RPG-sandbox in board game style, with a gothic fantasy atmosphere. А living own life world, which you can interact through the game character, attended events, tasks and game deck. The goal of this project is to port board game.

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Game Akses Dini

Dapatkan akses instan untuk bermain; ikut terlibat dalam game seiring perkembangannya.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Catatan: Pembaruan terakhir oleh pengembang sudah lebih dari 5 tahun yang lalu. Informasi dan alur waktu yang dijelaskan oleh pengembang di sini mungkin sudah tidak relevan.
Prakata dari pengembang:

Kenapa harus Akses Dini?

“The game is under development and not ready for final release.
I would like to receive feedback from users with each new version.”

Berapa lama game ini akan berada dalam Akses Dini?

“I think the development process will take another year. I don't know how long it'll take to finish it. I have a working game-engine, which is in need of completion and content filling. I'm in fond of programming and game developing so, i promise, I'll put all my recources into this game.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“As I see it from my point, it'll be a high-grade sanbox. With possibilities to control main character and it's environmant through the game deck and events. Typical RPG character leveling, different story lines, procedural tasks and events generation and additional locations generation.
Moreover, I'm gonna add a co-op up to several people.

By the list:
1. Detailing of the main game location.
2. Action-packed battles.
3. Many algorithms for procedural generation of secondary locations.
4. The marine component of the gameplay.
5. Lots of playing cards, events and mission. The ability to create your own playing deck.
6. The system of rivalry on the global map of the game world.
7. Many systems for manipulating the surrounding world and game mechanics.
8. Convenient tools for users to create their own playing fields and worlds.
9. Co-op.
10. Many system changes: optimization, graphics, sounds...”

Apa status saat ini dari versi Akses Dini ini?

In this time the gameplay is a journey through the main game location.
Now you can roughly estimate what kind of game will be in the final.


Actually, only core of game is implemented, visual part was made by me through Paint and integrated for debugging a project, there is no sound at all.
Also there is no visual adaptating for monitors that differents from 1920 x 1080, it's not a big issue just not a primary task.

Briefly about the work done:
  • A game engine has been written.
  • Сhosen directions of development of the setting, gameplay and plot.
  • A simple graphical component has been implemented.
*Handling and integration of custom game space, additional locations, character menu, quest menu, effects and properties of playing cards - partially implemented, but hidden in this version, and will be connected when I finish them.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“Perhaps the price will rise with the progress of development.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“This is my personal project, I have no problem editing it, listening to the feedback and ideas of my target audience. Within reason, of course.

As a last resort, you can contact the developer (me) on Facebook -
https://www.facebook.com/Fate.in.the.Darkness”
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Tentang Game Ini

As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.
А living own life world, which you can interact through the game character, attended events, tasks and game deck.
The goal of this project is to port board game.

In this time the gameplay is a journey through the main game location.
This demonstrates the work I have done, from scratch.

The game is raw.
Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it's unfinished and not integrated.
Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.
Have in plans to add co-op up to 4 players and map-creation tools.

Since it's my pesonal project - I can change/add/delete any part of it if I see fit.

Patreon:

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS *: Windows 7/8/10 x64
    • Prosesor: ~2.6+ GHz
    • Memori: 2000 MB RAM
    • Grafis: ~ GT650
    • Penyimpanan: 3 GB ruang tersedia
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS *: Windows 7/8/10 x64
    • Prosesor: ~х4(2.4 GHz)
    • Memori: 4000 MB RAM
    • Grafis: ~ GT650
    • Penyimpanan: 3 GB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.
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