A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.
全部评测:
多半好评 (594) - 此游戏的 594 篇用户评测中有 78% 为好评。
发行日期:
2022 年 5 月 5 日
开发商:
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Roadmap

Single-player and Co-op skirmish modes - Release 37 - Coming May 5 2024

Even if the player count has been low, a full 8 month effort has been put into making single-player and co-op skirmish modes. Players who prefer to play single-player games, and players who want the ability to practice before heading out into multiplayer matches, will be able to do so.

Line War development has continued, and will continue, since the launch back in 2022. The roadmap below is a rough prediction of features to come, but it is not possible to commit to specific dates.

The order and priority of the following may change.

Technologies - TBA

We hope that by introducing many distinct technologies to the game, players will be able to customize their armies in-game. We already see players that follow a very clear doctrine and unit composition from one match to another, almost as if the player was playing another "faction". Imagine for such players to be able to focus research on these units to give that doctrine/playing style an even greater bonus.

Here's an excerpt from among 25 ~ 30 planned technologies:
  • SUBMARINE CARGO-HOLD - Room for 1 Infantry or 1 Commando. Enables stealthy infiltration of territory.
  • TOMAHAWK MISSILE - Range 8 missile fired from the Cruiser dealing high impact damage but at long intervals (attrition).
  • INFANTRY FIGHTING VEHICLE - Turns the Tank into an IFV with a cargo-hold of 1 Infantry or 1 Commando.
  • TOWING OF ARTILLERY - Makes it possible for Tanks to tow Artillery. Could be used for retreats or surprise deployments in unsuspected locations.
  • ENGINEERING TEAM - Makes Infantry dig entrenchments 50% faster, with potential for units of other types to jump into, once finished.
  • FASTER CONSTRUCTION - Makes building of all Structures 50% faster. For quick establishment of proxy bases, given that sufficient funds have been saved beforehand.

E-sports & Season Finals - Continuous

Line War was created with e-sports in mind from day one. We know from experience that matches can be very interesting to watch from an observer's perspective. The average duration of a match is approximately 35 min. A global leaderboard based on quarterly seasons is already up-n-running. We want each season to end with live-streamed finals, proposedly in a round-of-32/double-elimination format. We are hooking up with commentators and collaborators.

Planned Features - TBA

The game has yet to see its fullest potential! Many more features have been planned all along and most of them can be found in the original Game Design Document. Take a look at this:
  • ADVANCED WORLD ECONOMICS - A slightly more complex, 4X-like world economy with dynamic trade routes, growing cities, and new resources. Less emphasis on pre-defined locations.
  • ORBITAL WARFARE - Rocket gets accompanied by Satellites, Suncatchers, and Orbital Killers, produced at the familiar Launchpad.
  • WORLD IMPROVEMENTS - Seamless west/east cylindrical worlds, voting, favorites, metadata, visual hints.
  • VICTORY CONDITIONS - Based on 80% territory ownership. Players get notified when any player is close to a territorial victory.
  • STATISTICS & GRAPHS - Detailed end-of-match statistics including graphs for important figures, such as income and size of armed forces.
  • CAPTURE BUILDINGS - Possibility to capture an enemy building, not just destroy it.
  • INFRASTRUCTURE - Build Roads, Bridges, Fortifications, Coastal Turrets, or dig Canals.
  • IMPROVED AI - Smarter unit micro-decisions, flowfield pathfinding, keeping optimal distance for ranged fighters, etc.
  • OBSERVER APPLICATION - Watch a live match with support for switching perspectives and more.
  • ESPIONAGE - Train Spies and assign them to sabotage-, intelligence- or counter-espionage missions.
  • OPERATIONS - Use the F5 through F8 keys to record an Operation (which is basically just a grouping of commands).
  • NEXT GEN COMMAND SYSTEM - We have plenty of ideas on how to make the command system more expressive, efficient, and lean.
  • MORE DEFEND OPTIONS - Switch between light and dense Defend directive. Zig-zag entrenchments and better chances for reinforcements to arrive in time.
  • SHALLOW WATERS - Not traversable by the Cruiser and Aircraft Carrier. Degraded stealth for Submarines.

The Future of Line War

Studio Centurion is committed to the development of this game for years to come!

We have a clear re-investment strategy and an ambition to fully develop and complete the game according to the original Game Design Document. Our final goal is to have an all-inclusive AA- or AAA product with single-player campaigns. At this stage, LW will already be an established player in the e-sports segment.

关于这款游戏

NEWS UPDATE: SINGLE-PLAYER AND CO-OP SKIRMISH MODES WILL BE RELEASED MAY 5, 2024

Inspired by classic RTS titles like Command and Conquer with a nod to famed board game Axis and Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers.

Welcome over to the Line War Discord Server where players meet and match up daily.


Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.




This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.




Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Land Units: Infantry, Commando, Artillery, Tank, SAM
Air Units: Helicopter, Interceptor, Striker, Bomber, Transport Jet, Rocket
Naval Units: Landing Craft, Destroyer, Missile Ship, Cruiser, Aircraft Carrier, Submarine, Merchant Ship


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.





Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions.

Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same.

Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory.

Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are.

Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build.

Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels.

Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy.

Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7 / Windows 10 / Windows 11
    • 处理器: X64 architecture
    • 内存: 2048 MB RAM
    • 显卡: DX10, DX11, and DX12-capable GPUs
    • DirectX 版本: 10
    • 存储空间: 需要 1000 MB 可用空间
    • 声卡: Any
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: X64 architecture
    • 内存: 4096 MB RAM
    • 显卡: DX10, DX11, and DX12-capable GPUs
    • DirectX 版本: 11
    • 存储空间: 需要 1500 MB 可用空间
    • 声卡: Any
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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