization in the right places
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.

  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

システム要件

    最低:
    • OS *: Windows XP
    • プロセッサー: 2 GHz dual core
    • メモリー: 2 GB RAM
    • グラフィック: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • ストレージ: 800 MB の空き容量
    推奨:
    • OS *: Windows 7/8/10
    • プロセッサー: 2 GHz dual core
    • メモリー: 4 GB RAM
    • グラフィック: Hardware Accelerated Graphics with dedicated memory, 2GB memory recommended
    • ストレージ: 800 MB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。

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