RPG-sandbox in board game style, with a gothic fantasy atmosphere. А living own life world, which you can interact through the game character, attended events, tasks and game deck. The goal of this project is to port board game.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 5 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is under development and not ready for final release.
I would like to receive feedback from users with each new version.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I think the development process will take another year. I don't know how long it'll take to finish it. I have a working game-engine, which is in need of completion and content filling. I'm in fond of programming and game developing so, i promise, I'll put all my recources into this game.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'As I see it from my point, it'll be a high-grade sanbox. With possibilities to control main character and it's environmant through the game deck and events. Typical RPG character leveling, different story lines, procedural tasks and events generation and additional locations generation.
Moreover, I'm gonna add a co-op up to several people.

By the list:
1. Detailing of the main game location.
2. Action-packed battles.
3. Many algorithms for procedural generation of secondary locations.
4. The marine component of the gameplay.
5. Lots of playing cards, events and mission. The ability to create your own playing deck.
6. The system of rivalry on the global map of the game world.
7. Many systems for manipulating the surrounding world and game mechanics.
8. Convenient tools for users to create their own playing fields and worlds.
9. Co-op.
10. Many system changes: optimization, graphics, sounds...'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'In this time the gameplay is a journey through the main game location.
Now you can roughly estimate what kind of game will be in the final.


Actually, only core of game is implemented, visual part was made by me through Paint and integrated for debugging a project, there is no sound at all.
Also there is no visual adaptating for monitors that differents from 1920 x 1080, it's not a big issue just not a primary task.

Briefly about the work done:
  • A game engine has been written.
  • Сhosen directions of development of the setting, gameplay and plot.
  • A simple graphical component has been implemented.
*Handling and integration of custom game space, additional locations, character menu, quest menu, effects and properties of playing cards - partially implemented, but hidden in this version, and will be connected when I finish them.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Perhaps the price will rise with the progress of development.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'This is my personal project, I have no problem editing it, listening to the feedback and ideas of my target audience. Within reason, of course.

As a last resort, you can contact the developer (me) on Facebook -
https://www.facebook.com/Fate.in.the.Darkness'
Meer informatie

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Over dit spel

As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.
А living own life world, which you can interact through the game character, attended events, tasks and game deck.
The goal of this project is to port board game.

In this time the gameplay is a journey through the main game location.
This demonstrates the work I have done, from scratch.

The game is raw.
Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it's unfinished and not integrated.
Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.
Have in plans to add co-op up to 4 players and map-creation tools.

Since it's my pesonal project - I can change/add/delete any part of it if I see fit.

Patreon:

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7/8/10 x64
    • Processor: ~2.6+ GHz
    • Geheugen: 2000 MB RAM
    • Grafische kaart: ~ GT650
    • Opslagruimte: 3 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7/8/10 x64
    • Processor: ~х4(2.4 GHz)
    • Geheugen: 4000 MB RAM
    • Grafische kaart: ~ GT650
    • Opslagruimte: 3 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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